gallium: new, unified pipe_context::set_sampler_views() function
[mesa.git] / src / gallium / drivers / radeonsi / si_state.c
2013-10-23 Brian Paulgallium: new, unified pipe_context::set_sampler_views...
2013-10-13 Vadim Girlinradeonsi: pass alpha_ref value to PS in the user sgpr
2013-10-09 Marek Olšákradeonsi: draw register fixes for CIK
2013-10-04 Brian Paulradeonsi: Fix build
2013-10-03 Brian Paulradeon: don't use old bind_vertex/fragment_sampler_stat...
2013-10-03 Brian Paulradeon: implement pipe_context::bind_sampler_states()
2013-09-29 Marek Olšákr600g,radeonsi: consolidate tiling_info initialization
2013-09-29 Marek Olšákr600g,radeonsi: share the async dma interface
2013-09-29 Marek Olšákradeonsi: move radeonsi-specific functions out of r600_...
2013-09-25 Marek Olšákradeonsi: fix blitting the last 2 mipmap levels of...
2013-09-25 Marek Olšákradeonsi: add missing colorbuffer formats (rework forma...
2013-09-25 Marek Olšákradeonsi: bypass alpha-test for integer colorbuffers
2013-09-20 Marek Olšákradeonsi: simplify and fix MSAA texture sampling for...
2013-09-12 Marek Olšákradeonsi: implement glDrawTransformFeedback functionality
2013-09-12 Marek Olšákradeonsi: handle rasterizer_discard and set GS_OUT_PRIM...
2013-09-12 Marek Olšákradeonsi: integrate shared streamout state
2013-09-02 Michel Dänzerradeonsi: Expose pure integer vertex formats
2013-08-30 Marek Olšákradeonsi: simplify and improve flushing
2013-08-30 Marek Olšákradeonsi: convert constant buffers to si_descriptors
2013-08-30 Marek Olšákradeonsi: use r600_common_context, r600_common_screen...
2013-08-19 Vinson Leeradeonsi: Ensure fmask_format is initialized in release...
2013-08-16 Marek Olšákradeonsi: require LLVM 3.4 for MSAA
2013-08-16 Marek Olšákradeonsi: disable unbound colorbuffers
2013-08-16 Marek Olšákradeonsi: port texture improvements from r600g
2013-08-16 Marek Olšákradeonsi: add FMASK texture binding slots and resource...
2013-08-16 Marek Olšákradeonsi: implement FMASK decompression for MSAA texturing
2013-08-16 Marek Olšákradeonsi: implement MSAA colorbuffer compression for...
2013-08-16 Marek Olšákradeonsi: implement uncompressed MSAA texturing
2013-08-16 Marek Olšákradeonsi: implement GL_SAMPLE_ALPHA_TO_ONE
2013-08-16 Marek Olšákradeonsi: implement uncompressed MSAA rendering and...
2013-08-16 Marek Olšákradeonsi: add flexible shader descriptor management...
2013-08-15 Michel Dänzerradeonsi: Don't export unused clip distance vectors...
2013-08-15 Marek Olšákradeonsi: correct sampler function names
2013-08-15 Marek Olšákradeonsi: rename r600_resource_texture to r600_texture
2013-06-28 Alex Deucherradeonsi: emit PA_SC_RASTER_CONFIG[_1] on cik
2013-06-28 Alex Deucherradeonsi: PA_CL_ENHANCE is privileged on CIK
2013-06-28 Alex Deucherradeonsi: store chip class in the pm4 struct
2013-06-28 Alex Deucherradeonsi: properly handle DB tiling setup on CIK
2013-06-28 Alex Deucherradeonsi: emit TA_BC_BASE_ADDR_HI for border color...
2013-06-03 Tom Stellardradeonsi/compute: Pass kernel arguments in a buffer v2
2013-05-25 Zack Rusingallium: Add support for multiple viewports
2013-05-28 Michel Dänzerradeonsi: Make border colour state handling safe for...
2013-05-28 Michel Dänzerradeonsi: Fix hardware state for dual source blending
2013-05-21 Michel Dänzerradeonsi: Handle TGSI_SEMANTIC_CLIPVERTEX
2013-05-21 Michel Dänzerradeonsi: Initial support for multiple constant buffers
2013-05-21 Michel Dänzerradeonsi: Fix handling of TGSI_SEMANTIC_PSIZE
2013-05-14 Alex Deucherradeonsi: add support for hainan chips
2013-04-23 José Fonsecagallium: Replace gl_rasterization_rules with lower_left...
2013-04-18 Jerome Glisseradeonsi: add support for compressed texture v2
2013-04-18 Jerome Glisseradeonsi: add 2d tiling support for texture v3
2013-04-02 Christian Königradeonsi: add instance divisor support v3
2013-03-26 Marek Olšákradeonsi: fix crash while binding a NULL constant buffer
2013-03-19 Christian Königradeonsi: switch to using resource destribtors for...
2013-02-27 Vinson Leeradeonsi: Fix memory leak in si_set_constant_buffer.
2013-02-22 Michel Dänzerradeonsi: Don't pretend there is any R8G8B8 support
2013-02-21 Michel Dänzerradeonsi: Fix up and enable flat shading.
2013-02-21 Vinson Leeradeonsi: Fix memory leak in si_shader_select.
2013-02-20 Michel Dänzerradeonsi: Fix blending using destination alpha factor...
2013-02-18 Michel Dänzerradeonsi: Fix PIPE_FORMAT_X32_S8X24_UINT sampler hardwa...
2013-02-18 Michel Dänzerradeonsi: Use stencil surface level information for...
2013-02-18 Michel Dänzerradeonsi: properly implement S8Z24 depth-stencil format
2013-02-14 Michel Dänzerradeonsi: Fix array indices for detecting integer verte...
2013-02-07 Michel Dänzerradeonsi: Handle scaled and integer formats for sampler...
2013-02-07 Michel Dänzerradeonsi: Don't advertise PIPE_FORMAT_L8A8_SRGB support.
2013-02-06 Marek Olšákradeonsi: use new RGBX formats
2013-02-04 Alex Deucherradeonsi: default PA_SC_RASTER_CONFIG to 0
2013-02-04 Alex Deucherradeonsi: add support for Oland chips
2013-02-04 Michel Dänzerradeonsi: Remove spurious traces of R16G16B16 support.
2013-01-24 Michel Dänzerradeonsi: Handle PIPE_FORMAT_L32A32_S/UINT for rendering.
2013-01-24 Michel Dänzerradeonsi: Make sure to use float number format for...
2013-01-21 Marek Olšákradeonsi: More assorted depth/stencil changes ported...
2013-01-21 Vadim Girlinradeonsi: improve flushed depth texture handling
2013-01-21 Marek Olšákradeonsi: Assorted depth/stencil changes ported from...
2013-01-21 Michel Dänzerradeonsi: Fix 1D tiling mode index for non-scanout...
2013-01-17 Michel Dänzerradeonsi: Actually keep track if we are using depth...
2013-01-17 Michel Dänzerradeonsi: Fix Z24 texture formats.
2013-01-17 Michel Dänzerradeonsi: Set SPI_SHADER_COL_FORMAT to what the pixel...
2013-01-17 Michel Dänzerradeonsi: Use proper hardware format for stencil texturing.
2013-01-17 Michel Dänzerradeonsi: Consolidate calculation of tile mode index.
2012-11-28 Michel Dänzerradeonsi: Reinstate assertions against invalid colour...
2012-11-28 Michel Dänzerradeonsi: Re-enable Z16 depth buffers.
2012-11-28 Michel Dänzerradeonsi: Use explicit stencil mipmap level offsets.
2012-11-28 Michel Dänzerradeonsi: Fix sampler views for depth textures.
2012-11-16 Alex Deucherradeonsi: clean up some magic numbers
2012-11-16 Alex Deucherradeonsi: emit PA_SC_RASTER_CONFIG
2012-11-15 Alex Deucherradeonsi: remove new asserts and replace with warnings
2012-11-15 Alex Deucherradeonsi: cleanup si_db()
2012-11-15 Alex Deucherradeonsi: assert the CB format is valid (v2)
2012-11-15 Alex Deucherradeonsi: assert that the DB format is valid (v2)
2012-11-14 Michel Dänzerradeonsi: Set STENCILOPVAL fields to 1.
2012-11-12 Michel Dänzerradeonsi: Implement alpha testing in pixel shader.
2012-11-02 Michel Dänzerradeonsi: Implement support for vertex shader samplers.
2012-10-30 Marek Olšákgallium: add start_slot parameter to set_vertex_buffers
2012-10-26 Michel Dänzerradeonsi: Handle TGSI_SEMANTIC_BCOLOR.
2012-10-26 Michel Dänzerradeonsi: Don't snoop context state while building...
2012-10-11 Marek Olšákradeonsi: fixup the return type of is_format_supported
2012-10-01 Alex Deucherradeonsi: emit PA_SU_PRIM_FILTER_CNTL
2012-10-01 Alex Deucherradeonsi: drop some cayman remnants
2012-10-01 Christian Königradeonsi: define SGPR register numbers
2012-09-26 Christian Koenigradeonsi: start seperating commands into si_commands.c
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