Merge remote branch 'origin/master' into pipe-video
[mesa.git] / src / gallium / auxiliary / vl / vl_mpeg12_mc_renderer.c
2011-03-19 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-03-18 Christian Königmove empty block mask into mpeg12 context
2011-03-16 Christian König[g3dvl] cleanup and documentation
2011-03-09 Christian König[g3dvl] move idct out of mc code
2011-03-08 Christian König[g3dvl] start to cleanup the mess
2011-03-08 Christian König[g3dvl] use a single vertex buffer for both idct and mc
2011-03-05 Christian König[g3dvl] use instanced drawing to reduce the vertex...
2011-03-05 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-03-04 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-03-02 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-02-28 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-02-24 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-01-21 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-01-20 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-01-20 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-01-11 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-01-11 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-01-10 Christian KönigMerge remote branch 'vdpau/pipe-video' into pipe-video
2011-01-10 Christian König[g3dvl] static usage for intermediate buffer
2011-01-10 Christian König[g3dvl] move to integer verticies
2011-01-09 Christian König[g3dvl] use a table of empty block mask instead of...
2011-01-08 Christian KönigMerge remote branch 'origin/master' into pipe-video
2010-12-22 Christian KönigMerge remote branch 'origin/master' into pipe-video
2010-12-22 Christian König[g3dvl] move code around for more optimal shader generation
2010-12-17 Christian König[g3dvl] add some missing writemasks
2010-12-16 Christian König[g3dvl] move scaling completely into matrix and use...
2010-12-14 Christian König[g3dvl] no need to swizzle a scalar
2010-12-12 Christian König[g3dvl] add reg_fixup_label to IF ELSE ENDIF
2010-12-11 Christian König[g3dvl] remove "Nouveau can't writemask tex dst regs...
2010-12-11 Christian König[g3dvl] move mv into vertex stream
2010-12-11 Christian KönigMerge remote branch 'origin/master' into pipe-video
2010-12-10 Christian König[g3dvl] move interlaced dct handling into vertex shader
2010-12-09 Christian König[g3dvl] move frame predition handling vom fragment...
2010-12-09 Christian König[g3dvl] avoid some ELSE blocks
2010-12-09 Christian König[g3dvl] fix buffer handling in mc code
2010-12-08 Christian König[g3dvl] split mc code into state and buffer
2010-12-08 Christian König[g3dvl] move buffer mapping/unmapping out of flush
2010-12-08 Christian König[g3dvl] replace IF THEN ELSE with CMP statement
2010-12-08 Christian König[g3dvl] remove shadow buffering of vertex buffers
2010-12-08 Christian König[g3dvl] remove mb type handler structure
2010-12-08 Christian König[g3dvl] move macro block type handling into shaders...
2010-12-08 Christian König[g3dvl] moving macroblock type handling into shaders...
2010-12-08 Christian König[g3dvl] start moving macroblock type handling into...
2010-12-08 Christian König[g3dvl] allways use all motion vectors
2010-12-08 Christian König[g3dvl] split empty block handling
2010-12-08 Christian König[g3dvl] split idct code into state and buffers
2010-12-07 Christian König[g3dvl] use buffer width instead of texture size or...
2010-12-07 Christian König[g3dvl] move vertex buffer handling into vl_vertex_buffer.c
2010-12-06 Christian König[g3dvl] rework pot buffer handling and flushing
2010-12-05 Christian König[g3dvl] move mapping/unmapping of buffers one layer up
2010-12-05 Christian König[g3dvl] move vertex handling into vl_vb object
2010-12-03 Christian Königmove empty block handling back into mc for testing
2010-12-03 Christian Königadd rasterizer state
2010-12-03 Christian Königuse CMP also for referenz frame fetch
2010-12-03 Christian Königcleanup and use CMP instead of IF ELSE ENDIF
2010-12-03 Christian Königcopy only mv really needed to vb
2010-12-03 Christian Königuse vertex buffer also for mc code
2010-12-03 Christian Königgive each vertex element its own buffer
2010-12-03 Christian Königuse vl_vb_upload_quads also for mc
2010-12-03 Christian Königmove vertex elemt states into mb type handlers
2010-12-03 Christian Königmove macroblock type handling into its own structure
2010-11-26 Christian König[g3dvl] use inline constants instead of vs_const for...
2010-11-25 Christian König[g3dvl] no need to keep the idct matrix multiple times
2010-11-23 Christian König[g3dvl] remove invalid use of assert
2010-11-22 Christian König[g3dvl] add some error handling
2010-11-21 Christian KönigMerge remote branch 'origin/master' into pipe-video
2010-11-20 Christian König[g3dvl] move empty block handling into idct code
2010-11-20 Christian König[g3dvl] enable stage 1&2 buffers in idct code
2010-11-16 Christian König[g3dvl] next round of idct implementation
2010-11-14 Christian König[g3dvl] add skeleton and incomplete idct
2010-11-14 Christian König[g3dvl] remove need for XVMC_INTRA_UNSIGNED
2010-11-14 Christian König[g3dvl] fix of my one bug in SCALE_FACTOR_16_TO_9
2010-11-13 Christian König[g3dvl] switch to using macroblock vertices
2010-11-13 Christian König[g3dvl] move empty block handling completely into shaders
2010-11-13 Christian König[g3dvl] use quads instead of triangles
2010-11-12 Christian König[g3dvl] cleanup
2010-11-12 Christian König[g3dvl] and finally move field codec dct handling into...
2010-11-12 Christian König[g3dvl] make room for second z-coord and interlaced...
2010-11-11 Christian König[g3dvl] move applying z-coord to fragment shader
2010-11-11 Christian König[g3dvl] use constants for vertex shader outputs and...
2010-11-11 Christian König[g3dvl] move xfer_buffers_map/unmap into flush
2010-11-11 Christian KönigMerge remote branch 'origin/master' into pipe-video
2010-11-11 Christian König[g3dvl] move stuff from flush into own functions
2010-11-11 Christian König[g3dvl] remove empty block handling for now
2010-11-11 Christian König[g3dvl] use only one vertex element for ycbcr z-coord
2010-11-11 Christian König[g3dvl] move the rest of the calculations into the...
2010-11-10 Christian König[g3dvl] cleanup vert_stream_0
2010-11-10 Christian König[g3dvl] use clamp to border for empty block handling
2010-11-10 Christian König[g3dvl] move to 3D textures for y cb cr
2010-11-10 Christian König[g3dvl] again rework vertex shader a bit
2010-11-09 Christian König[g3dvl] workaround for motion vertical field selection
2010-11-06 Christian König[g3dvl] cleanup naming convention and comments
2010-11-05 Christian König[g3dvl] simplyfy shaders and fix bugs
2010-11-05 Christian König[g3dvl] it finally starts to look like a badly deinterl...
2010-11-04 Christian König[g3dvl] move scaling to macroblocksize into vertex...
2010-11-04 Christian König[g3dvl] move vertex normalisation into vertex shader
2010-11-04 Christian König[g3dvl] rework shader a bit
2010-11-02 Christian KönigFix zero block handling for field based mc
2010-10-29 Christian KönigFirst try of field based mc
2010-10-28 Christian KönigMerge branch 'master' of ssh://git.freedesktop.org...
next