tu: Reset has_tess after renderpass
[mesa.git] / src / freedreno / vulkan / tu_cmd_buffer.c
2020-08-04 Connor Abbotttu: Reset has_tess after renderpass
2020-08-04 Connor Abbotttu: Fix DST_INCOHERENT_FLUSH copy/paste error
2020-08-04 Jonathan Marekturnip: add support for D32_SFLOAT_S8_UINT
2020-08-03 Jonathan Marekturnip: workaround for a630 d24_unorm_s8_uint fails
2020-08-03 Rob Clarkfreedreno/registers: split header build into subdirs
2020-07-29 Connor Abbotttu: Dump CP_DRAW_INDIRECT_MULTI draw BO's
2020-07-27 Jonathan Marekturnip: use patchControlPoints for HS_INPUT_SIZE value
2020-07-27 Jonathan Marekturnip: move WFI out of draw state to fix a650 hangs
2020-07-24 Connor Abbotttu: Fix empty blit scissor case
2020-07-24 Connor Abbotttu: Implement VK_KHR_draw_indirect_count
2020-07-24 Connor Abbotttu: Add missing wfi to tu6_emit_hw()
2020-07-24 Connor Abbotttu: Integrate WFI/WAIT_FOR_ME/WAIT_MEM_WRITES with...
2020-07-14 Jonathan Marekfreedreno/regs: update a6xx PC regs
2020-07-14 Jonathan Marekfreedreno/regs: update a6xx VPC regs
2020-07-14 Jonathan Marekfreedreno/regs: update a6xx GRAS registers
2020-07-14 Jonathan Marekturnip: remove use of tu_cs_entry for draw states
2020-07-14 Jonathan Marekturnip: emit compute pipeline directly in CmdBindPipeline
2020-07-14 Jonathan Marekturnip: use DIRTY SDS bit to avoid making copies of...
2020-07-14 Connor Abbottfreedreno/a6xx: Add some documentation for shared consts
2020-07-14 Connor Abbottfreedreno/a6xx: Rename and document HLSQ_UPDATE_CNTL
2020-07-14 Jonathan Marekturnip: clean up primitive output state
2020-07-14 Jonathan Marekfreedreno/regs: update primitive output related registers
2020-07-14 Hyunjun Koturnip: Use the common base object type and struct.
2020-07-04 Jonathan Marekturnip: fix tess param bo size calculation
2020-07-03 Jonathan Marekturnip: vsc improvements
2020-07-03 Jonathan Marekturnip: rework render_tiles loop
2020-07-03 Jonathan Marekturnip: make tiling config part of framebuffer state
2020-06-26 Connor Abbotttu: Pass firstIndex directly to CP_DRAW_INDX_OFFSET
2020-06-25 Eric Anholtturnip: Add support for polygon fill modes.
2020-06-25 Eric Anholtfreedreno/a6xx: Define the register fields for polygon...
2020-06-25 Jonathan Marekturnip: implement VK_KHR_shader_draw_parameters
2020-06-25 Jonathan Marekturnip: fix update_stencil_mask
2020-06-24 Jonathan Marekturnip: implement depthBounds
2020-06-24 Jonathan Marekfreedreno/registers: a6xx depth bounds test registers
2020-06-23 Jonathan Marekturnip: use pipeline cs for shader programs instead...
2020-06-23 Jonathan Marekturnip: fix ts_cs_memory typo
2020-06-23 Jonathan Marekturnip: implement CmdDrawIndirectByteCountEXT
2020-06-23 Jonathan Marekturnip: refactor CmdDraw* functions (and a few fixes)
2020-06-23 Jonathan Marekturnip: rework streamout state and add missing counter...
2020-06-22 Brian Hoturnip: Force sysmem for tessellation
2020-06-22 Brian Hoturnip: Support tess for draws
2020-06-22 Brian Hoturnip: Emit HS/DS user consts as draw states
2020-06-22 Brian Hoturnip: Allocate tess BOs as a function of draw size
2020-06-21 Rob Clarkfreedreno/ir3: split out ubo info from range
2020-06-20 Jonathan Marekturnip: remove unnecessary OVERFLOW_FLAG_REG check
2020-06-20 Jonathan Marekfreedreno/a6xx: VSC "STRM_ARRAY_PITCH" is "STRM_LIMIT"
2020-06-19 Rob Clarkfreedreno/ir3: move ubo_state into const_state
2020-06-18 Jonathan Marekturnip: move enum translation functions to a common...
2020-06-18 Jonathan Marekfreedreno/a6xx: FETCHSIZE is PITCHALIGN
2020-06-17 Jonathan Marekturnip: use draw states for input attachments
2020-06-17 Jonathan Marekturnip: input attachment descriptor set rework
2020-06-17 Jonathan Marekturnip: refactor draw states and dynamic states
2020-06-17 Jonathan Marekturnip: delete dead dynamic state code
2020-06-17 Jonathan Marekturnip: improve dirty bit handling a bit
2020-06-17 Jonathan Marekturnip: move descriptor set BO tracking to CmdBindDescr...
2020-06-17 Jonathan Marekturnip: compute and graphics have completely separate...
2020-06-15 Jonathan Marekturnip: remove duplicated stage2opcode and stage2shaderdb
2020-06-12 Jonathan Marekturnip: add emit renderpass cache flushes for sysmem...
2020-06-09 Eric Anholtturnip: Fix crashes in compute with no descriptors...
2020-06-09 Connor Abbotttu: Rewrite flushing to use barriers
2020-06-09 Connor Abbotttu: Remove useless event_write helpers
2020-06-09 Connor Abbotttu: Don't actually track seqno's for events
2020-06-09 Connor Abbotttu: Remove useless post-binning flushes
2020-06-04 Eric Anholtturnip: Simplify vertex buffer bindings.
2020-06-04 Eric Anholtturnip: Don't bother clamping VB size.
2020-06-04 Eric Anholtturnip: Move vertex buffer bindings to SET_DRAW_STATE.
2020-05-14 Connor Abbotttu: Move RENDER_COMPONENTS setting to pipeline state
2020-05-05 Joshua Ashtonturnip: Remove RANGE_SIZE usage
2020-04-28 Rob Clarkfreedreno/a6xx+tu: rename VSC_DATA/VSC_DATA2
2020-04-25 Connor Abbotttu: Don't invert point coords
2020-04-25 Connor Abbotttu: Implement PrimID passthrough
2020-04-25 Connor Abbottfreedreno/a6xx: Document PrimID passthrough registers
2020-04-24 Jonathan Marekturnip: add adreno 650
2020-04-24 Jonathan Marekturnip: use RESOLVE_TS event
2020-04-23 Hyunjun Koturnip : Fix wrong offset calculation for xfb buffer.
2020-04-22 Jonathan Marekturnip: implement VK_EXT_sample_locations
2020-04-22 Jonathan Marekturnip: enable VK_FORMAT_S8_UINT as stencil format
2020-04-22 Jonathan Marekturnip: improve GMEM load/store logic
2020-04-21 Jonathan Marekturnip: fix GMEM resolve in CmdNextSubpass
2020-04-17 Connor Abbotttu: Use tu_cs_add_entries() with non-render-pass second...
2020-04-16 Jonathan Marekturnip: image_view rework
2020-04-16 Jonathan Marekturnip: compute render_components/srgb_cntl at renderpa...
2020-04-16 Connor Abbotttu: Align GMEM resolve blit scissor
2020-04-15 Brian Hofreedreno/turnip: Update GRAS_LAYER_CNTL to GRAS_MAX_LA...
2020-04-15 Brian Hoturnip: Emit geometry shader descriptor consts
2020-04-15 Brian Hoturnip: Correctly set layer stride for 3D images
2020-04-09 Connor Abbotttu: Emit CP_LOAD_STATE6 for descriptors
2020-04-09 Connor Abbotttu: Switch to the bindless descriptor model
2020-04-09 Connor Abbottir3: Rewrite UBO push analysis to support bindless
2020-04-09 Connor Abbotttu: ir3: Emit push constants directly
2020-04-09 Jonathan Marekturnip: new clear/blit implementation with shader path...
2020-04-09 Jonathan Marekturnip: use dirty bits for dynamic viewport/scissor...
2020-04-09 Jonathan Marekturnip: split up gmem/tile alignment
2020-04-09 Jonathan Marekturnip: RB_CCU_CNTL fixes
2020-04-09 Jonathan Marekfreedreno/registers: add RB_CCU_CNTL bitfields
2020-04-09 Jonathan Marekturnip: use buffer size instead of bo size for VFD_FETC...
2020-04-09 Jonathan Marekturnip: improve vertex input handling
2020-04-07 Brian Hoturnip: Enable geometry shaders for CP_DRAWs
2020-04-07 Brian Hoturnip: Selectively configure GRAS_LAYER_CNTL
2020-04-02 Connor Abbottfreedreno: Rename RB_DONE_TS
next