nv50: rename nv50_context::dirty to nv50_context::dirty_3d
[mesa.git] / src / gallium / drivers / nouveau / nv50 / nv50_surface.c
2016-03-18 Samuel Pitoisetnv50: rename nv50_context::dirty to nv50_context::dirty_3d
2016-03-08 Samuel Pitoisetnv50,nvc0: make sure to destroy the mutex used for...
2016-02-16 Ben Skeggsnv50: switch nv50_surface.c to updated g80_texture...
2016-02-16 Ben Skeggsnv50: switch nv50_surface.c to updated g80_defs.xml.h
2016-02-11 Samuel Pitoisetnv50,nvc0: remove unused parameter in nvXX_state_validate()
2016-01-30 Ilia Mirkinnv50,nvc0: fix buffer clearing to respect engine alignm...
2015-12-01 Samuel Pitoisetnv50,nvc0: allow to create resources other than buffers
2015-11-15 Ilia Mirkinnv50,nvc0: disable render condition around clear_*...
2015-11-12 Ilia Mirkinnv50,nvc0: add ARB_clear_texture support
2015-10-31 Ilia Mirkinnouveau: get rid of tabs
2015-10-29 Ilia Mirkinnv50: add ARB_copy_image support
2015-08-23 Ilia Mirkinnv50: fix 2d engine blits for 64- and 128-bit formats
2015-08-23 Ilia Mirkinnv50,nvc0: disable depth bounds test on blit
2015-08-17 Ilia Mirkinnv50,nvc0: take level into account when doing eng2d...
2015-07-21 Ilia Mirkingallium: replace INLINE with inline
2015-07-20 Samuel Pitoisetnouveau: use bool instead of boolean
2015-07-20 Samuel Pitoisetnv50: turn samples counts off during blit
2015-01-05 Ilia Mirkinnv50: regenerate rnndb headers
2014-10-26 Tobias Klausmannnv50: handle inverted render conditions
2014-09-26 Ilia Mirkinnv50,nvc0: fix 3d blit logic for odd depth/stencil...
2014-09-01 Ilia Mirkinnv50: mt address may not be the underlying bo's start...
2014-06-17 Ilia Mirkinnv50: make sure to mark first scissor dirty after blit
2014-05-23 Christoph Bumillernv50: setup scissors on clear_render_target/depth_stencil
2014-05-21 Ilia Mirkinnv50,nvc0: fix 3d blits with mipmap levels
2014-05-11 Ilia Mirkinnv50,nvc0: fix blit 3d path for 1d array textures
2014-05-11 Ilia Mirkinnv50,nvc0: leave queries on during blit, turn them...
2014-04-26 Ilia Mirkinnv50: add support for PIPE_CAP_SAMPLE_SHADING
2014-04-19 Ilia Mirkinnv50: use 2d blit when src/dst have same number of...
2014-04-01 Ilia Mirkinnv50: implement clear_buffer to accelerate ARB_clear_bu...
2014-03-09 Ilia Mirkinnv50: adjust blit_3d handling of ms output textures
2014-02-22 Ilia Mirkinnv50: make sure to clear _all_ layers of all attachments
2014-01-27 Ilia Mirkinnv50: don't forget to also clear additional layers
2014-01-27 Ilia Mirkinnv50, nvc0: only clear out the buffers that we were...
2013-09-20 Marek Olšákgallium: add flush_resource context function
2013-09-11 Johannes ObermayrMove nv30, nv50 and nvc0 to nouveau.