radeonsi: remove redundant si_shader_info::uses_derivatives
[mesa.git] / src / gallium / drivers / llvmpipe /
2020-08-31 Dave Airliellvmpipe/fs: multisample depth/stencil bad ir generated
2020-08-31 Dave Airliellvmpipe: add array/3d clearing support
2020-08-31 Dave Airliellvmpipe: blend has effects even if no colorbuffers.
2020-08-31 Dave Airliegallivm/nir: lower frexp/ldexp
2020-08-31 Dave Airliellvmpipe: add reference counting to fragment shaders.
2020-08-19 Dave Airliellvmpipe/nir: lower some more packing at nir level.
2020-08-19 Dave Airliellvmpipe: lower mul 2x32_64
2020-08-19 Dave Airliellvmpipe: lower cs local index from id
2020-08-19 Dave Airliellvmpipe: lower uadd_carry/usub_borrow.
2020-08-19 Dave Airliellvmpipe/cs: update compute counters not fragment shader.
2020-08-17 Dave Airliellvmpipe: enable GL 4.5
2020-08-17 Dave Airliellvmpipe/blit: for 32-bit unorm depth blits just copy...
2020-08-17 Dave Airliellvmpipe: add support for memory allocation APIs
2020-08-16 Eric Anholtutil: Move fetch_rgba to a separate function table.
2020-08-16 Eric Anholtutil: Make all 3 fetch_rgba functions occupy the same...
2020-08-12 Eric Anholtutil: Split the pack/unpack functions out of the format...
2020-07-23 Dave AirlieRevert "llvmpipe: Use the default behavior of ALLOW_MAP...
2020-07-23 Dave Airliellvmpipe/ms: fix sign extension bug in rasterizer.
2020-07-23 Dave Airliellvmpipe: enable robust buffer access + GL 4.3, GLES...
2020-07-23 Dave Airliellvmpipe: add device reset query context hook.
2020-07-23 Dave Airliellvmpipe/draw: handle constant buffer limits and robust...
2020-07-23 Dave Airliellvmpipe: enable EXT_texture_shadow_lod
2020-07-22 Eric Anholtllvmpipe: Use the default behavior of ALLOW_MAPPED_BUFFERS.
2020-07-22 Eric Anholtllvmpipe: Remove a bunch of default handling of pipe...
2020-07-20 Dave Airliellvmpipe: add framebuffer fetching support (v1.1)
2020-07-19 Dave Airliellvmpipe/cs: respect render condition
2020-07-16 Dave Airliellvmpipe: fix position offset interpolation
2020-07-16 Dave Airliellvmpipe: fix stencil only formats.
2020-07-10 Dave Airliellvmpipe/cs: fix image/sampler binding for compute
2020-07-10 Dave Airliellvmpipe: flush resources on sampler view binding
2020-07-10 Dave Airliellvmpipe: denote NEW fs when images change.
2020-07-07 Dave Airliellvmpipe: add ARB_post_depth_coverage support.
2020-07-07 Eric Anholtllvmpipe: Generalize "could llvmpipe fetch this format...
2020-07-06 Dave Airliellvmpipe: enable GL 4.2
2020-07-06 Dave Airliellvmpipe: bump to GL support to GL 4.1
2020-07-06 Dave Airliellvmpipe: bump texture/scene limits to enable GL 4.1
2020-07-02 Dave Airliellvmpipe: handle indirect images properly
2020-07-02 Dave Airliegallivm/nir: refactor image operations for indirect...
2020-07-02 Dave Airliellvmpipe: pass number of images into image soa create
2020-07-02 Dave Airliellvmpipe: enable ARB_gpu_shader5
2020-07-02 Dave Airliellvmpipe/draw: wire up indirect offset
2020-07-02 Dave Airliegallivm/sample: pass indirect offset into texture/image...
2020-07-02 Dave Airliellvmpipe: add support for indirect texture access.
2020-07-02 Dave Airliellvmpipe: pass number of samplers into llvm sampler...
2020-07-02 Timothy Arcerillvmpipe: add missing fallthrough comments
2020-06-30 Dave Airliellvmpipe: fix occlusion queries on big-endian.
2020-06-22 Neil Robertsgallium: Add pipe cap for primitive restart with fixed...
2020-06-16 Dave Airliellvmpipe: change vendor to be more generic.
2020-06-15 Dave Airliellvmpipe/setup: add planes for draw regions if no scissor.
2020-06-11 Dave Airliellvmpipe: fix subpixel bits reporting.
2020-06-10 Dave Airliellvmpipe: hook draw disk cache up
2020-06-10 Dave Airliellvmpipe/cs: add shader caching
2020-06-10 Dave Airliellvmpipe/fs: add caching support
2020-06-10 Dave Airliellvmpipe: add infrastructure for disk cache support
2020-06-10 Dave Airliegallivm: add support for a cache object
2020-06-10 Dave Airliegallivm: rework coroutine malloc/free callouts.
2020-06-10 Dave Airliellvmpipe/draw: drop variant number from function names.
2020-06-10 Dave Airliellvmpipe/cs: overhaul cs variant key state.
2020-06-06 Charmaine Leellvmpipe: do not enable tessellation shader without...
2020-06-01 Dylan Bakermeson: use gnu_symbol_visibility argument
2020-05-23 Vinson Leellvmpipe: Fix variable name.
2020-05-21 Dave Airliellvmpipe: compute shaders work better with all the...
2020-05-19 Dave Airliellvmpipe: add gl_SampleMaskIn support.
2020-05-19 Dave Airliellvmpipe/fs: hook up the interpolation APIs.
2020-05-19 Dave Airliellvmpipe: add interp instruction support
2020-05-19 Dave Airliellvmpipe/interp: refactor out centroid calculations
2020-05-19 Dave Airliellvmpipe/interp: refactor out use of pixel center offset
2020-05-19 Dave Airliellvmpipe: remove non-simple interpolation paths.
2020-05-19 Dave Airliellvmpipe/interp: fix interpolating frag pos for sample...
2020-05-19 Dave Airliellvmpipe: use per-sample position not sample id for...
2020-05-19 Dave Airliellvmpipe: don't use sample mask with 0 samples
2020-05-14 Daniel Stonellvmpipe: Expect increased exp precision on Windows
2020-05-13 Marek Olšákgallium: change comments to remove 'state tracker'
2020-05-13 Marek Olšákgallium: rename 'state tracker' to 'frontend'
2020-05-07 Dave Airliellvmpipe: make sample position a global array.
2020-05-06 Dave Airliellvmpipe: enable ARB_sample_shading
2020-05-06 Dave Airliellvmpipe: add min samples support to the fragment shader.
2020-05-06 Dave Airliellvmpipe: enable GL_ARB_shader_texture_image_samples
2020-05-06 Dave Airliellvmpipe: enable 4x sample MSAA + texture multisample
2020-05-06 Dave Airliellvmpipe: don't choose pixel centers for multisample
2020-05-06 Dave Airliellvmpipe: choose correct position for multisample
2020-05-06 Dave Airliellvmpipe: choose multisample rasterizer functions per...
2020-05-06 Dave Airliellvmpipe: generate multisample triangle rasterizer...
2020-05-06 Dave Airliellvmpipe: fixup multisample coverage masks for covered...
2020-05-06 Dave Airliellvmpipe: build 64-bit coverage mask in rasterizer
2020-05-06 Dave Airliellvmpipe: add fixed point sample positions to scene.
2020-05-06 Dave Airliellvmpipe: add new rast api to pass full 64-bit mask.
2020-05-06 Dave Airliellvmpipe: disable opaque variant for multisample
2020-05-06 Dave Airliellvmpipe: fix multisample occlusion queries.
2020-05-06 Dave Airliellvmpipe: move color storing earlier in frag shader
2020-05-06 Dave Airliellvmpipe: pass mask store into interp for centroid...
2020-05-06 Dave Airliellvmpipe: don't allow branch to end for early Z with...
2020-05-06 Dave Airliellvmpipe: handle gl_SampleMask writing.
2020-05-06 Dave Airliellvmpipe: add multisample alpha to one support
2020-05-06 Dave Airliellvmpipe: add multisample alpha to coverage support.
2020-05-06 Dave Airliellvmpipe: hook up sample position system value
2020-05-06 Dave Airliellvmpipe: handle multisample color stores.
2020-05-06 Dave Airliellvmpipe: interpolate Z at sample points for early...
2020-05-06 Dave Airliellvmpipe: handle multisample early depth test/late...
2020-05-06 Dave Airliellvmpipe: multisample sample mask + early/late depth...
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