ir3: Add support for gl_ViewIndex in VS & FS
[mesa.git] / src / freedreno / ir3 / ir3_shader.h
2020-08-20 Connor Abbottir3: Add support for gl_ViewIndex in VS & FS
2020-08-05 Eric Anholtfreedreno/ir3: Simpify the immediates from an array...
2020-08-05 Eric Anholtfreedreno/ir3: Merge the redundant immediate_idx/immedi...
2020-07-16 Connor Abbottir3: Handle gl_FragStencilRefARB
2020-07-07 Connor Abbottir3: Add layer_zero variant bit
2020-07-01 Jonathan Marekfreedreno/ir3: add generic get_barycentric()
2020-06-26 Rob Clarkfreedreno/ir3: move nir finalization to after cache...
2020-06-26 Rob Clarkfreedreno/ir3: disk-cache support
2020-06-26 Rob Clarkfreedreno/a6xx+ir3: stop generating pointless binning...
2020-06-26 Rob Clarkfreedreno/ir3: shuffle some variant fields
2020-06-26 Connor Abbottir3: Add ir3_trim_constlen()
2020-06-26 Connor Abbottir3: Support variants with different constlen's
2020-06-26 Connor Abbottir3: Include ir3_compiler from ir3_shader
2020-06-25 Jonathan Marekfreedreno/ir3: add support for load_draw_id
2020-06-24 Rob Clarkfreedreno/ir3: add helper to determine point-coord...
2020-06-21 Rob Clarkfreedreno/ir3: split ubo analysis/lowering passes
2020-06-21 Rob Clarkfreedreno/ir3: split out ubo info from range
2020-06-19 Rob Clarkfreedreno/ir3: move output_loc to variant
2020-06-19 Rob Clarkfreedreno/ir3: move const_state back to variant
2020-06-19 Rob Clarkfreedreno/ir3: un-embed const_state
2020-06-19 Rob Clarkfreedreno/ir3: move num_reserved_user_consts out of...
2020-06-19 Rob Clarkfreedreno/ir3: constify shader key
2020-06-19 Rob Clarkfreedreno/ir3: drop shader->num_ubos
2020-06-19 Rob Clarkfreedreno/ir3: move ubo_state into const_state
2020-06-19 Rob Clarkfreedreno/ir3: add accessor for const_state
2020-06-18 Rob Clarkfreedreno/ir3: make mergedregs a property of the variant
2020-06-18 Rob Clarkfreedreno/ir3: re-work assembler API
2020-06-17 Connor Abbottir3: Pass reserved_user_consts to ir3_shader_from_nir()
2020-06-15 Rob Clarkfreedreno/ir3: move the libdrm dependency out of shared...
2020-06-04 Rob Clarkfreedreno/ir3: split kill from no_earlyz
2020-05-14 Eric Anholtfreedreno/a6xx: Use LDC for UBO loads.
2020-05-08 Hyunjun Kofreedreno,tu: Don't request fragcoord components not...
2020-05-01 Eric Anholtfreedreno/ir3: Improve shader key normalization.
2020-05-01 Eric Anholtfreedreno: Emit debug messages when doing draw-time...
2020-05-01 Eric Anholtfreedreno/ir3: Remove unused half precision shader...
2020-05-01 Eric Anholtfreedreno: Fix assertion failures on GS/tess shaders...
2020-05-01 Kristian H. Kristensenfreedreno/ir3: Pass stream output info to ir3_shader_fr...
2020-04-25 Connor Abbottir3: Skip missing VS outputs in VS out map when linking
2020-04-09 Connor Abbottir3: Rewrite UBO push analysis to support bindless
2020-04-09 Connor Abbottir3: Plumb through bindless support
2020-04-09 Connor Abbotttu: ir3: Emit push constants directly
2020-03-12 Hyunjun Koturnip: Gather information for transform feedback
2020-02-28 Rob Clarkfreedreno/ir3: remove from_tgsi
2020-01-23 Eric Anholtturnip: Add support for fine derivatives.
2020-01-21 Eric Anholtfreedreno: Stop scattered remapping of SSBOs/images...
2019-12-19 Jonathan Marekfreedreno/ir3: support load_base_instance
2019-12-09 Eric Anholtfreedreno: Track the set of UBOs to be uploaded in...
2019-11-08 Kristian H. Kristensenfreedreno/ir3: Add tessellation field to shader key
2019-11-08 Kristian H. Kristensenfreedreno/ir3: Add ir3 intrinsics for tessellation
2019-10-24 Rob Clarkfreedreno/ir3: debug cleanup
2019-10-18 Hyunjun Kofreedreno/ir3: Add data structures to support texture...
2019-10-17 Kristian H. Kristensenfreedreno/ir3: Implement primitive layout intrinsics
2019-10-17 Kristian H. Kristensenfreedreno/ir3: Implement lowering passes for VS and GS
2019-10-17 Kristian H. Kristensenfreedreno/ir3: Add has_gs flag to shader key
2019-10-14 Jonathan Marekfreedreno/ir3: increase size of inputs/outputs arrays
2019-10-14 Jonathan Marekfreedreno/ir3: remove input ncomp field
2019-09-13 Rob Clarkfreedreno/a6xx: pre-calculate userconst stateobj size
2019-08-13 Rob Clarkfreedreno/ir3+a6xx: same VBO state for draw/binning
2019-08-13 Rob Clarkfreedreno/ir3: track # of driver params
2019-07-29 Eric Anholtfreedreno: Take a lock around shader variant creation.
2019-06-24 Eric Anholtfreedreno: Stop treating UBO 0 specially in UBO uploading.
2019-06-05 Kristian H. Kristensenfreedreno/ir3: Extend debug helpers to support TCS...
2019-06-03 Hyunjun Kofreedreno/ir3: fix counting and printing for half regis...
2019-05-16 Eric Anholtfreedreno: Log the number of loops in the shader for...
2019-05-09 Rob Clarkfreedreno/ir3: fix rasterflat/glxgears
2019-05-07 Rob Clarkfreedreno/ir3: move const_state to ir3_shader
2019-05-07 Rob Clarkfreedreno/ir3: move immediates to const_state
2019-05-07 Rob Clarkfreedreno/ir3: consolidate const state
2019-05-02 Rob Clarkfreedreno/ir3: fb read support
2019-04-30 Rob Clarkfreedreno/ir3: fixes for half reg in/out
2019-04-25 Rob Clarkfreedreno/ir3: sample-shading support
2019-04-12 Timothy Arcerinir/i965/freedreno/vc4: add a bindless bool to type...
2019-03-27 Kristian H. Kristensenfreedreno/ir3: Push UBOs to constant file
2019-03-26 Kristian H. Kristensenfreedreno/ir3: Track whether shader needs derivatives
2019-03-22 Rob Clarkfreedreno/ir3: rename has_kill to no_earlyz
2019-03-03 Rob Clarkfreedreno/ir3: add Sethi–Ullman numbering pass
2019-02-16 Rob Clarkfreedreno/ir3: add image/ssbo <-> ibo/tex mapping
2018-12-07 Rob Clarkfreedreno/ir3: track max flow control depth for a5xx...
2018-11-27 Rob Clarkfreedreno: move ir3 to common location