gallium: add AMD-specific compute TGSI enums
[mesa.git] / src / gallium / drivers / radeonsi / si_shader.h
2017-05-18 Marek Olšákradeonsi: merge constant and shader buffers descriptor...
2017-05-12 Nicolai Hähnleradeonsi: get rid of secondary input/output word
2017-05-12 Nicolai Hähnleradeonsi: reduce the number of generics for shader...
2017-05-12 Nicolai Hähnleradeonsi: use SI_MAX_IO_GENERIC instead of magic values
2017-05-10 Nicolai Hähnleradeonsi: more const qualifiers in shader dump functions
2017-05-08 Nicolai Hähnleradeonsi: split per-patch from per-vertex indices
2017-05-04 Marek Olšákradeonsi: remove unused parameters from si_shader_apply...
2017-05-04 Marek Olšákradeonsi: make si_compile_llvm static
2017-04-28 Marek Olšákradeonsi: don't load unused compute shader input SGPRs...
2017-04-28 Marek Olšákradeonsi: pass tessellation ring addresses via user...
2017-04-28 Marek Olšákradeonsi: remove VS epilog code, compile VS with PrimID...
2017-04-28 Marek Olšákradeonsi: get InstanceID from VGPR1 (or VGPR2 for tess...
2017-04-28 Marek Olšákradeonsi: explain (non-)monolithic shaders
2017-04-28 Marek Olšákradeonsi/gfx9: 2nd shader of merged shaders should...
2017-04-28 Marek Olšákradeonsi: add reference counting for shader selectors
2017-04-28 Marek Olšákradeonsi/gfx9: always compile monolithic ES-GS (asynchr...
2017-04-28 Marek Olšákradeonsi/gfx9: add support for monolithic ES-GS
2017-04-28 Marek Olšákradeonsi/gfx9: set registers and shader key for merged...
2017-04-28 Marek Olšákradeonsi/gfx9: add GS user SGPRs
2017-04-28 Marek Olšákradeonsi: add si_shader::prolog2
2017-04-28 Marek Olšákradeonsi/gfx9: move RW_BUFFERS to s[0:1] for merged...
2017-04-28 Marek Olšákradeonsi/gfx9: add support for monolithic merged LS-HS
2017-04-28 Marek Olšákradeonsi/gfx9: add VS prolog support for merged LS-HS
2017-04-28 Marek Olšákradeonsi: assign VS/TCS/TES/GS shader input parameter...
2017-04-28 Marek Olšákradeonsi/gfx9: define and set LS-HS user SGPRs
2017-04-28 Marek Olšákradeonsi/gfx9: add initial code generation for non...
2017-04-28 Marek Olšákradeonsi/gfx9: add si_shader::previous_stage for merged...
2017-04-28 Marek Olšákradeonsi/gfx9: enlarge num_input_sgprs in shader keys...
2017-04-28 Marek Olšákradeonsi/gfx9: update the summary of shader stage configs
2017-04-27 Dave Airlieradeonsi/ac: move vertex export remove to common code.
2017-04-26 Marek Olšákradeonsi: turn si_shader_key::mono into a non-union
2017-04-16 Marek Olšákradeonsi: add si_shader_selector::vs_needs_prolog
2017-04-13 Nicolai Hähnleradeonsi: fix gl_BaseVertex in non-indexed draws
2017-04-13 Nicolai Hähnleradeonsi: provide VS_STATE input to all VS variants
2017-04-13 Nicolai Hähnleradeonsi: change the bit-packing of LS out/TCS in data
2017-04-13 Nicolai Hähnleradeonsi: emit VS_STATE register explicitly from si_dra...
2017-03-06 Timothy Arcerigallium/util: replace pipe_mutex with mtx_t
2017-02-28 Timothy Arceriradeon/ac: switch from radeon_shader_binary to ac_shade...
2017-02-21 Marek Olšákradeonsi: skip TESSINNER/OUTER offchip stores if TES...
2017-02-21 Nicolai Hähnleradeonsi: fix UINT/SINT clamping for 10-bit formats...
2017-02-18 Marek Olšákradeonsi: use SI_MAX_ATTRIBS where it should be used
2017-02-18 Marek Olšákradeonsi: sort members of si_shader_key::part
2017-02-18 Marek Olšákradeonsi: have separate LS and ES main shader parts...
2017-02-18 Marek Olšákradeonsi: add a workaround for clamping unaligned RGB...
2017-02-18 Marek Olšákradeonsi: make fix_fetch an array of uint8_t
2017-02-14 Marek Olšákradeonsi: implement legacy GL_DOUBLE vertex formats
2017-02-10 Marek Olšákradeonsi: write shader asm annotated with wave info...
2017-01-18 Marek Olšákradeonsi: use the correct target machine when building...
2017-01-18 Marek Olšákradeonsi: move shader pipe context state into a separat...
2017-01-16 Marek Olšákradeonsi: implement GL_FIXED vertex format
2017-01-16 Marek Olšákradeonsi: implement 32-bit SNORM/UNORM/SSCALED/USCALED...
2017-01-16 Marek Olšákradeonsi: make fix_fetch 64-bit
2017-01-09 Marek Olšákradeonsi: cleanly communicate whether si_shader_dump...
2016-12-01 Marek Olšákradeonsi: apply a multi-wave workgroup SPI bug workarou...
2016-11-29 Marek Olšákradeonsi: count and report temp arrays in scratch separ...
2016-11-21 Marek Olšákradeonsi: eliminate VS outputs that aren't used by...
2016-11-21 Marek Olšákradeonsi: record information about all written and...
2016-11-21 Marek Olšákradeonsi: don't export ClipVertex and ClipDistance...
2016-11-21 Marek Olšákradeonsi: add infrastr. for compiling optimized shader...
2016-11-21 Marek Olšákradeonsi: simplify checking for monolithic compilation
2016-11-21 Marek Olšákradeonsi: split the shader key into 3 logical parts
2016-11-04 Nicolai Hähnleradeonsi: fix vertex fetches for 2_10_10_10 formats
2016-11-03 Nicolai Hähnleradeonsi: generate GS prolog to (partially) fix triangl...
2016-11-03 Nicolai Hähnleradeonsi: make the GS copy shader owned by the GS selector
2016-10-19 Marek Olšákradeonsi: eliminate trivial constant VS outputs
2016-10-13 Marek Olšákradeonsi: adjust and clean up Z_ORDER and EXEC_ON_x...
2016-10-10 Nicolai Hähnleradeonsi: support ARB_compute_variable_group_size
2016-10-04 Marek Olšákradeonsi: clean up lucky #include dependencies
2016-09-13 Marek Olšákradeonsi: export SampleMask from pixel shaders at full...
2016-08-09 Nicolai Hähnleradeonsi: add DRAWID parameter to vertex shaders
2016-07-26 Marek Olšákradeonsi: pre-generate shader logs for ddebug
2016-07-26 Marek Olšákradeonsi: move the shader key dumping to si_shader_dump
2016-07-13 Marek Olšákradeonsi: report accurate SGPR and VGPR spills
2016-07-04 Marek Olšákradeonsi: do compilation from si_create_shader_selector...
2016-07-04 Marek Olšákradeonsi: separate the compilation chunk of si_create_s...
2016-07-04 Marek Olšákradeonsi: don't interpolate colors if flatshading is...
2016-07-04 Marek Olšákradeonsi: enable the barycentric optimization in all...
2016-07-04 Marek Olšákradeonsi: compute only one set of interpolation (i...
2016-07-04 Marek Olšákradeonsi: split ps.prolog.force_persample_interp into...
2016-06-07 Nicolai Hähnleradeonsi: enable WQM in PS prolog when needed
2016-05-26 Bas Nieuwenhuizenradeonsi: Remove LDS layout user SGPR's from TES.
2016-05-26 Bas Nieuwenhuizenradeonsi: Store inputs to memory when not using a TCS.
2016-05-26 Bas Nieuwenhuizenradeonsi: Add user SGPR for the layout of the offchip...
2016-05-26 Bas Nieuwenhuizenradeonsi: Use correct parameter index for LS_OUT_LAYOUT.
2016-05-26 Bas Nieuwenhuizenradeonsi: Add offchip tessellation parameters.
2016-04-21 Marek Olšákradeonsi: decrease GS copy shader user SGPRs to 2
2016-04-21 Marek Olšákradeonsi: move default tess level constant buffer to...
2016-04-21 Bas Nieuwenhuizenradeonsi: Add config parameter to si_shader_apply_scrat...
2016-04-19 Bas Nieuwenhuizenradeonsi: add shared memory
2016-04-19 Bas Nieuwenhuizenradeonsi: lower compute shader arguments
2016-04-18 Marek Olšákradeonsi: use enums in si_shader.h
2016-04-14 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-12 Nicolai Hähnleradeonsi: implement set_shader_buffers
2016-03-25 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-21 Nicolai Hähnleradeonsi: implement set_shader_images (v2)
2016-03-02 Kenneth GraunkeMerge remote-tracking branch 'origin/master' into vulkan
2016-02-29 Marek Olšákradeonsi: allow dumping shader disassemblies to a file
2016-02-29 Marek Olšákradeonsi: use re-Z
2016-02-24 Kristian Høgsberg... Merge remote-tracking branch 'origin/master' into vulkan
2016-02-21 Marek Olšákradeonsi: implement binary shaders & shader cache in...
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