radeonsi/gfx10: move GE_PC_ALLOC setting to shader states
[mesa.git] / src / gallium / drivers / radeonsi / si_state_shaders.c
2020-01-20 Marek Olšákradeonsi/gfx10: move GE_PC_ALLOC setting to shader...
2020-01-20 Marek Olšákradeonsi/gfx10: don't initialize VGPRs not used by...
2020-01-14 Marek Olšákradeonsi: rename si_shader_create -> si_create_shader_v...
2020-01-14 Marek Olšákradeonsi: merge si_tessctrl_info into si_shader_info
2020-01-14 Marek Olšákradeonsi: fork tgsi_shader_info and tgsi_tessctrl_info
2020-01-13 Marek Olšákradeonsi: put up to 5 VBO descriptors into user SGPRs
2020-01-13 Marek Olšákradeonsi: don't allow draw calls with uninitialized...
2020-01-08 Marek Olšákradeonsi: clean up messy si_emit_rasterizer_prim_state
2020-01-08 Marek Olšákradeonsi: fix context roll tracking in si_emit_shader_vs
2020-01-06 Marek Olšákradeonsi: remove TGSI
2019-12-27 Marek Olšákradeonsi/gfx10: improve performance for TES using PrimI...
2019-12-27 Marek Olšákradeonsi/gfx10: enable NGG passthrough for eligible...
2019-12-10 Marek Olšákradeonsi/gfx10: simplify the tess_turns_off_ngg condition
2019-12-10 Marek Olšákradeonsi/gfx10: disable vertex grouping
2019-11-25 Marek Olšákradeonsi: initialize the per-context compiler on demand
2019-11-08 Marek Olšákradeonsi/nir: fix compute shader crash due to nir_binar...
2019-11-08 Marek Olšákradeonsi/nir: call nir_serialize only once per shader
2019-11-06 Marek Olšákradeonsi: keep serialized NIR instead of nir_shader...
2019-11-06 Marek Olšákradeonsi: use IR SHA1 as the cache key for the in-memor...
2019-10-29 Marek Olšákradeonsi: initialize shader compilers in threads on...
2019-10-24 Marek Olšákradeonsi/nir: implement pipe_screen::finalize_nir
2019-10-16 Marek Olšákradeonsi/nir: simplify si_lower_nir signature
2019-10-10 Marek Olšáknir: add a strip parameter to nir_serialize
2019-10-09 Marek Olšákradeonsi: add FMASK slots for shader images (for MSAA...
2019-10-08 Marek Olšákradeonsi: use simple_mtx_t instead of mtx_t
2019-09-19 Timothy Arceriutil/u_queue: track job size and limit the size of...
2019-08-27 Marek Olšákradeonsi: fix scratch buffer WAVESIZE setting leading...
2019-08-27 Marek Olšákradeonsi: align scratch and ring buffer allocations...
2019-08-27 Marek Olšákradeonsi: consolidate determining VGPR_COMP_CNT for...
2019-08-27 Marek Olšákradeonsi/gfx10: set PA_CL_VS_OUT_CNTL with CONTEXT_REG_...
2019-08-27 Marek Olšákradeonsi/gfx10: remove incorrect ngg/pos_writes_edgefla...
2019-08-27 Marek Olšákradeonsi/gfx10: fix InstanceID for legacy VS+GS
2019-08-27 Marek Olšákradeonsi/gfx10: add as_ngg variant for VS as ES to...
2019-08-27 Marek Olšákradeonsi/gfx10: create the GS copy shader if using...
2019-08-27 Marek Olšákradeonsi/gfx10: fix the PRIMITIVES_GENERATED query...
2019-08-27 Marek Olšákradeonsi/gfx10: fix tessellation for the legacy pipeline
2019-08-27 Marek Olšákradeonsi: move some global shader cache flags to per...
2019-08-27 Marek Olšákradeonsi/gfx10: fix the legacy pipeline by storing...
2019-08-27 Samuel Pitoisetac: add rbplus_allowed to ac_gpu_info
2019-08-27 Samuel Pitoisetac: add has_distributed_tess to ac_gpu_info
2019-08-19 Marek Olšákradeonsi/nir: always lower ballot masks as 64-bit,...
2019-08-19 Marek Olšákradeonsi: handle the use_ngg_streamout flag in si_updat...
2019-08-19 Marek Olšákradeonsi: move the tess factor ring size assertion...
2019-08-12 Marek Olšákradeonsi: remove the always_nir option
2019-08-12 Marek Olšákgallium: add TGSI_PROPERTY_VS_BLIT_SGPRS_AMD for tgsi_t...
2019-08-06 Marek Olšákradeonsi/gfx10: add global use_ngg and use_ngg_streamou...
2019-08-06 Marek Olšákradeonsi/gfx10: remove an obsolete VGT_REUSE_OFF workaround
2019-08-06 Marek Olšákradeonsi/gfx10: implement a bug workaround for GE_PC_ALLOC
2019-08-06 Marek Olšákradeonsi/gfx10: implement a bug workaround for NGG...
2019-08-06 Marek Olšákradeonsi/gfx10: implement a GE bug workaround
2019-08-06 Marek Olšákradeonsi/gfx10: simplify NGG code in si_update_shaders
2019-08-06 Marek Olšákradeonsi/gfx10: fix input VGPRs for legacy VS
2019-08-06 Marek Olšákradeonsi: make sure that DSA state != NULL and remove...
2019-08-06 Marek Olšákradeonsi: make sure that blend state != NULL and remove...
2019-08-06 Marek Olšákradeonsi/nir: lower PS inputs before scanning the shader
2019-07-31 Marek Olšákradeonsi/nir: add an option to convert TGSI to NIR
2019-07-23 Marek Olšákradeonsi: simplify si_get_input_prim and remove incorre...
2019-07-23 Marek Olšákradeonsi: stop using info.opcode_count[TGSI_OPCODE_INTE...
2019-07-20 Marek Olšákradeonsi/gfx10: add as_ngg variant for TES as ES to...
2019-07-20 Marek Olšákradeonsi/gfx10: implement Wave32
2019-07-20 Marek Olšákradeonsi/gfx10: remove the disable_ngg option
2019-07-20 Marek Olšákradeonsi/gfx10: combine hw edgeflags with user edgeflag...
2019-07-20 Marek Olšákradeonsi/gfx10: don't compile the GS copy shader if...
2019-07-20 Marek Olšákradeonsi/gfx10: set GE_CTNL.PACKET_TO_ONE_PA for NGG
2019-07-20 Marek Olšákradeonsi/gfx10: update a tunable max_es_verts_base...
2019-07-20 Marek Olšákradeonsi/gfx10: implement ARB_post_depth_coverage
2019-07-09 Marek Olšákradeonsi/gfx10: set HS/GS/CS.WGP_MODE
2019-07-09 Marek Olšákradeonsi/gfx10: set GE_PC_ALLOC
2019-07-09 Marek Olšákradeonsi/gfx10: support pixel shaders without exports
2019-07-09 Marek Olšákradeonsi/gfx10: enable vertex shaders without param...
2019-07-09 Marek Olšákradeonsi: fix and clean up shader_type passing
2019-07-03 Marek Olšákradeonsi: determine the rasterization primitive type...
2019-07-03 Marek Olšákradeonsi/gfx10: consolidate & improve input_prim determ...
2019-07-03 Marek Olšákradeonsi/gfx10: implement si_shader_vs
2019-07-03 Marek Olšákradeonsi/gfx10: fix GL_LINE polygon mode for decomposed...
2019-07-03 Marek Olšákradeonsi/gfx10: unbind NGG shaders when destroyed
2019-07-03 Marek Olšákradeonsi/gfx10: update spi_map if API VS (as NGG) chang...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_init_tess_factor_ring
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_shader_hs
2019-07-03 Nicolai Hähnleradeonsi/gfx10: fix binding on si_update_scratch_relocs
2019-07-03 Nicolai Hähnleradeonsi/gfx10: take PRIMID from the correct output...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_shader_gs
2019-07-03 Nicolai Hähnleradeonsi/gfx10: emit VGT_GS_OUT_PRIM_TYPE from draw...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: NGG geometry shader PM4 and upload
2019-07-03 Nicolai Hähnleradeonsi/gfx10: generate geometry shaders for NGG
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement gfx10_shader_ngg
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_shader_ps
2019-07-03 Nicolai Hähnleradeonsi/gfx10: add as_ngg shader key bit
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_update_shaders
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_build_vgt_shader_config
2019-07-03 Nicolai Hähnleradeonsi/gfx10: keep track of whether NGG is used
2019-07-03 Nicolai Hähnleamd/common/gfx10: add register JSON
2019-06-25 Nicolai Hähnleradeonsi: refactor si_update_vgt_shader_config
2019-06-13 Nicolai Hähnleradeonsi/gfx9: declare LDS ESGS ring as an explicit...
2019-06-13 Nicolai Hähnleamd/rtld: layout and relocate LDS symbols
2019-06-13 Nicolai Hähnleradeonsi: use the new run-time linker for shaders
2019-06-13 Nicolai Hähnleradeonsi: return bool from si_shader_binary_upload
2019-06-13 Nicolai Hähnleradeonsi: let si_shader_create return a boolean
2019-06-12 Marek Olšákradeonsi: always interpolate PrimID as flat
2019-06-04 Nicolai Hähnleamd/common: use generated register header
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