svga: add missing fallthrough comments
[mesa.git] / src / gallium / drivers / svga / svga_tgsi_vgpu10.c
2020-07-02 Timothy Arcerisvga: add missing fallthrough comments
2020-06-05 Neha Bhendesvga: Performance fixes
2020-06-05 Neha Bhendesvga: Add GL4.1(compatibility profile) support in svga...
2019-03-08 Charmaine Leesvga: add svga shader type in the shader variant
2018-09-20 Neha Bhendesvga: Apply texcoord scale factors only if there is...
2018-09-10 Brian Paulsvga: move variant->fs_shadow_compare_units assignment
2018-09-10 Brian Paulsvga: check number of samples before emitting MSAA...
2018-09-10 Brian Paulsvga: allow TGSI_TEXTURE_CUBE_ARRAY in emit_tg4()
2018-09-10 Charmaine Leesvga: fix depth and coverage mask output declaration
2018-09-10 Brian Paulsvga: fix 1-element cube map array issue
2018-09-10 Charmaine Leesvga: fix swizzling for texture gather
2018-09-10 Charmaine Leesvga: fix starting index for system values
2018-09-10 Brian Paulsvga: implement support for GL_ARB_texture_query_lod
2018-09-10 Neha Bhendesvga: Add support for arb_texture_gather
2018-09-10 Brian Paulsvga: add support for interpolation at sample position
2018-09-10 Brian Paulsvga: clarify sys value -> input register mapping
2018-09-10 Brian Paulsvga: add support for FS sample mask output
2018-09-10 Brian Paulsvga: add support for sample id, sample position
2018-09-10 Brian Paulsvga: emit shader version as 4.0 or 4.1 depending on...
2018-09-10 Brian Paulsvga: restructure nested if's in emit_src_register()
2018-09-10 Charmaine Leesvga: add support for shadow cubemap array
2018-09-10 Charmaine Leesvga: add support for TXL2 opcode
2018-09-05 Brian Paulsvga: encode sample count in resource declarations
2018-03-23 Brian Paulsvga: simplify uses_flat_interp expression in emit_inpu...
2018-03-23 Brian Paulsvga: use enum tgsi_opcode
2018-03-02 Brian Paulsvga: s/unsigned/boolean/ for a few local vars
2018-02-20 Brian Paulsvga: replaced 'unsigned' with proper enum types in...
2018-02-15 Brian Paulsvga: s/unsigned/enum pipe_shader_type/
2018-01-31 Brian Paulsvga: use opcode local var to simplify some code
2018-01-31 Brian Paulsvga: s/unsigned/VGPU10_OPCODE_TYPE/
2017-12-27 Brian Paulsvga: move variant->fs_shadow_compare_units assignment
2017-12-27 Brian Paulsvga: use tgsi_util_get_shadow_ref_src_index() in a...
2017-12-27 Brian Paulsvga: fix TGSI_TEXTURE_SHADOW1D coordinate selection
2017-12-27 Brian Paulsvga: fix shadow comparison failures
2017-11-15 Brian Paulsvga: s/unsigned/enum tgsi_texture_type/
2017-10-03 Brian Paulsvga: wrap long comments in svga_tgsi_vgpu10.c
2017-10-03 Charmaine Leesvga: emit sampler constants only if sampler view exists
2017-08-22 Marek Olšákgallium: remove TGSI opcode SCS
2017-08-22 Marek Olšákgallium: remove TGSI opcode BREAKC
2017-08-22 Marek Olšákgallium: remove TGSI opcode XPD
2017-08-22 Marek Olšákgallium: remove TGSI opcode DPH
2017-08-22 Marek Olšákgallium: remove TGSI opcode DP2A
2017-07-25 Brian Paulsvga: implement MSAA alpha_to_one feature
2017-07-25 Brian Paulsvga: rework the FS white fragments code
2017-07-22 Neha Bhendesvga: Limit number of immediates in shader
2017-07-22 Charmaine Leesvga: fix constant indices for texcoord scale factors...
2017-07-22 Neha Bhendesvga: fix unnormalized->normalized texture coordinate...
2017-07-17 Brian Paulsvga: add comment about 'extra' constant locations
2017-07-11 Brian Paulsvga: fix texture swizzle writemasking
2017-07-11 Brian Paulsvga: s/unsigned/enum tgsi_texture_type/
2017-07-11 Brian Paulsvga: s/unsigned/enum tgsi_swizzle
2017-07-11 Brian Paulsvga: s/unsigned/enum tgsi_interpolate_mode/
2017-07-11 Brian Paulsvga: s/unsigned/enum tgsi_file_type/
2017-07-11 Brian Paulsvga: s/unsigned/enum tgsi_semantic/
2017-05-27 Brian Paulsvga: document some incorrect VGPU10 shader translation...
2017-01-05 Marek Olšákgallium: remove TGSI_OPCODE_SUB
2017-01-05 Marek Olšákgallium: remove TGSI_OPCODE_ABS
2016-08-26 Brian Paulsvga: s/INDEX_0D/INDEX_IMMEDIATE32/
2016-08-26 Charmaine Leesvga: add guest statistic gathering interface
2016-08-26 Charmaine Leesvga: fix indirect non-indexable temp access
2016-06-23 Giuseppe BilottaRemove wrongly repeated words in comments
2016-04-25 Brian Paulsvga: s/Elements/ARRAY_SIZE/
2016-04-21 Marek Olšákgallium: merge PIPE_SWIZZLE_* and UTIL_FORMAT_SWIZZLE_*
2016-04-04 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-02 Brian Paulsvga: check TXF instruction's target to determine MSAA
2016-03-25 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-21 Brian Paulsvga: use shader sampler view declarations
2016-02-24 Kristian Høgsberg... Merge remote-tracking branch 'origin/master' into vulkan
2016-02-18 Brian Paulsvga: allow non-contiguous VS input declarations
2016-01-21 Kristian Høgsberg... Merge remote-tracking branch 'jekstrand/wip/i965-unifor...
2016-01-09 Kristian Høgsberg... Merge ../mesa into vulkan
2016-01-08 Ilia Mirkintgsi: add ureg support for image decls
2016-01-08 Marek Olšákutil/pstipple: allow fragment shader POSITION to be...
2016-01-06 Charmaine Leesvga: skip vertex attribute instruction with zero usage...
2015-12-11 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-12-06 Edward O'Callaghangallium/drivers: Sanitize NULL checks into canonical...
2015-11-14 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-11-04 Brian Paulsvga: implement 'white_fragments' option for VGPU10...
2015-11-03 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-22 Brian Paulsvga: detect constant color writes in fragment shaders
2015-10-21 Brian Paulsvga: fix clip plane regression after recent tgsi_scan...
2015-10-19 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-16 Brian Paulsvga: use new svga_new_shader_variant() function
2015-10-01 Kristian Høgsberg... Merge branch 'master' of ../mesa into vulkan
2015-09-02 Brian Paulsvga: update driver for version 10 GPU interface
2015-09-02 Brian Paulsvga: add new svga_tgsi_vgpu10.c file