Merge remote branch 'origin/master' into nv50-compiler
[mesa.git] / src / gallium / drivers / nvfx /
2010-09-02 Christoph BumillerMerge remote branch 'origin/master' into nv50-compiler
2010-09-01 Patrice Mandinnouveau/nvfx: Remove enforcement of bit depth being...
2010-08-29 Vinson Leenvfx: Remove util_is_pot in favor of util_is_power_of_two.
2010-08-25 Vinson Leenvfx: Set pointer to NULL after free.
2010-08-25 Chia-I Wugallium: Use draw_set_index_buffer and others.
2010-08-25 Vinson Leenvfx: Clean up header file inclusion in nvfx_screen.h.
2010-08-25 Vinson Leenvfx: Include missing headers in nvfx_shader.h.
2010-08-25 Vinson Leenvfx: Initialize variables on error path.
2010-08-24 Vinson Leenvfx: Remove unnecessary headers.
2010-08-23 Luca Barbierinvfx: don't emit dummy commands on nv30
2010-08-23 Luca Barbierinvfx: improve fp temp accounting
2010-08-23 Luca Barbierinvfx: emit bo relocations only when needed
2010-08-23 Luca Barbierinvfx: match Gallium's gl_PointCoord brokenness
2010-08-23 Luca Barbierinvfx: support clip planes sensibly and fix them on...
2010-08-22 Luca Barbierinvfx: fix minor memory leak
2010-08-22 Luca Barbierinvfx: support both sprite coord origins
2010-08-22 Luca Barbierinvfx: use 64-bit bitmasks for temps
2010-08-22 Vinson Leenvfx: Include missing header in nvfx_vertprog.c.
2010-08-22 Luca Barbierinvfx: refactor to support multiple fragment program...
2010-08-22 Luca Barbierinvfx: move stuff around
2010-08-22 Luca Barbierinvfx: simplify and correct fragment program update...
2010-08-22 Luca Barbierinvfx: make stipple setting independent of enable
2010-08-22 Luca Barbierinvfx: fix vertex programs
2010-08-22 Luca Barbierinvfx: use relocations array for vp constants
2010-08-22 Vinson Leenvfx: Silence unused variable warning.
2010-08-22 Vinson Leenvfx: Silence uninitialized variable warnings.
2010-08-22 Vinson Leenvfx: Silence uninitialized variable warnings.
2010-08-21 Luca Barbierinvfx: actually fix it properly
2010-08-21 Luca Barbierinvfx: fix incorrect assert
2010-08-21 Vinson Leenvfx: Fix SCons build.
2010-08-21 Luca Barbierinvfx: fix warnings
2010-08-21 Luca Barbierinvfx: enable translate_sse
2010-08-21 Vinson Leescons: Fix nvfx build.
2010-08-21 Luca Barbierinvfx: slightly improve handling of overlong vps
2010-08-21 Luca Barbierinvfx: tweak CMP in fp
2010-08-21 Luca Barbierinvfx: implement CMP in vp
2010-08-21 Luca Barbierinvfx: implement TXL in fp
2010-08-21 Luca Barbierinvfx: implement SSG in fp
2010-08-21 Luca Barbierinvfx: implement DP2 in vp and fp
2010-08-21 Luca Barbierinvfx: implement TRUNC in vp and fp
2010-08-21 Luca Barbierinvfx: implement NOP
2010-08-21 Luca Barbierinvfx: add vertex program control flow
2010-08-21 Luca Barbierinvfx: fix vertex shader headers
2010-08-21 Luca Barbierinv40: add fragment program control flow
2010-08-21 Luca Barbierinvfx: refactor shader assembler
2010-08-21 Luca Barbierinvfx: add option to dump shaders in TGSI and native...
2010-08-21 Luca Barbierinvfx: improve and correct nvfx_shader.h
2010-08-21 Luca Barbierinvfx: fix lodbias
2010-08-21 Luca Barbierinvfx: mostly fix inline corruption magically
2010-08-21 Luca Barbierinvfx: fix GPU hardlocks when depth buffer is absent
2010-08-21 Luca Barbierinvfx: fire ring after transfers
2010-08-21 Luca Barbierinv30: band-aid viewport issues
2010-08-21 Luca Barbierinvfx: support flatshade_first
2010-08-21 Luca Barbierinvfx: expose GLSL
2010-08-21 Luca Barbierinvfx: support proper shader linkage - adds glsl support
2010-08-21 Luca Barbierinvfx: rewrite draw code and buffer code
2010-08-21 Luca Barbierinvfx: refactor sampling code, add support for swizzles...
2010-08-21 Luca Barbierinvfx: new 2D: unify textures and buffers
2010-08-21 Luca Barbierinvfx: new 2D: use a CPU copy for up to 4 pixels, up...
2010-08-21 Luca Barbierinvfx: new 2D: new render temporaries with resources
2010-08-21 Luca Barbierinv30: new 2D: support ARB_texture_rectangle
2010-08-21 Luca Barbierinvfx: new 2D: optimize fragtex format lookup
2010-08-21 Luca Barbierinvfx: new 2D: enable swizzling for all surfaces
2010-08-21 Luca Barbierinvfx: new 2D: use new 2D engine in Gallium
2010-08-21 Luca Barbierinv04-nv40: new 2D: add new Gallium-independent 2D engine
2010-08-21 Luca Barbierinvfx: new 2D: rewrite transfer code to use staging...
2010-08-21 Luca Barbierinvfx: new 2D: rewrite miptree code, adapt transfers
2010-08-21 Luca Barbierinvfx: add nouveau_resource_on_gpu
2010-08-21 Luca Barbierinvfx: add linear flag for buffers
2010-08-21 Luca Barbierinvfx: properly unreference bound objects on context...
2010-08-21 Luca Barbierinvfx: reference count bound objects
2010-08-21 Luca Barbierinvfx: fix format support code for compressed texture
2010-08-20 Luca Barbierigallium: make all checks for PIPE_TEXTURE_2D check...
2010-08-18 Christoph BumillerMerge remote branch 'origin/master' into nv50-compiler
2010-08-14 Ian RomanickMerge branch 'master' into glsl2
2010-08-05 Luca Barbierinvfx: fix nv30 vertex program scalar opcodes
2010-08-05 Luca Barbierinvfx: shut up unknown cap 64 warning
2010-07-29 Chia-I Wugallium: Keep only pipe_context::draw_vbo.
2010-07-29 Chia-I Wugallium: Implement draw_vbo and set_index_buffer for...
2010-07-27 Eric AnholtMerge remote branch 'origin/master' into glsl2
2010-07-25 Vinson Leenvfx: Move declaration before code.
2010-07-21 Patrice Mandinnouveau/nvfx: Add new PIPE_CAP values
2010-06-28 Jakob BornecrantzMerge branch 'gallium-drm-driver-drescriptor'
2010-06-24 Eric AnholtMerge branch 'glsl2-head' into glsl2
2010-06-09 Ben Skeggsnvfx: fix typo from gallium-msaa merge
2010-06-08 Zack Rusingallium: adjust the query interface to support custom...
2010-06-03 Roland ScheideggerMerge branch 'gallium-newclear'
2010-06-03 Roland Scheideggergallium: rename clearRT / clearDS to clear_render_targe...
2010-05-28 Roland Scheideggernvfx: adapt to clear interface changes
2010-05-21 Roland ScheideggerMerge branch 'gallium-msaa'
2010-05-21 Patrice Mandinnouveau/nvfx: Fill more PIPE_CAP_MAX_ values
2010-05-21 Keith WhitwellMerge branch 'gallium-front-ccw'
2010-05-18 Roland Scheideggergallium: implement set_sample_mask() in all drivers
2010-05-17 Roland Scheideggernouveau: adapt to interface changes
2010-05-14 Keith Whitwellgallium: more work on ccw flag removal
2010-05-14 Keith Whitwellgallium: convert rasterizer state to use gl-style front...
2010-05-12 José Fonsecagallium: Make PIPE_CAP_xxx enums.
2010-05-05 Xavier Chantrynouveau: only advertise PIPE_FORMAT_DXT* if s3tc available
2010-05-02 Kristian HøgsbergMerge branch 'gles2-2'
2010-04-30 Roland ScheideggerMerge commit 'origin/master' into gallium-msaa
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