util: Make helper functions for pack/unpacking pixel rows.
[mesa.git] / src / gallium / drivers / nouveau / nv50 / nv50_surface.c
2020-02-04 Eric Anholtutil: Make helper functions for pack/unpacking pixel...
2020-01-12 Ilia Mirkinnv50,nvc0: fix destination coordinates of blit
2019-11-14 Eric Anholtutil: Move gallium's PIPE_FORMAT utils to /util/format/
2019-10-08 Marek Olšákgallium: add PIPE_RESOURCE_FLAG_SINGLE_THREAD_USE to...
2018-10-09 Ilia Mirkinnv50,nvc0: guard against zero-size blits
2018-07-15 Karol Herbstnouveau: fix 3D blitter for unsigned to signed integer...
2018-02-23 Ilia Mirkinnv50,nvc0: fix clear buffer acceleration
2017-03-06 Timothy Arcerigallium/util: replace pipe_mutex_unlock() with mtx_unlock()
2017-03-06 Timothy Arcerigallium/util: replace pipe_mutex_lock() with mtx_lock()
2017-03-06 Timothy Arcerigallium/util: replace pipe_mutex_destroy() with mtx_des...
2017-03-06 Timothy Arcerigallium/util: replace pipe_mutex_init() with mtx_init()
2017-03-06 Timothy Arcerigallium/util: replace pipe_mutex with mtx_t
2017-01-13 Ilia Mirkinnouveau: take extra push space into account for pushbuf...
2016-09-03 Ilia Mirkinnv50,nvc0: respect render condition enable flag when...
2016-08-09 Marek Olšákgallium: add render_condition_enable param to clear_ren...
2016-06-18 Ilia Mirkinnv50: add support for GL_EXT_window_rectangles
2016-04-21 Marek Olšákgallium: use PIPE_SHADER_* everywhere, remove TGSI_PROC...
2016-04-21 Marek Olšákgallium: merge PIPE_SWIZZLE_* and UTIL_FORMAT_SWIZZLE_*
2016-03-25 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-18 Samuel Pitoisetnv50: rework the validation path for 3D
2016-03-18 Samuel Pitoisetnv50: rename 3d binding points to NV50_BIND_3D_XXX
2016-03-18 Samuel Pitoisetnv50: rename 3d dirty flags to NV50_NEW_3D_XXX
2016-03-18 Samuel Pitoisetnv50: rename nv50_context::dirty to nv50_context::dirty_3d
2016-03-15 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-08 Samuel Pitoisetnv50,nvc0: make sure to destroy the mutex used for...
2016-02-24 Kristian Høgsberg... Merge remote-tracking branch 'origin/master' into vulkan
2016-02-16 Ben Skeggsnv50: switch nv50_surface.c to updated g80_texture...
2016-02-16 Ben Skeggsnv50: switch nv50_surface.c to updated g80_defs.xml.h
2016-02-11 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2016-02-11 Samuel Pitoisetnv50,nvc0: remove unused parameter in nvXX_state_validate()
2016-02-05 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2016-01-30 Ilia Mirkinnv50,nvc0: fix buffer clearing to respect engine alignm...
2015-12-11 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-12-01 Samuel Pitoisetnv50,nvc0: allow to create resources other than buffers
2015-11-23 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-11-15 Ilia Mirkinnv50,nvc0: disable render condition around clear_*...
2015-11-14 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-11-12 Ilia Mirkinnv50,nvc0: add ARB_clear_texture support
2015-11-03 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-31 Ilia Mirkinnouveau: get rid of tabs
2015-10-29 Ilia Mirkinnv50: add ARB_copy_image support
2015-08-26 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-08-23 Ilia Mirkinnv50: fix 2d engine blits for 64- and 128-bit formats
2015-08-23 Ilia Mirkinnv50,nvc0: disable depth bounds test on blit
2015-08-17 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-08-17 Ilia Mirkinnv50,nvc0: take level into account when doing eng2d...
2015-07-21 Ilia Mirkingallium: replace INLINE with inline
2015-07-20 Samuel Pitoisetnouveau: use bool instead of boolean
2015-07-20 Samuel Pitoisetnv50: turn samples counts off during blit
2015-01-05 Ilia Mirkinnv50: regenerate rnndb headers
2014-10-26 Tobias Klausmannnv50: handle inverted render conditions
2014-09-26 Ilia Mirkinnv50,nvc0: fix 3d blit logic for odd depth/stencil...
2014-09-01 Ilia Mirkinnv50: mt address may not be the underlying bo's start...
2014-06-17 Ilia Mirkinnv50: make sure to mark first scissor dirty after blit
2014-05-23 Christoph Bumillernv50: setup scissors on clear_render_target/depth_stencil
2014-05-21 Ilia Mirkinnv50,nvc0: fix 3d blits with mipmap levels
2014-05-11 Ilia Mirkinnv50,nvc0: fix blit 3d path for 1d array textures
2014-05-11 Ilia Mirkinnv50,nvc0: leave queries on during blit, turn them...
2014-04-26 Ilia Mirkinnv50: add support for PIPE_CAP_SAMPLE_SHADING
2014-04-19 Ilia Mirkinnv50: use 2d blit when src/dst have same number of...
2014-04-01 Ilia Mirkinnv50: implement clear_buffer to accelerate ARB_clear_bu...
2014-03-09 Ilia Mirkinnv50: adjust blit_3d handling of ms output textures
2014-02-22 Ilia Mirkinnv50: make sure to clear _all_ layers of all attachments
2014-01-27 Ilia Mirkinnv50: don't forget to also clear additional layers
2014-01-27 Ilia Mirkinnv50, nvc0: only clear out the buffers that we were...
2013-09-20 Marek Olšákgallium: add flush_resource context function
2013-09-11 Johannes ObermayrMove nv30, nv50 and nvc0 to nouveau.