v3d: moving v3d simulator to src/broadcom
[mesa.git] / src / gallium / drivers / llvmpipe /
2020-06-22 Neil Robertsgallium: Add pipe cap for primitive restart with fixed...
2020-06-16 Dave Airliellvmpipe: change vendor to be more generic.
2020-06-15 Dave Airliellvmpipe/setup: add planes for draw regions if no scissor.
2020-06-11 Dave Airliellvmpipe: fix subpixel bits reporting.
2020-06-10 Dave Airliellvmpipe: hook draw disk cache up
2020-06-10 Dave Airliellvmpipe/cs: add shader caching
2020-06-10 Dave Airliellvmpipe/fs: add caching support
2020-06-10 Dave Airliellvmpipe: add infrastructure for disk cache support
2020-06-10 Dave Airliegallivm: add support for a cache object
2020-06-10 Dave Airliegallivm: rework coroutine malloc/free callouts.
2020-06-10 Dave Airliellvmpipe/draw: drop variant number from function names.
2020-06-10 Dave Airliellvmpipe/cs: overhaul cs variant key state.
2020-06-06 Charmaine Leellvmpipe: do not enable tessellation shader without...
2020-06-01 Dylan Bakermeson: use gnu_symbol_visibility argument
2020-05-23 Vinson Leellvmpipe: Fix variable name.
2020-05-21 Dave Airliellvmpipe: compute shaders work better with all the...
2020-05-19 Dave Airliellvmpipe: add gl_SampleMaskIn support.
2020-05-19 Dave Airliellvmpipe/fs: hook up the interpolation APIs.
2020-05-19 Dave Airliellvmpipe: add interp instruction support
2020-05-19 Dave Airliellvmpipe/interp: refactor out centroid calculations
2020-05-19 Dave Airliellvmpipe/interp: refactor out use of pixel center offset
2020-05-19 Dave Airliellvmpipe: remove non-simple interpolation paths.
2020-05-19 Dave Airliellvmpipe/interp: fix interpolating frag pos for sample...
2020-05-19 Dave Airliellvmpipe: use per-sample position not sample id for...
2020-05-19 Dave Airliellvmpipe: don't use sample mask with 0 samples
2020-05-14 Daniel Stonellvmpipe: Expect increased exp precision on Windows
2020-05-13 Marek Olšákgallium: change comments to remove 'state tracker'
2020-05-13 Marek Olšákgallium: rename 'state tracker' to 'frontend'
2020-05-07 Dave Airliellvmpipe: make sample position a global array.
2020-05-06 Dave Airliellvmpipe: enable ARB_sample_shading
2020-05-06 Dave Airliellvmpipe: add min samples support to the fragment shader.
2020-05-06 Dave Airliellvmpipe: enable GL_ARB_shader_texture_image_samples
2020-05-06 Dave Airliellvmpipe: enable 4x sample MSAA + texture multisample
2020-05-06 Dave Airliellvmpipe: don't choose pixel centers for multisample
2020-05-06 Dave Airliellvmpipe: choose correct position for multisample
2020-05-06 Dave Airliellvmpipe: choose multisample rasterizer functions per...
2020-05-06 Dave Airliellvmpipe: generate multisample triangle rasterizer...
2020-05-06 Dave Airliellvmpipe: fixup multisample coverage masks for covered...
2020-05-06 Dave Airliellvmpipe: build 64-bit coverage mask in rasterizer
2020-05-06 Dave Airliellvmpipe: add fixed point sample positions to scene.
2020-05-06 Dave Airliellvmpipe: add new rast api to pass full 64-bit mask.
2020-05-06 Dave Airliellvmpipe: disable opaque variant for multisample
2020-05-06 Dave Airliellvmpipe: fix multisample occlusion queries.
2020-05-06 Dave Airliellvmpipe: move color storing earlier in frag shader
2020-05-06 Dave Airliellvmpipe: pass mask store into interp for centroid...
2020-05-06 Dave Airliellvmpipe: don't allow branch to end for early Z with...
2020-05-06 Dave Airliellvmpipe: handle gl_SampleMask writing.
2020-05-06 Dave Airliellvmpipe: add multisample alpha to one support
2020-05-06 Dave Airliellvmpipe: add multisample alpha to coverage support.
2020-05-06 Dave Airliellvmpipe: hook up sample position system value
2020-05-06 Dave Airliellvmpipe: handle multisample color stores.
2020-05-06 Dave Airliellvmpipe: interpolate Z at sample points for early...
2020-05-06 Dave Airliellvmpipe: handle multisample early depth test/late...
2020-05-06 Dave Airliellvmpipe: multisample sample mask + early/late depth...
2020-05-06 Dave Airliellvmpipe: move some fs code around
2020-05-06 Dave Airliellvmpipe: add per-sample depth/stencil test
2020-05-06 Dave Airliellvmpipe: move getting mask value out of depth code...
2020-05-06 Dave Airliellvmpipe: add per-sample interpolation.
2020-05-06 Dave Airliellvmpipe: add centroid interpolation support.
2020-05-06 Dave Airliellvmpipe: pass interp location into interpolation code.
2020-05-06 Dave Airliellvmpipe: add cbuf/zsbuf + coverage samples to the...
2020-05-06 Dave Airliellvmpipe: change mask input to fragment shader to 64...
2020-05-06 Dave Airliellvmpipe: add multisample bit to fragment shader key.
2020-05-06 Dave Airliellvmpipe: plumb multisample state bit into setup code.
2020-05-06 Dave Airliellvmpipe/rast: fix tile clearing for multisample color...
2020-05-06 Dave Airliellvmpipe: record sample info for color/depth buffers...
2020-05-06 Dave Airliellvmpipe: pass color and depth sample strides into...
2020-05-06 Dave Airliellvmpipe: handle multisample render target clears
2020-05-06 Dave Airliellvmpipe: add clear texture support for multisample...
2020-05-06 Dave Airliellvmpipe: add multisample resource copy region support.
2020-05-06 Dave Airliellvmpipe: add internal multisample texture mapping...
2020-05-06 Dave Airliellvmpipe: pass incoming sample_mask into fragment shade...
2020-05-06 Dave Airliellvmpipe/jit: pass fragment sample mask via jit context.
2020-05-06 Dave Airliellvmpipe: add get_sample_position support (v2)
2020-05-06 Dave Airliellvmpipe: fix race between draw and setting fragment...
2020-05-06 Dave Airliellvmpipe: add a max samples define set to 4.
2020-05-06 Dave Airliellvmpipe: add multisample support to texture allocator.
2020-05-06 Dave Airliellvmpipe: add samples support to image jit
2020-05-06 Dave Airliellvmpipe: add num_samples/sample_stride support to...
2020-05-06 Dave Airliedraw: add support for num_samples + sample_stride to...
2020-05-06 Dave Airliedraw: introduce sampler num samples + stride members
2020-05-06 Dave Airliellvmpipe: simple texture barrier implementation.
2020-05-05 Dave Airliellvmpipo/nir: free compute shader NIR
2020-04-29 Mike Blumenkrantzgallium: add pipe cap for scissored clears and pass...
2020-04-27 Dave Airliellvmpipe: clamp color storage for integer types.
2020-04-27 Dave Airliellvmpipe: enable stencil only formats. (v2)
2020-04-27 Dave Airliellvmpipe/setup: add point size clamping
2020-04-27 Dave Airliellvmpipe: fix ssbo alignment
2020-04-18 Albert Astals CidFix promotion of floats to doubles
2020-04-15 Dave Airliellvmpipe/nir: free the nir shader
2020-04-15 Dave Airliellvmpipe/setup: move line stats collection earlier.
2020-04-15 Dave Airliellvmpipe: fix no tokens detections.
2020-04-15 Dave Airliellvmpipe/query: fix transform feedback overflow any...
2020-04-15 Dave Airliellvmpipe: report tessellation shader statistics.
2020-04-15 Dave Airliellvmpipe: fixup context leaks.
2020-04-01 Dave Airliegallium/llvmpipe: add an optimised 32-bit memset
2020-03-17 Michel Dänzerllvmpipe: Use uintptr_t for pointer values
2020-03-10 Karol HerbstRevert "gallium: make handles of set_global_binding...
2020-03-10 Karol Herbstgallium: make handles of set_global_binding 64 bit
2020-02-28 Dave Airliellvmpipe: add support for tessellation shaders
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