lima: create heap buffer with new interface if available
[mesa.git] / src / gallium / drivers / lima / lima_context.h
2020-01-30 Qiang Yulima: create heap buffer with new interface if available
2020-01-28 Vasily Khoruzhicklima: disable early-z if fragment shader uses discard
2020-01-23 Vasily Khoruzhicklima: implement invalidate_resource()
2020-01-05 Vasily Khoruzhicklima: don't reload and redraw tiles that were not updated
2019-12-19 Vasily Khoruzhicklima: drop suballocator
2019-12-19 Vasily Khoruzhicklima: use single BO for GP outputs
2019-12-14 Erico Nuneslima: refactor indexed draw indices upload
2019-12-14 Erico Nuneslima: allocate separate bo to store varyings
2019-11-06 Vasily Khoruzhicklima: add support for gl_PointSize
2019-09-23 Qiang Yulima: implement EGL_KHR_partial_update
2019-09-22 Icenowy Zhenglima: fix PLBU viewport configuration
2019-08-25 Erico Nuneslima: fix ppir spill stack allocation
2019-08-06 Erico Nuneslima: add support for debug callback
2019-05-13 Patrick Lerdalima: refactor plb_max_blk
2019-04-14 Vasily Khoruzhicklima: add support for depth/stencil fbo attachments...
2019-04-14 Vasily Khoruzhicklima: use individual tile heap for each GP job.
2019-04-11 Icenowy Zhenglima: implement blit with util_blitter
2019-04-11 Icenowy Zhenglima: make lima_context_framebuffer subtype of pipe_fra...
2019-04-11 Qiang Yugallium: add lima driver