radeonsi: Don't modify PA_SC_RASTER_CONFIG register value if rb_mask == 0
[mesa.git] / src / gallium / drivers / radeonsi / si_state.c
2014-12-25 Michel Dänzerradeonsi: Don't modify PA_SC_RASTER_CONFIG register...
2014-12-10 Marek Olšákradeonsi: take into account NULL colorbuffers when...
2014-12-10 Marek Olšákradeonsi: only emit line stippling and provoking vertex...
2014-12-10 Marek Olšákradeonsi: fix SPI state dependency on sprite_coord_enable
2014-12-10 Marek Olšákradeonsi: emit clip registers only if VS, GS, or raster...
2014-12-10 Marek Olšákradeonsi: move all shader-related functions to a new...
2014-12-08 Tom Stellardradeonsi: Program RASTER_CONFIG for harvested GPUs v5
2014-11-16 Marek Olšákradeonsi: implement TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
2014-10-28 Marek Olšákradeonsi: fix polygon mode for points and lines and...
2014-10-22 Marek Olšákradeonsi: implement pipe_rasterizer_state::clip_halfz
2014-10-21 Marek Olšákradeonsi: generate shader pm4 states right after shader...
2014-10-21 Marek Olšákradeonsi: inline si_pm4_alloc_state
2014-10-12 Marek Olšákradeonsi: don't recompile shaders when changing nr_cbuf...
2014-10-12 Marek Olšákradeonsi: remove vs.ucps_enabled from the shader key
2014-10-07 Michel Dänzerradeonsi: Use dummy pixel shader if compilation of...
2014-10-04 Marek Olšáktgsi: change tgsi_shader_info::properties to a one...
2014-10-04 Marek Olšákradeonsi: remove interp_at_sample from the key, use...
2014-10-04 Marek Olšákradeonsi: move geometry shader properties from si_shade...
2014-10-04 Marek Olšákradeonsi: always compile shaders on demand
2014-10-04 Marek Olšákradeonsi: get fs_write_all from tgsi_shader_info directly
2014-10-04 Marek Olšákradeonsi: get tgsi_shader_info only once before compilation
2014-09-24 Marek Olšákradeonsi: properly destroy the GS copy shader and scrat...
2014-09-24 Marek Olšákradeonsi: don't pass the context to the shader translator
2014-09-24 Marek Olšákradeonsi: don't snoop currently-bound GS shader when...
2014-09-24 Marek Olšákradeonsi: shorten si_pipe_* prefixes to si_*
2014-09-24 Marek Olšákradeonsi: merge si_pipe_shader into si_shader
2014-09-24 Marek Olšákradeonsi: disable gl_SampleMask fragment shader output...
2014-09-24 Marek Olšákradeonsi: only update MSAA-specific framebuffer state...
2014-09-24 Marek Olšákradeonsi: move DB_SHADER_CONTROL into db_render_state
2014-09-24 Marek Olšákradeonsi: move DB registers from draw_vbo into new...
2014-09-02 Michel Dänzerradeonsi: Compile dummy pixel shader on demand
2014-09-01 Marek Olšákradeonsi: implement EXPCLEAR optimization for depth
2014-09-01 Marek Olšákradeonsi: implement fast depth clear
2014-09-01 Marek Olšákradeonsi: move DB_RENDER_CONTROL into draw_vbo
2014-09-01 Marek Olšákr600g,radeonsi: force fast stencil and HTILE stencil...
2014-09-01 Marek Olšákradeonsi: set DB_DEPTH_SIZE.HEIGHT_TILE_MAX, inline...
2014-08-28 Emil Velikovgallium/radeon: cleanup header inclusion
2014-08-25 Marek Olšákradeonsi: handle PIPE_BIND_BLENDABLE
2014-08-19 Marek Olšákradeonsi: set IA_MULTI_VGT_PARAM on SI the same as...
2014-08-19 Marek Olšákradeonsi: simplify si_num_banks function
2014-08-19 Marek Olšákradeonsi: save scissor state and sample mask for u_blitter
2014-08-14 Grigori Goronzyradeonsi: implement BPTC texture support
2014-08-14 Marek Olšákradeonsi: fix buffer invalidation of unbound texture...
2014-08-09 Marek Olšákradeonsi: use gpu_address from r600_resource
2014-07-23 Michel Dänzerr600g/radeonsi: Use write-combined CPU mappings of...
2014-07-17 Marek Olšákradeonsi: only update vertex buffers when they need...
2014-07-17 Marek Olšákradeonsi: remove nr_vertex_buffers
2014-07-17 Marek Olšákradeonsi: move vertex buffer descriptors from IB to...
2014-07-17 Marek Olšákradeonsi: move si_set_sampler_views to si_descriptors.c
2014-07-17 Marek Olšákradeonsi: move sampler descriptors from IB to memory
2014-07-17 Marek Olšákradeonsi: use an SGPR instead of VGT_INDX_OFFSET
2014-07-17 Marek Olšákradeonsi: assume LLVM 3.4.2 is always present
2014-07-11 Marek Olšákradeonsi: rename definitions of shader limits
2014-06-18 Grigori Goronzyradeonsi: add sampling of 4:2:2 subsampled textures
2014-06-02 Marek Olšákradeonsi: interpolate varyings at sample when full...
2014-06-02 Marek Olšákradeonsi: implement SAMPLEPOS fragment shader input
2014-06-02 Marek Olšákradeonsi: implement set_min_samples
2014-06-02 Marek Olšákradeon: add basic register setup for per-sample shading
2014-06-02 Marek Olšákradeon: split cayman_emit_msaa_state into 2 functions
2014-05-14 Michel Dänzerradeonsi: Fix anisotropic filtering state setup
2014-05-09 Tom Stellardradeonsi: Enable geometry shaders with LLVM 3.4.1
2014-05-08 Adam Jacksonradeonsi: Don't use anonymous struct trick in atom...
2014-05-06 Marek Olšákradeonsi: implement ARB_texture_cube_map_array
2014-05-02 Samuel Liradeonsi: add support for Mullins asics.
2014-04-24 Marek Olšákradeonsi: implement GL_ARB_vertex_type_10f_11f_11f_rev
2014-04-22 Michel Dänzerradeonsi: Fix calculation of number of banks for SI
2014-04-18 Alex Deucherradeonsi: fix num banks selection on SI for dma setup...
2014-04-17 Darren Powellradeonsi: Added Diag Handler to receive LLVM Error...
2014-04-08 Marek Olšákgallium/radeon: fix warnings
2014-03-20 Niels Ole Salscheiderradeonsi: Implement DMA blit
2014-03-11 Marek Olšákr600g,radeonsi: use a fallback in dma_copy instead...
2014-03-11 Marek Olšákr600g, radeonsi: fix primitives-generated query with...
2014-03-11 Marek Olšákradeonsi: implement fast color clear
2014-03-11 Marek Olšákr600g,radeonsi: move CMASK register values from r600_su...
2014-03-11 Marek Olšákradeonsi: convert the framebuffer state to atom-based
2014-03-11 Marek Olšákradeonsi: move framebuffer-related state to a new struc...
2014-03-11 Marek Olšákr600g,radeonsi: set priorities for relocations
2014-03-10 Michel Dänzerradeonsi: Use proper member name for deleting export...
2014-03-08 Christian Königradeonsi: avoid stale pointers in si_delete_shader_selector
2014-03-07 Marek Olšákradeonsi: fix blit compressed texture workaround to...
2014-03-04 Marek Olšákradeonsi: move translate_colorswap to common code
2014-02-25 Marek Olšákr600g,radeonsi: consolidate create_surface and surface_...
2014-02-25 Marek Olšákradeonsi: compute depth surface registers only once
2014-02-25 Marek Olšákradeonsi: compute color surface registers only once
2014-02-25 Marek Olšákr600g,radeonsi: share r600_surface
2014-02-25 Marek Olšákradeonsi: move PA_SU_POLY_OFFSET_DB_FMT_CNTL to framebu...
2014-01-29 Michel Dänzerradeonsi: Pass VS resource descriptors to the HW ES...
2014-01-29 Michel Dänzerradeonsi: Simplify shader PM4 state handling
2014-01-29 Michel Dänzerradeonsi: Also export clip distances with geometry...
2014-01-29 Michel Dänzerradeonsi: Initial geometry shader support
2014-01-28 Marek Olšákradeonsi: cleanup includes, add missing license
2014-01-28 Marek Olšákradeonsi: move some inline functions from si_pipe.h...
2014-01-28 Marek Olšákradeonsi: use queries from r600g
2014-01-23 Marek Olšákradeonsi: use hardware scissors correctly
2014-01-13 Andreas Hartmetzradeonsi: Rename the commonly occurring rscreen variable.
2014-01-13 Andreas Hartmetzradeonsi: Rename the commonly occurring rctx/r600 varia...
2014-01-13 Andreas Hartmetzradeonsi: Rename R600->SI in some remaining defines.
2014-01-13 Andreas Hartmetzradeonsi: Rename r600->si for functions in si_pipe.h.
2014-01-13 Andreas Hartmetzradeonsi: Rename r600->si for functions in si_resource.h.
2014-01-13 Andreas Hartmetzradeonsi: Rename r600->si for structs in si_resource.h.
next