nir: use nir_var_all to get rid of casting
[mesa.git] / src / compiler / shader_enums.c
2020-08-21 Jesse Natalienir: Add new system values and intrinsics for dealing...
2020-08-21 Jesse Natalienir: Populate some places where existing system values...
2020-07-06 Neil Robertscompiler: Add a system value for the line coord
2020-04-16 Ilia Mirkincompiler: add VARYING_SLOT_VIEWPORT_MASK
2020-01-29 Samuel Pitoisetcompiler: add new SYSTEM_VALUE_BARYCENTRIC_*
2020-01-29 Samuel Pitoisetcompiler: add PERSP to the existing barycentric system...
2020-01-29 Samuel Pitoisetcompiler: add a new explicit interpolation mode
2019-11-08 Kristian H. Kristensenfreedreno/ir3: Add ir3 intrinsics for tessellation
2019-10-17 Kristian H. Kristensenfreedreno/ir3: Implement lowering passes for VS and GS
2019-07-18 Andreas Baierlglsl: Optionally declare gl_PointCoord as a system...
2019-07-08 Connor Abbottcompiler: Add color system value
2019-04-25 Rob Clarkcompiler: rename SYSTEM_VALUE_VARYING_COORD
2019-01-21 Karol Herbstmesa: add MESA_SHADER_KERNEL
2018-08-14 Rob Clarkcompiler: add SYSTEM_VALUE_VARYING_COORD
2018-07-15 Rob Clarknir/spirv: implement BuiltInWorkDim
2018-07-12 Karol Herbstnir/spirv: implement BuiltInGlobalSize
2018-07-12 Karol Herbstcompiler: add missing entries to gl_system_value_name
2018-05-02 Antia Puentescompiler: Add SYSTEM_VALUE_IS_INDEXED_DRAW and instrinsics
2018-04-19 Antia Puentescompiler: Add SYSTEM_VALUE_FIRST_VERTEX and instrinsics
2018-03-07 Jason Ekstrandcompiler: Add two new system values for subgroups
2018-03-07 Jason Ekstrandnir/spirv: Add support for device groups
2017-11-25 Marek Olšákmesa: remove unused vertex attrib WEIGHT
2017-05-03 Jason Ekstrandcompiler: Add a system value and varying for ViewIndex
2017-04-05 Nicolai Hähnleglsl: add gl_SubGroup*ARB builtins
2017-02-01 Lionel Landwerlincompiler: add missing enums for debug
2016-10-04 Dave Airliecompiler: add printable values for cull distance varyings.
2016-08-31 Ilia Mirkinglsl: add gl_BoundingBox and associated varying slots
2016-07-18 Kenneth Graunkecompiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.
2016-04-11 Jason Ekstrandglsl/shader_enums: Add the other two compute builtins
2016-04-11 Jason Ekstrandglsl/shader_enums: Add an enum for Vulkan InstanceIndex
2016-04-07 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-04 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-01 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-25 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-17 Jordan JustenMerge remote-tracking branch 'origin/master' into vulkan
2016-03-15 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-02 Kenneth GraunkeMerge remote-tracking branch 'origin/master' into vulkan
2016-02-24 Kristian Høgsberg... Merge remote-tracking branch 'origin/master' into vulkan
2016-02-11 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2016-02-11 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2016-02-11 Jason EkstrandMerge commit '85f5c18fef1ff2f19d698f150e23a02acd6f59b9...
2016-02-10 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2016-02-09 Jason EkstrandMerge commit '8b0fb1c152fe191768953aa8c77b89034a377f83...
2016-02-05 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2016-02-05 Jason EkstrandMerge commit mesa-public/master into vulkan
2016-01-26 Emil Velikovnir: move shader_enums.[ch] to compiler