etnaviv: update Android build files
[mesa.git] / src / gallium / drivers / etnaviv /
2020-01-24 Martin Fuzzeyetnaviv: update Android build files
2020-01-23 Matt Turnerutil: Remove tmp argument from BITSET_FOREACH_SET macro
2020-01-14 Marco Felschetnaviv: Fix assert when try to accumulate an invalid fd
2020-01-11 Christian Gmeineretnaviv: add deqp debug option
2020-01-08 Jonathan Mareketnaviv: remove unnecessary vertex_elements_state_creat...
2020-01-08 Jonathan Mareketnaviv: implement gl_VertexID/gl_InstanceID
2020-01-08 Jonathan Mareketnaviv: HALTI2+ instanced draw
2020-01-08 Jonathan Mareketnaviv: update headers from rnndb
2020-01-05 Jonathan Mareketnaviv: fix incorrectly failing vertex size assert
2020-01-04 Christian Gmeineretnaviv: move descriptor based texture structs
2020-01-04 Christian Gmeineretnaviv: move state based texture structs
2020-01-04 Christian Gmeineretnaviv: use a better name for FE_VERTEX_STREAM_UNK14680
2020-01-03 Erik Faye-Lundetnaviv: use nir_lower_clip_halfz instead of open-coding
2020-01-03 Christian Gmeineretnaviv: gc400 does not support any vertex sampler
2020-01-03 Christian Gmeineretnaviv: check if MSAA is supported
2019-12-31 Marek Vasutetnaviv: Do not filter out PIPE_FORMAT_S8_UINT_Z24_UNOR...
2019-12-31 Marek Vasutetnaviv: Report correct number of vertex buffers
2019-12-21 Marek Vasutetnaviv: tgsi: Fix gl_FrontFacing support
2019-12-20 Marek Vasutetnaviv: Replace bitwise OR with logical OR
2019-12-20 Christian Gmeineretnaviv: update resource status after flushing
2019-12-14 Erico Nunesgallium/util: add alignment parameter to util_upload_in...
2019-12-13 Jonathan Mareketnaviv: add missing vs_needs_z_div handling to NIR...
2019-12-13 Jonathan Mareketnaviv: add missing formats
2019-12-13 Jonathan Mareketnaviv: remove swizzle from format table
2019-12-13 Jonathan Mareketnaviv: disable integer vertex formats on pre-HALTI2...
2019-12-13 Jonathan Mareketnaviv: update INT_FILTER choice for GLES3 formats
2019-12-13 Jonathan Mareketnaviv: set output mode and saturate bits
2019-12-13 Jonathan Mareketnaviv: sRGB render target support
2019-12-13 Jonathan Mareketnaviv: remove sRGB formats from format table
2019-12-13 Christian Gmeineretnaviv: drop compiled_rs_state forward declaration
2019-12-13 Christian Gmeineretnaviv: remove not used etna_bits_ones(..)
2019-11-29 Christian Gmeineretnaviv: remove dead code
2019-11-29 Christian Gmeineretnaviv: handle integer case for GENERIC_ATTRIB_SCALE
2019-11-29 Christian Gmeineretnaviv: fix R10G10B10A2 vertex format entries
2019-11-29 Christian Gmeineretnaviv: use NORMALIZE_SIGN_EXTEND
2019-11-29 Christian Gmeineretnaviv: fix integer vertex formats
2019-11-26 Jonathan Mareketnaviv: support 3d/array/integer formats in texture...
2019-11-26 Jonathan Mareketnaviv: blt: fix partial ZS clears with TS
2019-11-25 Jonathan Mareketnaviv: implement 64bpp clear
2019-11-25 Jonathan Mareketnaviv: avoid using RS for 64bpp formats
2019-11-25 Christian Gmeineretnaviv: add support for extended pe formats
2019-11-25 Christian Gmeineretnaviv: handle 8 byte block in tiling
2019-11-22 Christian Gmeineretnaviv: use a more self-explanatory param name
2019-11-22 Christian Gmeineretnaviv: drop not used config_out function param
2019-11-18 Jonathan Mareketnaviv: blt: set TS dirty after clear
2019-11-18 Jonathan Mareketnaviv: separate PE and RS formats, use only RS only...
2019-11-18 Jonathan Mareketnaviv: blt: use only for tiling, and add missing...
2019-11-17 Christian Gmeineretnaviv: rs: upsampling is not supported
2019-11-14 Eric Anholtutil: Move gallium's PIPE_FORMAT utils to /util/format/
2019-10-30 Jonathan Mareketnaviv: fix non-pointsprite points on GC7000L
2019-10-30 Jonathan Mareketnaviv: stencil fix
2019-10-30 Jonathan Mareketnaviv: fix depth bias
2019-10-28 Timothy Arceriutil: remove LIST_IS_EMPTY macro
2019-10-28 Timothy Arceriutil: rename list_empty() to list_is_empty()
2019-10-21 Rhys Perrynir/lower_idiv: add new llvm-based path
2019-10-20 Christian Gmeineretnaviv: keep track of buffer valid ranges for PIPE_BUFFER
2019-10-20 Christian Gmeineretnaviv: store updated usage in pipe_transfer object
2019-10-20 Christian Gmeineretnaviv: fix code style
2019-10-20 Christian Gmeineretnaviv: fix compile warnings
2019-10-18 Jonathan Mareketnaviv: check NO_ASTC feature bit
2019-10-18 Jonathan Mareketnaviv: fix TS samplers on GC7000L
2019-10-18 Jonathan Mareketnaviv: fix linear_nearest / nearest_linear filters...
2019-10-18 Lucas Stachetnaviv: GC7000: flush TX descriptor and instruction...
2019-10-18 Lucas Stachetnaviv: add linear texture support on GC7000
2019-10-18 Wladimir J. van... etnaviv: GC7000: Texture descriptors
2019-10-18 Lucas Stachetnaviv: check for softpin availability on Halti5 devices
2019-10-18 Marek Vasutetnaviv: Rework locking
2019-10-18 Marek Vasutetnaviv: Rework resource status tracking
2019-10-18 Lucas Stachetnaviv: rework the stream flush to always go through...
2019-10-18 Lucas Stachetnaviv: keep references to pending resources
2019-10-18 Marek Vasutetnaviv: Make contexts track resources
2019-10-15 Lionel Landwerlinetnaviv: remove variable from global namespace
2019-10-14 Lucas Stachetnaviv: fix vertex buffer state emission for single...
2019-10-11 Jonathan Mareketnaviv: rework etna_resource_create tiling choice
2019-10-11 Jonathan Mareketnaviv: rework compatible render base
2019-10-11 Jonathan Mareketnaviv: get addressing mode from tiling layout
2019-10-11 Jonathan Mareketnaviv: clear texture cache and flush ts when texture...
2019-10-11 Christian Gmeineretnaviv: output the same shader-db format as freedreno...
2019-10-11 Christian Gmeineretnaviv: nir: start to make use of compile_error(..)
2019-10-10 Marek Olšákgallium: remove PIPE_SHADER_CAP_SCALAR_ISA
2019-10-05 Jonathan Mareketnaviv: set texture INT_FILTER bit
2019-10-05 Jonathan Mareketnaviv: implement texture comparator
2019-10-05 Jonathan Mareketnaviv: update headers from rnndb
2019-10-02 Gert Wollnyetnaviv: enable triangle strips only when the hardware...
2019-09-30 Eric Engestrometnaviv: fix bitmask typo
2019-09-28 Jonathan Mareketnaviv: nir: fix gl_FragDepth
2019-09-28 Jonathan Mareketnaviv: disable earlyZ when shader writes fragment...
2019-09-28 Jonathan Mareketnaviv: nir: make lower_alu easier to follow
2019-09-28 Jonathan Mareketnaviv: remove extra allocation for shader code
2019-09-28 Jonathan Mareketnaviv: nir: remove "options" struct
2019-09-28 Jonathan Mareketnaviv: nir: use store_deref instead of store_output
2019-09-28 Jonathan Mareketnaviv: nir: add native integers (HALTI2+)
2019-09-28 Jonathan Marekqetnaviv: nir: use new immediates when possible
2019-09-28 Jonathan Mareketnaviv: nir: set num_components for inputs/outputs
2019-09-28 Jonathan Mareketnaviv: nir: allocate contiguous components for LOAD...
2019-09-28 Jonathan Mareketnaviv: nir: fix gl_FrontFacing
2019-09-27 Christian Gmeineretnaviv: support ARB_framebuffer_object
2019-09-27 Christian Gmeineretnaviv: etna_resource_copy_region(..): drop assert
2019-09-18 Jonathan Mareketnaviv: fix two-sided stencil
2019-09-18 Christian Gmeineretnaviv: disable ARB_shadow
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