radeonsi/gfx10: remove incorrect ngg/pos_writes_edgeflag variables
[mesa.git] / src / gallium / drivers / radeonsi / si_state_shaders.c
2019-08-27 Marek Olšákradeonsi/gfx10: remove incorrect ngg/pos_writes_edgefla...
2019-08-27 Marek Olšákradeonsi/gfx10: fix InstanceID for legacy VS+GS
2019-08-27 Marek Olšákradeonsi/gfx10: add as_ngg variant for VS as ES to...
2019-08-27 Marek Olšákradeonsi/gfx10: create the GS copy shader if using...
2019-08-27 Marek Olšákradeonsi/gfx10: fix the PRIMITIVES_GENERATED query...
2019-08-27 Marek Olšákradeonsi/gfx10: fix tessellation for the legacy pipeline
2019-08-27 Marek Olšákradeonsi: move some global shader cache flags to per...
2019-08-27 Marek Olšákradeonsi/gfx10: fix the legacy pipeline by storing...
2019-08-27 Samuel Pitoisetac: add rbplus_allowed to ac_gpu_info
2019-08-27 Samuel Pitoisetac: add has_distributed_tess to ac_gpu_info
2019-08-19 Marek Olšákradeonsi/nir: always lower ballot masks as 64-bit,...
2019-08-19 Marek Olšákradeonsi: handle the use_ngg_streamout flag in si_updat...
2019-08-19 Marek Olšákradeonsi: move the tess factor ring size assertion...
2019-08-12 Marek Olšákradeonsi: remove the always_nir option
2019-08-12 Marek Olšákgallium: add TGSI_PROPERTY_VS_BLIT_SGPRS_AMD for tgsi_t...
2019-08-06 Marek Olšákradeonsi/gfx10: add global use_ngg and use_ngg_streamou...
2019-08-06 Marek Olšákradeonsi/gfx10: remove an obsolete VGT_REUSE_OFF workaround
2019-08-06 Marek Olšákradeonsi/gfx10: implement a bug workaround for GE_PC_ALLOC
2019-08-06 Marek Olšákradeonsi/gfx10: implement a bug workaround for NGG...
2019-08-06 Marek Olšákradeonsi/gfx10: implement a GE bug workaround
2019-08-06 Marek Olšákradeonsi/gfx10: simplify NGG code in si_update_shaders
2019-08-06 Marek Olšákradeonsi/gfx10: fix input VGPRs for legacy VS
2019-08-06 Marek Olšákradeonsi: make sure that DSA state != NULL and remove...
2019-08-06 Marek Olšákradeonsi: make sure that blend state != NULL and remove...
2019-08-06 Marek Olšákradeonsi/nir: lower PS inputs before scanning the shader
2019-07-31 Marek Olšákradeonsi/nir: add an option to convert TGSI to NIR
2019-07-23 Marek Olšákradeonsi: simplify si_get_input_prim and remove incorre...
2019-07-23 Marek Olšákradeonsi: stop using info.opcode_count[TGSI_OPCODE_INTE...
2019-07-20 Marek Olšákradeonsi/gfx10: add as_ngg variant for TES as ES to...
2019-07-20 Marek Olšákradeonsi/gfx10: implement Wave32
2019-07-20 Marek Olšákradeonsi/gfx10: remove the disable_ngg option
2019-07-20 Marek Olšákradeonsi/gfx10: combine hw edgeflags with user edgeflag...
2019-07-20 Marek Olšákradeonsi/gfx10: don't compile the GS copy shader if...
2019-07-20 Marek Olšákradeonsi/gfx10: set GE_CTNL.PACKET_TO_ONE_PA for NGG
2019-07-20 Marek Olšákradeonsi/gfx10: update a tunable max_es_verts_base...
2019-07-20 Marek Olšákradeonsi/gfx10: implement ARB_post_depth_coverage
2019-07-09 Marek Olšákradeonsi/gfx10: set HS/GS/CS.WGP_MODE
2019-07-09 Marek Olšákradeonsi/gfx10: set GE_PC_ALLOC
2019-07-09 Marek Olšákradeonsi/gfx10: support pixel shaders without exports
2019-07-09 Marek Olšákradeonsi/gfx10: enable vertex shaders without param...
2019-07-09 Marek Olšákradeonsi: fix and clean up shader_type passing
2019-07-03 Marek Olšákradeonsi: determine the rasterization primitive type...
2019-07-03 Marek Olšákradeonsi/gfx10: consolidate & improve input_prim determ...
2019-07-03 Marek Olšákradeonsi/gfx10: implement si_shader_vs
2019-07-03 Marek Olšákradeonsi/gfx10: fix GL_LINE polygon mode for decomposed...
2019-07-03 Marek Olšákradeonsi/gfx10: unbind NGG shaders when destroyed
2019-07-03 Marek Olšákradeonsi/gfx10: update spi_map if API VS (as NGG) chang...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_init_tess_factor_ring
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_shader_hs
2019-07-03 Nicolai Hähnleradeonsi/gfx10: fix binding on si_update_scratch_relocs
2019-07-03 Nicolai Hähnleradeonsi/gfx10: take PRIMID from the correct output...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_shader_gs
2019-07-03 Nicolai Hähnleradeonsi/gfx10: emit VGT_GS_OUT_PRIM_TYPE from draw...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: NGG geometry shader PM4 and upload
2019-07-03 Nicolai Hähnleradeonsi/gfx10: generate geometry shaders for NGG
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement gfx10_shader_ngg
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_shader_ps
2019-07-03 Nicolai Hähnleradeonsi/gfx10: add as_ngg shader key bit
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_update_shaders
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_build_vgt_shader_config
2019-07-03 Nicolai Hähnleradeonsi/gfx10: keep track of whether NGG is used
2019-07-03 Nicolai Hähnleamd/common/gfx10: add register JSON
2019-06-25 Nicolai Hähnleradeonsi: refactor si_update_vgt_shader_config
2019-06-13 Nicolai Hähnleradeonsi/gfx9: declare LDS ESGS ring as an explicit...
2019-06-13 Nicolai Hähnleamd/rtld: layout and relocate LDS symbols
2019-06-13 Nicolai Hähnleradeonsi: use the new run-time linker for shaders
2019-06-13 Nicolai Hähnleradeonsi: return bool from si_shader_binary_upload
2019-06-13 Nicolai Hähnleradeonsi: let si_shader_create return a boolean
2019-06-12 Marek Olšákradeonsi: always interpolate PrimID as flat
2019-06-04 Nicolai Hähnleamd/common: use generated register header
2019-05-16 Marek Olšákradeonsi: cull primitives with async compute for large...
2019-05-16 Marek Olšákradeonsi: make some functions non-static
2019-05-16 Marek Olšákradeonsi: allow si_shader_select_with_key to return...
2019-05-16 Marek Olšákac: rename SI-CIK-VI to GFX6-GFX7-GFX8
2019-05-13 Nicolai Hähnleradeonsi: overhaul the vertex fetch fixup mechanism
2019-05-13 Nicolai Hähnleradeonsi: store sctx->vertex_elements in a local in...
2019-04-30 Timothy Arceriradeonsi/nir: call radeonsi nir opts before the scan...
2019-04-25 Marek Olšákradeonsi/gfx9: rework the gfx9 scissor bug workaround...
2019-04-25 Nicolai Hähnleradeonsi: add radeonsi_sync_compile option
2019-02-28 Timothy Arceriradeonsi/nir: move si_lower_nir() call into compiler...
2019-01-22 Marek Olšákradeonsi: rename r600_resource -> si_resource
2019-01-22 Marek Olšákradeonsi: fix a u_blitter crash after a shader with...
2019-01-01 Timothy Arceriradeonsi: remove unrequired param in si_nir_scan_tess_c...
2018-12-19 Nicolai Hähnleradeonsi: const-ify si_set_tesseval_regs
2018-12-06 Samuel Pitoisetamd: remove support for LLVM 6.0
2018-10-16 Marek Olšákradeonsi: track context rolls better for the Vega sciss...
2018-10-05 Sonny Jiangradeonsi:optimizing SET_CONTEXT_REG for shaders vgt_ver...
2018-10-05 Sonny Jiangradeonsi:optimizing SET_CONTEXT_REG for shaders Tessell...
2018-10-05 Sonny Jiangradeonsi:optimizing SET_CONTEXT_REG for shaders PS
2018-10-05 Sonny Jiangradeonsi:optimizing SET_CONTEXT_REG for shaders VS
2018-10-05 Sonny Jiangradeonsi:optimizing SET_CONTEXT_REG for shaders GS
2018-10-05 Sonny Jiangradeonsi: optimizing SET_CONTEXT_REG for shaders ES
2018-10-02 Marek Olšákradeonsi: don't set the VS prolog key for the blit VS
2018-08-23 Marek Olšákradeonsi: bump MAX_GS_INVOCATIONS
2018-08-15 Marek Olšákradeonsi: move internal TGSI shaders into si_shaderlib_...
2018-07-24 Marek Olšákradeonsi: reduce LDS stalls by 40% for tessellation
2018-07-20 Sonny Jiangradeonsi: emit_spi_map packets optimization
2018-07-03 Dave Airlieradeonsi: rename si_compiler -> ac_llvm_compiler
2018-06-29 Marek Olšákradeonsi: enable shader caching for compute shaders
2018-06-29 Marek Olšákradeonsi: unify duplicated code for initial shader...
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