Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / compiler / glsl / standalone.cpp
2020-08-05 Rob Clarkglsl: remove LowerPrecisionTemporaries
2020-08-05 Rob Clarkglsl/lower_precision: split out const lowering
2020-07-08 Marek Olšákglsl: lower mediump temporaries to 16 bits except struc...
2020-06-02 Marek Olšákglsl: lower mediump partial derivatives
2020-06-02 Marek Olšákglsl: lower mediump integer types to int16 and uint16
2020-04-27 Marek Olšákmesa: replace GLenum target with gl_shader_stage in...
2020-03-24 Neil Robertsglsl/standalone: Add an option to lower the precision
2019-08-21 Lionel Landwerlinmesa/compiler: rework tear down of builtin/types
2019-08-17 Vasily Khoruzhickglsl/standalone: init shader stage in init_gl_program()
2019-04-16 Tapani Pällicompiler/glsl: handle case where we have multiple users...
2019-04-10 Karol Herbstglsl/standalone: add GLES3.1 and GLES3.2 compatibility
2019-03-06 Timothy Arceriglsl/freedreno/panfrost: pass gl_context to the standal...
2019-01-14 Caio Marcelo de... src/compiler: use new hash table and set creation helpers
2018-10-25 Eric Engestromutil: use C99 declaration in the for-loop set_foreach...
2018-04-12 Marek Olšákmesa: include mtypes.h less
2018-01-26 Brian Paulmesa: change gl_link_status enums to uppercase
2018-01-05 Alejandro Piñeiroglsl/standalone: set MaxTransformFeedbackBuffers
2018-01-05 Alejandro Piñeiroglsl/standalone: set MaxVertexStreams
2018-01-05 Alejandro Piñeiroglsl/standalone: set MaxUniformBufferBindings
2017-10-30 Ian Romanickglsl: Silence unused parameter warnings
2017-08-29 Emil Velikovutil: move string_to_uint_map to glsl
2017-08-21 Matt Turnerglsl: Mark functions static
2017-08-02 Samuel Pitoisetglsl: recognize GLSL 4.60
2017-04-05 Matt Turnermesa: Replace program locks with atomic inc/dec.
2017-02-09 Timothy Arceriglsl: add param to force shader recompile
2017-02-09 Timothy Arcerist/mesa/i965: create link status enum
2017-01-20 Ian Romanickglsl: Move builtin_function related prototypes to a...
2017-01-06 Timothy Arcerimesa/glsl: remove hack to reset sampler units to zero
2017-01-06 Timothy Arcerist/mesa/glsl: add new is_arb_asm flag in gl_program
2016-12-29 Timothy Arcerimesa/glsl/i965: remove Driver.NewShader()
2016-11-19 Timothy Arcerist/mesa/glsl/nir/i965: make use of new gl_shader_progra...
2016-11-19 Timothy Arceriglsl: add new program driver function to standalone...
2016-11-10 Ian Romanickglsl/standalone: Add the ability to generate ir_builder...
2016-11-10 Ian Romanickglsl/standalone: Enable par-linking
2016-11-10 Ian Romanickglsl/standalone: Optimize dead variable declarations
2016-11-10 Ian Romanickglsl/standalone: Optimize add-of-neg to subtract
2016-11-03 Timothy Arcerimesa/glsl: delete previously linked shaders earlier...
2016-10-06 Samuel Pitoisetglsl: add enable flags for ARB_compute_variable_group_size
2016-09-27 Ian Romanickglsl/standalone: Enable GLSL 4.00 through 4.50
2016-09-27 Ian Romanickglsl/standalone: Use API_OPENGL_CORE if the GLSL versio...
2016-09-12 Thomas Hellandmesa/glsl: Move string_to_uint_map into the util folder
2016-07-02 Rob Clarkglsl/standalone: initialize MaxUserAssignableUniformLoc...
2016-06-30 Timothy Arceriglsl/mesa: split gl_shader in two
2016-06-16 Timothy Arcerimesa/glsl: stop using GL shader type internally
2016-05-26 Alejandro Piñeiroglsl: add just-log option for the standalone compiler.
2016-05-25 Rob Clarkglsl: split out libstandalone