spirv: Drop the constant_as_global as option
[mesa.git] / src / compiler / shader_enums.h
2020-08-31 Jesse Natalienir/vtn: Convert constant samplers to variables with...
2020-08-21 Jesse Natalienir: Add new system values and intrinsics for dealing...
2020-07-17 Erik Faye-Lundmesa: do not use bitfields for advanced-blend state
2020-07-15 Icecream95compiler: Add dual-source factors to blend_factor
2020-07-06 Neil Robertscompiler: Add a system value for the line coord
2020-05-01 Eric Anholtfreedreno/ir3: Improve shader key normalization.
2020-04-16 Ilia Mirkincompiler: add VARYING_SLOT_VIEWPORT_MASK
2020-01-29 Samuel Pitoisetcompiler: add new SYSTEM_VALUE_BARYCENTRIC_*
2020-01-29 Samuel Pitoisetcompiler: add PERSP to the existing barycentric system...
2020-01-29 Samuel Pitoisetcompiler: add a new explicit interpolation mode
2019-11-08 Kristian H. Kristensenfreedreno/ir3: Add ir3 intrinsics for tessellation
2019-10-17 Kristian H. Kristensenfreedreno/ir3: Implement lowering passes for VS and GS
2019-09-27 Eric Anholtshader_enums: Move MAX_DRAW_BUFFERS to this file.
2019-09-17 Samuel Iglesias... spirv/nir: keep track of SPV_KHR_float_controls executi...
2019-09-06 Rhys Perrynir/lower_io_to_vector: allow FS outputs to be vectorized
2019-08-12 Marek Olšákcompiler: add SYSTEM_VALUE_TESS_LEVEL_OUTER/INNER_DEFAULT
2019-08-12 Marek Olšákcompiler: add SYSTEM_VALUE_USER_DATA_AMD
2019-08-12 Marek Olšákcompiler: add ACCESS_STREAM_CACHE_POLICY
2019-07-18 Andreas Baierlglsl: Optionally declare gl_PointCoord as a system...
2019-07-08 Connor Abbottcompiler: Add color system value
2019-06-19 Connor Abbottnir: Add reorderable memory access enum
2019-05-10 Alyssa Rosenzweigcompiler: Add enums for blend state
2019-04-25 Rob Clarkcompiler: rename SYSTEM_VALUE_VARYING_COORD
2019-04-09 Caio Marcelo de... glsl: Parse and propagate derivative_group to shader_info
2019-03-25 Jason Ekstrandnir: Add a lowering pass for non-uniform resource access
2019-03-05 Karol Herbstnir/vtn: add support for SpvBuiltInGlobalLinearId
2019-01-21 Karol Herbstmesa: add MESA_SHADER_KERNEL
2018-08-29 Jason Ekstrandnir: Use a bitfield for image access qualifiers
2018-08-14 Rob Clarkcompiler: add SYSTEM_VALUE_VARYING_COORD
2018-07-15 Rob Clarknir/spirv: implement BuiltInWorkDim
2018-07-12 Karol Herbstnir/spirv: implement BuiltInGlobalSize
2018-05-02 Antia Puentescompiler: Add SYSTEM_VALUE_IS_INDEXED_DRAW and instrinsics
2018-04-19 Antia Puentescompiler: Add SYSTEM_VALUE_FIRST_VERTEX and instrinsics
2018-03-07 Jason Ekstrandcompiler: Add two new system values for subgroups
2018-03-07 Jason Ekstrandnir/spirv: Add support for device groups
2018-02-13 Marek Olšákmesa: move STATE_LENGTH to shader_enums.h and use it...
2018-02-13 Marek Olšákmesa,glsl,nir: reduce gl_state_index size to 2 bytes
2018-02-01 Mathias Fröhlichmesa: Put materials at the end of the generic block.
2018-02-01 Mathias Fröhlichmesa: Use defines for the aliased material array attrib...
2017-11-25 Marek Olšákmesa: shrink VERT_ATTRIB bitfields to 32 bits
2017-11-25 Marek Olšákmesa: remove unused vertex attrib WEIGHT
2017-11-25 Marek Olšákmesa: don't assign numbers to vertex attrib enums manually
2017-10-10 Eric Anholtnir: Move vc4's alpha test lowering to core NIR.
2017-07-26 Timothy Arcericompiler: move glsl_interface_packing enum to shader_en...
2017-06-08 Rob Herringglsl: Fix gl_shader_stage enum unsigned comparison
2017-05-03 Jason Ekstrandcompiler: Add a system value and varying for ViewIndex
2017-04-05 Nicolai Hähnleglsl: add gl_SubGroup*ARB builtins
2017-01-08 Kenneth Graunkemesa: Introduce a compiler enum for tessellation spacing.
2016-11-10 Kenneth Graunkemesa/compiler: move MAX_VARYING to shader_enums.h
2016-10-26 Timothy Arcericompiler: update the comment for enum glsl_interp_mode
2016-10-06 Samuel Pitoisetglsl: add gl_LocalGroupSizeARB as a system value
2016-08-31 Ilia Mirkinglsl: add gl_BoundingBox and associated varying slots
2016-08-26 Ilia Mirkinglsl: process blend_support_* qualifiers
2016-07-18 Kenneth Graunkecompiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.
2016-05-17 Timothy Arceriglsl: fix location and component packing validation...
2016-05-13 Tobias Klausmannglsl: Add arb_cull_distance support (v3)
2016-04-11 Jason Ekstrandglsl/shader_enums: Add the other two compute builtins
2016-04-11 Jason Ekstrandglsl/shader_enums: Add an enum for Vulkan InstanceIndex
2016-04-07 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-04 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-01 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-01 Rob Clarkcompiler: random comment fixup
2016-03-25 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-17 Jordan JustenMerge remote-tracking branch 'origin/master' into vulkan
2016-03-15 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-02 Kenneth GraunkeMerge remote-tracking branch 'origin/master' into vulkan
2016-02-24 Kristian Høgsberg... Merge remote-tracking branch 'origin/master' into vulkan
2016-02-11 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2016-02-11 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2016-02-11 Jason EkstrandMerge commit '85f5c18fef1ff2f19d698f150e23a02acd6f59b9...
2016-02-10 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2016-02-09 Jason EkstrandMerge commit '8b0fb1c152fe191768953aa8c77b89034a377f83...
2016-02-05 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2016-02-05 Jason EkstrandMerge commit mesa-public/master into vulkan
2016-01-30 Ilia Mirkinglsl: keep track of ssbo variable being accessed, add...
2016-01-26 Emil Velikovnir: move shader_enums.[ch] to compiler