s/Tungsten Graphics/VMware/
[mesa.git] / src / gallium / auxiliary / vl / vl_idct.c
2014-01-17 José Fonsecas/Tungsten Graphics/VMware/
2013-10-23 Brian Paulgallium: new, unified pipe_context::set_sampler_views...
2013-10-03 Brian Paulvl: remove old bind_fragment_sampler_states() calls
2013-10-03 Brian Paulvl: use pipe_context::bind_sampler_states() if non...
2013-05-25 Zack Rusingallium: Add support for multiple viewports
2013-04-23 José Fonsecagallium: Replace gl_rasterization_rules with lower_left...
2012-12-12 Marek Olšákgallium: remove pipe_surface::usage
2012-10-11 Marek Olšákgallium: unify transfer functions
2012-03-03 Christian Königvl: fix shader in/out numbering
2012-02-06 Christian Königvl: prefix size defines with VL_
2012-01-09 Marek OlšákSquash-merge branch 'gallium-clip-state'
2012-01-05 Marek Olšákgallium: remove deprecated PIPE_TRANSFER_DISCARD
2012-01-02 Christian Königvl: seperate shader buffers from components
2011-08-29 Kai Wasserbächvl: Fix include style
2011-08-27 Stéphane MarchesinMerge branch 'master' of git://anongit.freedesktop...
2011-08-04 Bryan CainMerge branch 'glsl-to-tgsi'
2011-07-21 Brian PaulMerge branch 'gallium-polygon-stipple'
2011-07-21 Brian PaulMerge branch 'remove-copyteximage-hook'
2011-07-20 Marek Olšákg3dvl: remove unused vertex shader inputs
2011-07-14 Vinson Leeg3dvl: Remove non-constant expression array initializers.
2011-07-13 Christian KönigMerge branch 'pipe-video'
2011-07-13 Christian König[g3dvl] keep a pointer in idct buffer to idct object
2011-07-11 Christian König[g3dvl] fix a whole bunch of memory leaks
2011-07-11 Christian KönigMerge remote-tracking branch 'origin/master' into pipe...
2011-07-04 Christian KönigMerge remote-tracking branch 'origin/master' into pipe...
2011-06-09 Christian KönigMerge remote-tracking branch 'origin/master' into pipe...
2011-06-04 Christian KönigMerge remote-tracking branch 'origin/master' into pipe...
2011-06-03 Christian KönigMerge remote-tracking branch 'mareko/r300g-draw-instanc...
2011-05-29 Christian König[g3dvl] implement mismatch control inside idct shaders
2011-05-29 Christian König[g3dvl] fix resource type for idct
2011-05-21 Christian KönigMerge remote-tracking branch 'origin/master' into pipe...
2011-05-15 Christian König[g3dvl] store the idct matrix as hex values
2011-05-15 Christian KönigMerge remote-tracking branch 'origin/master' into pipe...
2011-05-15 Christian König[g3dvl] enable gl_rasterization_rules for idct
2011-05-07 Christian KönigMerge remote-tracking branch 'origin/master' into pipe...
2011-04-24 Christian König[g3dvl] merge idct stage 2 and mc ycbcr stage into...
2011-04-23 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-04-19 Christian König[g3dvl] revert commit 310eea52ca1e997295c84163066cc5d0f...
2011-04-17 Christian König[g3dvl] move blender state into idct code
2011-04-11 Christian König[g3dvl] fully support different formats for source...
2011-04-10 Christian König[g3dvl] cleanup headers and comments
2011-04-10 Christian König[g3dvl] make number of idct render targets configurable
2011-04-10 Christian König[g3dvl] also use video buffer for idct intermediate
2011-04-07 Christian König[g3dvl] add support for different decoding entry points
2011-04-07 Christian König[g3dvl] move mapping/unmapping and uploading of blocks...
2011-04-04 Christian König[g3dvl] rename ycbcr buffer to video buffer and add...
2011-04-02 Christian König[g3dvl] remove unused color_swizzle from idct code
2011-04-02 Christian König[g3dvl] splitt vertex element state into y, cb, cr
2011-03-27 Christian König[g3dvl] introduction of ycbcr buffers
2011-03-27 Christian König[g3dvl] no need for individual samplers for idct stage...
2011-03-27 Christian König[g3dvl] cleanup and improve idct error handling
2011-03-19 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-03-16 Christian König[g3dvl] cleanup and documentation
2011-03-09 Christian König[g3dvl] move idct out of mc code
2011-03-08 Christian König[g3dvl] start to cleanup the mess
2011-03-08 Christian König[g3dvl] use a single vertex buffer for both idct and mc
2011-03-05 Christian König[g3dvl] use instanced drawing to reduce the vertex...
2011-03-05 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-03-04 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-03-02 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-02-28 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-02-24 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-01-21 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-01-20 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-01-20 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-01-11 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-01-11 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-01-10 Christian KönigMerge remote branch 'vdpau/pipe-video' into pipe-video
2011-01-10 Christian König[g3dvl] move to integer verticies
2011-01-08 Christian KönigMerge remote branch 'origin/master' into pipe-video
2010-12-22 Christian KönigMerge remote branch 'origin/master' into pipe-video
2010-12-22 Christian König[g3dvl] move code around for more optimal shader generation
2010-12-16 Christian König[g3dvl] move scaling completely into matrix and use...
2010-12-12 Christian König[g3dvl] move idct texture addr generation into vertex...
2010-12-12 Christian König[g3dvl] seperate texture addr generation from fetching
2010-12-11 Christian KönigMerge remote branch 'origin/master' into pipe-video
2010-12-10 Christian König[g3dvl] move z-coord generation for multiple render...
2010-12-10 Christian König[g3dvl] move idct stage 1 scaling into matrix
2010-12-10 Christian König[g3dvl] make render targets full configureable
2010-12-09 Christian König[g3dvl] fix idct matrix upload
2010-12-08 Christian König[g3dvl] remove shadow buffering of vertex buffers
2010-12-08 Christian König[g3dvl] split idct code into state and buffers
2010-12-07 Christian König[g3dvl] use buffer width instead of texture size or...
2010-12-07 Christian König[g3dvl] move vertex buffer handling into vl_vertex_buffer.c
2010-12-05 Christian König[g3dvl] move mapping/unmapping of buffers one layer up
2010-12-05 Christian König[g3dvl] move vertex handling into vl_vb object
2010-12-05 Christian König[g3dvl] cleanup empty block handling
2010-12-03 Christian Königmove empty block handling back into mc for testing
2010-12-03 Christian Königadd rasterizer state
2010-12-03 Christian Königmove to four component calculation for idct code
2010-12-03 Christian Königuse a shadow buffer for vertex data to optimize memory...
2010-12-03 Christian Königmake nr of render targets configureable for testing
2010-11-28 Christian König[g3dvl] join empty blocks to get larger slices
2010-11-27 Christian König[g3dvl] use 8 zslices for idct
2010-11-27 Christian König[g3dvl] some more bugfixing
2010-11-27 Christian König[g3dvl] idividual vs for each stage and a bunch of...
2010-11-27 Christian König[g3dvl] give idct stage 1 & 2 its own sb_state and...
2010-11-26 Christian König[g3dvl] use four component fetch also for idct source
2010-11-26 Christian König[g3dvl] split matrix mul into seperate functions
2010-11-26 Christian König[g3dvl] use inline constants instead of vs_const for...
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