radeonsi/gfx10: export primitives at the beginning of VS/TES
[mesa.git] / src / gallium / drivers / radeonsi / gfx10_shader_ngg.c
2020-01-20 Marek Olšákradeonsi/gfx10: export primitives at the beginning...
2020-01-20 Marek Olšákradeonsi/gfx10: move s_sendmsg gs_alloc_req to the...
2020-01-20 Marek Olšákradeonsi/gfx10: correct VS PrimitiveID implementation...
2020-01-20 Marek Olšákradeonsi/gfx10: update comments and remove invalid...
2020-01-15 Marek Olšákradeonsi/gfx10: separate code for determining the numbe...
2020-01-15 Marek Olšákradeonsi/gfx10: separate code for getting edgeflags...
2020-01-14 Marek Olšákradeonsi: fork tgsi_shader_info and tgsi_tessctrl_info
2020-01-08 Marek Olšákac: unify primitive export code
2020-01-08 Marek Olšákac: unify build_sendmsg_gs_alloc_req
2019-12-27 Marek Olšákradeonsi/gfx10: enable NGG passthrough for eligible...
2019-12-16 Marek Olšákradeonsi/gfx10: fix ngg_get_ordered_id
2019-12-16 Marek Olšákradeonsi/gfx10: don't insert NGG streamout atomics...
2019-12-16 Marek Olšákradeonsi: deduplicate ES and GS thread enablement code
2019-12-02 Marek Olšákradeonsi/gfx10: fix the vertex order for triangle strip...
2019-12-02 Marek Olšákradeonsi/gfx10: simplify some duplicated NGG GS code
2019-11-25 Connor Abbottac/nir, radv, radeonsi: Switch to using ac_shader_args
2019-08-27 Marek Olšákradeonsi/gfx10: remove incorrect ngg/pos_writes_edgefla...
2019-08-12 Marek Olšákgallium: add TGSI_PROPERTY_VS_BLIT_SGPRS_AMD for tgsi_t...
2019-07-31 Marek Olšákradeonsi: don't use lp_build_if for the wrapping if...
2019-07-31 Marek Olšákradeonsi: don't use lp_build_if (in most common places)
2019-07-31 Marek Olšákradeonsi: don't use lp_build_alloca
2019-07-23 Marek Olšákradeonsi: simplify si_get_input_prim and remove incorre...
2019-07-20 Marek Olšákradeonsi/gfx10: implement Wave32
2019-07-20 Marek Olšákradeonsi/gfx10: combine hw edgeflags with user edgeflag...
2019-07-20 Marek Olšákradeonsi/gfx10: deduplicate code for esvert_lds_size
2019-07-20 Marek Olšákradeonsi/gfx10: simplify a streamout loop in gfx10_emit...
2019-07-20 Marek Olšákradeonsi/gfx10: don't use MALLOC for outputs
2019-07-20 Marek Olšákradeonsi/gfx10: clean up ESGS ring size computation
2019-07-20 Marek Olšákradeonsi/gfx10: fix unnecessary LDS overallocation...
2019-07-20 Marek Olšákradeonsi/gfx10: update a tunable max_es_verts_base...
2019-07-03 Marek Olšákradeonsi/gfx10: consolidate & improve input_prim determ...
2019-07-03 Marek Olšákradeonsi/gfx10: jump over the shader query atomic if...
2019-07-03 Marek Olšákradeonsi/gfx10: export correct PrimitiveID from NGG...
2019-07-03 Marek Olšákradeonsi/gfx10: don't do the query buffer atomic for...
2019-07-03 Marek Olšákradeonsi/gfx10: allocate GDS BOs for streamout
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement streamout
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement streamout-related queries
2019-07-03 Nicolai Hähnleradeonsi/gfx10: NGG geometry shader PM4 and upload
2019-07-03 Nicolai Hähnleradeonsi/gfx10: generate geometry shaders for NGG
2019-07-03 Nicolai Hähnleradeonsi/gfx10: generate VS and TES as NGG merged ESGS...