Gallium: Add format PIPE_FORMAT_R8_SRGB
[mesa.git] / src / gallium / drivers / svga / svga_shader.h
2018-10-09 Brian Paulsvga: change svga_destroy_shader_variant() to return...
2018-09-05 Brian Paulsvga: encode sample count in resource declarations
2018-08-29 Brian Paulsvga: fix vgpu9 sprite coordinate bug
2017-12-27 Brian Paulsvga: fix shadow comparison failures
2017-07-25 Brian Paulsvga: implement MSAA alpha_to_one feature
2017-07-22 Neha Bhendesvga: fix unnormalized->normalized texture coordinate...
2016-08-29 Brian Paulsvga: s/unsigned/enum pipe_shader_type/
2016-04-04 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-02 Brian Paulsvga: remove unused svga_compile_key::texture_msaa...
2016-03-25 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-21 Brian Paulsvga: use shader sampler view declarations
2015-11-03 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-22 Brian Paulsvga: detect constant color writes in fragment shaders
2015-10-19 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-16 Brian Paulsvga: use new svga_new_shader_variant() function
2015-10-01 Kristian Høgsberg... Merge branch 'master' of ../mesa into vulkan
2015-09-02 Brian Paulsvga: update driver for version 10 GPU interface
2015-08-17 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-07-21 Ilia Mirkingallium: replace INLINE with inline
2014-05-31 Brian Paulsvga: added svga_shader_too_large() helper
2014-02-03 Brian Paulsvga: refactor some shader code