nir/scheduler: Move nir_scheduler to its own header
[mesa.git] / src / compiler / glsl /
2020-07-17 Erik Faye-Lundmesa: do not use bitfields for advanced-blend state
2020-07-09 Pierre-Eric Pellou... glsl: declare gl_Layer/gl_ViewportIndex/gl_ViewportMask...
2020-07-09 Pierre-Eric Pellou... glsl: only allow 32 bits atomic operations on images
2020-07-09 Pierre-Eric Pellou... glsl: don't expose imageAtomicIncWrap for signed image
2020-07-09 Pierre-Eric Pellou... glsl: reject size1x8 for image variable with floating...
2020-07-08 Marek Olšákglsl: don't validate array types in ir_dereference_variable
2020-07-08 Marek Olšákglsl: lower mediump temporaries to 16 bits except struc...
2020-07-08 Alyssa Rosenzweigglsl: Handle 16-bit types in loop analysis
2020-07-08 Marek Olšákglsl: add capability to lower mediump array types
2020-07-08 Marek Olšákglsl: lower builtins to mediump that always return...
2020-07-08 Marek Olšákglsl: lower builtins to mediump that ignore precision...
2020-07-08 Marek Olšákglsl: don't lower builtins to mediump that don't allow it
2020-07-08 Marek Olšákglsl: don't lower precision of textureSize
2020-07-08 Marek Olšákglsl: flatten a tautological conditional in lower_precision
2020-07-08 Marek Olšákglsl: cleanups in lower_precision
2020-07-08 Marek Olšákglsl: remove the return type from lower_precision
2020-07-08 Marek Olšákglsl: convert reusable lower_precision util code into...
2020-07-08 Marek Olšákglsl: validate more stuff
2020-07-08 Marek Olšákglsl: run validate_ir_tree if GLSL_VALIDATE=1 regardles...
2020-07-08 Marek Olšákglsl: fix evaluating float16 constant expression matrices
2020-07-08 Marek Olšákglsl: fix the type of ir_constant_data::u16
2020-07-08 Marek Olšákglsl: print constant initializers
2020-07-08 Marek Olšákglsl: print precision qualifiers in IR dumps
2020-07-08 Marek Olšákglsl: make print_type non-static for debugging
2020-07-02 Timothy Arceriglsl: move fallthrough comment to where gcc can see it
2020-06-30 Dave Airlieglsl: fix constant packing for 64-bit big endian.
2020-06-30 Timothy Arceriglsl: remove stale FIXME
2020-06-30 Timothy Arceriglsl: define gl_LightSource members in ARB_vertex_progr...
2020-06-23 Marek Olšákglsl,driconf: add allow_glsl_120_subset_in_110 for...
2020-06-18 Karol Herbstnir/lower_images: handle dec and inc
2020-06-18 Karol Herbstnir/lower_images: fix for array of arrays
2020-06-18 Rob Clarkglsl_to_nir: fix vote_any/vote_all
2020-06-18 Rob Clarkglsl_to_nir: fix shader_clock
2020-06-18 Rob Clarkglsl_to_nir: fix is_helper_invocation
2020-06-17 Timothy Arceriglsl: small optimisation fix for uniform array resizing
2020-06-17 Timothy Arceriglsl: fix uniform array resizing in the nir linker
2020-06-16 Dave Airliemesa/gles3: add support for GL_EXT_shader_group_vote
2020-06-12 Timothy Arceriglsl: fix incorrect optimisation in opt_constant_variable()
2020-06-11 Jason Ekstrandnir: Properly preserve metadata in more cases
2020-06-10 Andrii Simiklitglsl: fix crash on glsl macro redefinition
2020-06-08 Danylo Piliaievglsl: inline functions with unsupported return type...
2020-06-07 Timothy Arceriglsl: fix potential slow compile times for GLSLOptimize...
2020-06-03 Timothy Arceriglsl: when NIR linker enable use it to resize uniform...
2020-06-03 Timothy Arceriglsl: gather uniform dereference info before main linki...
2020-06-03 Timothy Arceriglsl: add update_array_sizes() helper to the NIR unifor...
2020-06-03 Timothy Arceriglsl: add struct to gather more info about uniform...
2020-06-03 Danylo Piliaievglsl: Don't replace lrp pattern with lrp if arguments...
2020-06-03 Timothy Arceriglsl/spirv: remove dead uniforms in spirv nir linker
2020-06-03 Timothy Arceriglsl: remove dead uniforms in the nir linker
2020-06-03 Timothy Arceriglsl: add can_remove_uniform() helper to the NIR linker
2020-06-02 Marek Olšákglsl: lower samplers with highp coordinates correctly
2020-06-02 Marek Olšákglsl: lower the precision of imageLoad
2020-06-02 Marek Olšákglsl: lower mediump partial derivatives
2020-06-02 Marek Olšákglsl: lower mediump integer types to int16 and uint16
2020-06-02 Marek Olšákglsl: handle int16 and uint16 types and add instruction...
2020-06-02 Marek Olšákglsl: treat lowp as mediump when lowering builtins
2020-06-01 Dylan Bakermeson: use gnu_symbol_visibility argument
2020-05-27 Timothy Arceriglsl: fix slow linking of uniforms in the nir linker
2020-05-27 Timothy Arceriglsl: stop cascading errors if process_parameters(...
2020-05-26 Alyssa Rosenzweigglsl: Use SATURATE
2020-05-26 Marcin Ślusarzglsl: cleanup vertex shader input checks
2020-05-24 Yevhenii Kolesnikovglsl: subroutine signatures must match exactly
2020-05-24 Samuel Pitoisetspirv: add ReadClockKHR support with device scope
2020-05-22 Ian Romanickglsl: Remove integer matrix support from ir_dereference...
2020-05-20 Eric Engestromcompiler: delete leftover autotools test wrapper
2020-05-20 Dylan Bakertests: Make tests aware of meson test wrapper
2020-05-05 Pierre-Eric Pellou... mesa: extend GLSLZeroInit semantics
2020-05-05 Pierre-Eric Pellou... glsl: add a is_implicit_initializer flag
2020-05-05 Pierre-Eric Pellou... glsl: rework zero initialization
2020-05-05 Pierre-Eric Pellou... glsl: init gl_FragColor if zero_init=true
2020-05-05 Erik Faye-Lundcompiler/glsl: explicitly store NumUniformBlocks
2020-05-05 Danylo Piliaievglsl: rename has_implicit_uint_to_int_conversion to...
2020-04-27 Marek Olšákmesa: replace GLenum target with gl_shader_stage in...
2020-04-24 Timothy Arceriglsl: remove some duplicate code from the nir uniform...
2020-04-24 Timothy Arceriglsl: some nir uniform linker fixes
2020-04-23 Simon Zenimesa: enable GL_EXT_draw_instanced for gles2
2020-04-21 Dylan Bakerremove final imports.h and imports.c bits
2020-04-21 Jason Ekstrandglsl: Hard-code noise to zero in builtin_functions.cpp
2020-04-21 Timothy Arcerist/glsl_to_nir: make use of nir linker for linking...
2020-04-21 Timothy Arceriglsl: fix gl_nir_set_uniform_initializers() for bindles...
2020-04-21 Timothy Arceriglsl: add bindless support to nir uniform linker
2020-04-18 Timothy Arceriglsl: only set stage ref when uniforms referenced in...
2020-04-18 Timothy Arceriglsl: pull mark_array_elements_referenced() out into...
2020-04-18 Timothy Arceriglsl: fix block index in NIR uniform linker
2020-04-18 Timothy Arceriglsl: error check max user assignable uniform locations
2020-04-18 Timothy Arceriglsl: fix explicit locations for the glsl linker
2020-04-18 Timothy ArceriRevert "glsl: fix resizing of the uniform remap table"
2020-04-18 Timothy Arceriglsl: tidy up uniform storage value count code in NIR...
2020-04-18 Timothy Arceriglsl: fix struct offsets in the nir uniform linker
2020-04-18 Timothy Arcerinir: add matrix_layout to nir_variable data
2020-04-16 Ilia Mirkinmesa: add NV_viewport_array2 enable, attach to glsl
2020-04-16 Ilia Mirkinglsl: add NV_viewport_array2 support
2020-04-14 Danylo Piliaievglsl/list: Fix undefined behaviour of foreach_* macros
2020-04-13 Tapani Pälliglsl: stop processing function parameters if error...
2020-04-12 Tapani Pälliglsl: remove redudant assignment
2020-04-04 Rob Clarkglsl: don't limit fp16 lowering to frag
2020-04-03 Neil Robertsglsl/lower_precision: Use vector.back() instead of...
2020-04-02 Timothy Arceriglsl_to_nir: remove dead code
2020-03-30 Jason Ekstrandnir: Use b2b opcodes for shared and constant memory
2020-03-28 Eric Engestrommeson: inline `inc_common`
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