radeonsi: if there's just const buffer 0, set it in place of CONST/SSBO pointer
[mesa.git] / src / gallium / drivers / radeonsi / si_state.h
2017-10-17 Marek Olšákradeonsi: if there's just const buffer 0, set it in...
2017-10-17 Marek Olšákradeonsi: add si_descriptors::gpu_address and remove...
2017-10-17 Marek Olšákradeonsi: pack si_descriptors better again
2017-10-17 Marek Olšákradeonsi: generalize the SI_VS_SHADER_POINTER_MASK...
2017-10-09 Marek Olšákradeonsi: import cayman_msaa.c from drivers/radeon
2017-10-09 Marek Olšákradeonsi: merge si_set_streamout_targets with si_common...
2017-10-09 Marek Olšákradeonsi: import r600_streamout from drivers/radeon
2017-10-07 Marek Olšákradeonsi: use new VS blit shaders (VS inputs in SGPRs)
2017-10-07 Marek Olšákradeonsi: add VS blit shader creation
2017-10-07 Marek Olšákgallium/u_blitter: let drivers decide which VS to use...
2017-10-07 Marek Olšákgallium/u_blitter: let drivers set the vertex elements...
2017-10-07 Marek Olšákradeonsi: move si_draw_rectangle into si_state_draw.c
2017-10-06 Marek Olšákradeonsi: inline struct si_sampler_views
2017-10-02 Nicolai Hähnleradeonsi: adjust clip discard based on line width ...
2017-09-18 Nicolai Hähnleradeonsi: allow out-of-order rasterization in commutati...
2017-09-18 Nicolai Hähnleradeonsi: enable out-of-order rasterization when possib...
2017-09-13 Nicolai Hähnleradeonsi: make si_init_shader_selector_async static
2017-09-05 Marek Olšákradeonsi/gfx9: implement primitive binning
2017-09-05 Marek Olšákradeonsi: add more state flags into si_state_dsa
2017-09-04 Marek Olšákradeonsi: eliminate PS color outputs when colormask...
2017-08-23 Nicolai Hähnleradeonsi: update comment describing indices into sctx...
2017-08-22 Marek Olšákradeonsi: remove Constant Engine support
2017-08-22 Samuel Pitoisetradeonsi: make some si_descriptors fields 32-bit
2017-08-07 Marek Olšákradeonsi: rename shader_userdata -> shader_pointers...
2017-08-07 Marek Olšákradeonsi: add and use si_pm4_state_enabled_and_changed
2017-08-07 Marek Olšákradeonsi: de-atomize L2 prefetch
2017-07-28 Marek Olšákradeonsi: update dirty_level_mask only when flushing...
2017-06-27 Marek Olšákradeonsi: move instance divisors into a constant buffer
2017-06-14 Samuel Pitoisetradeonsi: add all resident buffers to the current CS
2017-06-14 Samuel Pitoisetradeonsi: add a slab allocator for bindless descriptors
2017-06-12 Marek Olšákradeonsi: pack si_buffer_resources better
2017-06-12 Marek Olšákradeonsi: pack struct si_descriptors better
2017-06-12 Marek Olšákradeonsi: pack struct si_vertex_elements better
2017-06-12 Marek Olšákradeonsi: replace si_vertex_elements::elements with...
2017-06-12 Marek Olšákradeonsi: rename si_vertex_element -> si_vertex_elements
2017-06-12 Marek Olšákradeonsi: allocate si_state_rasterizer::pm4_poly_offset...
2017-06-12 Marek Olšákradeonsi: pack si_state_rasterizer fields
2017-06-12 Marek Olšákradeonsi: get rid of more compressed_colortex_mask...
2017-06-08 Marek Olšákradeonsi: don't update dependent states if it has no...
2017-05-18 Marek Olšákradeonsi/gfx9: use CE RAM optimally
2017-05-18 Marek Olšákradeonsi: only upload (dump to L2) those descriptors...
2017-05-18 Marek Olšákradeonsi: record which descriptor slots are used by...
2017-05-18 Marek Olšákradeonsi: do only 1 big CE dump at end of IBs and one...
2017-05-18 Marek Olšákradeonsi: merge sampler and image descriptor lists...
2017-05-18 Marek Olšákradeonsi: merge constant and shader buffers descriptor...
2017-04-28 Marek Olšákradeonsi: pass tessellation ring addresses via user...
2017-04-13 Nicolai Hähnleradeonsi: emit VS_STATE register explicitly from si_dra...
2017-03-30 Marek Olšákradeonsi/gfx9: only use CE RAM for most-used descriptors
2017-03-30 Marek Olšákradeonsi/gfx9: image descriptor changes in mutable...
2017-03-30 Marek Olšákgallium/radeon: move pre-GFX9 radeon_surf.* members...
2017-03-08 Brian Paulradeonsi: s/uint/enum pipe_shader_type/
2017-02-18 Marek Olšákradeonsi: remove the fix_size3 workaround
2017-02-18 Marek Olšákradeonsi: make fix_fetch an array of uint8_t
2017-02-10 Marek Olšákradeonsi: align vertex buffer descriptor list size...
2017-02-02 Marek OlšákRevert "radeonsi: decrease the number of texture slots...
2017-01-30 Marek Olšákradeonsi: atomize the scratch buffer state
2017-01-30 Marek Olšákradeonsi: precompute IA_MULTI_VGT_PARAM values into...
2017-01-30 Marek Olšákradeonsi: use a bitmask for looping over dirty PM4...
2017-01-30 Marek Olšákradeonsi: atomize L2 prefetches
2017-01-18 Marek Olšákradeonsi: determine in advance which VBOs should be...
2017-01-18 Marek Olšákradeonsi: use a global dirty mask for shader pointers
2017-01-16 Marek Olšákradeonsi: make fix_fetch 64-bit
2016-12-12 Nicolai Hähnleradeonsi: use a single descriptor for the GSVS ring
2016-12-07 Marek Olšákradeonsi: write shader descriptors into hang reports
2016-12-07 Marek Olšákradeonsi: properly declare context sampler states
2016-11-21 Marek Olšákradeonsi: decrease the number of texture slots to 24
2016-11-16 Nicolai Hähnleradeonsi: fix a subtle bounds checking corner case...
2016-11-04 Nicolai Hähnleradeonsi: fix vertex fetches for 2_10_10_10 formats
2016-09-29 Nicolai Hähnleradeonsi: add si_get_shader_buffers/get_pipe_constant_b...
2016-09-09 Marek Olšákradeonsi: remove the cache_flush atom
2016-09-05 Marek Olšákgallium/radeon: set VPORT_ZMIN/MAX registers correctly
2016-08-17 Marek Olšákgallium: change pipe_sampler_view::first_element/last_e...
2016-08-06 Marek Olšákradeonsi: deal with high vertex buffer memory usage...
2016-07-04 Marek Olšákradeonsi: separate the compilation chunk of si_create_s...
2016-06-29 Marek Olšákradeonsi: unreference framebuffer state with set_frameb...
2016-06-29 Marek Olšákradeonsi: set optimal VGT_HS_OFFCHIP_PARAM
2016-06-25 Marek Olšákradeonsi: make si_is_format_supported static
2016-06-20 Rob Clarkgallium: make constant_buffer const
2016-06-10 Bas Nieuwenhuizenradeonsi: Reinitialize all descriptors in CE preamble.
2016-06-07 Marek Olšákradeonsi: don't enable DCC in the sampler if first_leve...
2016-06-07 Nicolai Hähnleradeonsi: move si_descriptors into a per-context array
2016-06-07 Nicolai Hähnleradeonsi: add si_set_rw_buffer to be used for internal...
2016-06-07 Nicolai Hähnleradeonsi: move enabled_mask out of si_descriptors
2016-06-01 Marek Olšákradeonsi: implement global resetting of texture descriptors
2016-06-01 Marek Olšákradeonsi: set some image descriptor fields at bind...
2016-05-31 Bas Nieuwenhuizenradeonsi: Add counter to check if a texture is bound...
2016-05-26 Bas Nieuwenhuizenradeonsi: Add buffer for offchip storage between TCS...
2016-05-02 Marek Olšákradeonsi: remove unused tile mode getters
2016-04-21 Marek Olšákradeonsi: remove the shader parameter from si_set_ring_...
2016-04-21 Marek Olšákradeonsi: shorten slot masks to 32 bits
2016-04-21 Marek Olšákradeonsi: clean up shader resource limit definitions
2016-04-21 Marek Olšákradeonsi: move default tess level constant buffer to...
2016-04-21 Marek Olšákradeonsi: move sample positions constant buffer to...
2016-04-21 Marek Olšákradeonsi: move clip plane constant buffer to RW buffers
2016-04-21 Marek Olšákradeonsi: rework polygon stippling to use constant...
2016-04-21 Marek Olšákradeonsi: rename and rearrange RW buffer slots
2016-04-21 Bas Nieuwenhuizenradeonsi: Enable loading into CE RAM.
2016-04-19 Bas Nieuwenhuizenradeonsi: Add CE synchronization for compute dispatches.
2016-04-19 Bas Nieuwenhuizenradeonsi: split setting graphics and compute descriptors
2016-04-19 Bas Nieuwenhuizenradeonsi: update shader count for compute shaders
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