v3d: add new flag dirty TMU cache at v3d_compiler
[mesa.git] / src / gallium / drivers / v3d / v3d_program.c
2019-09-12 Jose Maria Casanov... v3d: flag dirty state when binding compute states
2019-07-22 Iago Toral Quirogav3d: fill logicop_func in the fragment shader key when...
2019-07-12 Iago Toral Quirogav3d: add color formats and swizzles to the fragment...
2019-04-12 Eric Anholtv3d: Detect the correct number of QPUs and use it to...
2019-04-12 Eric Anholtv3d: Add Compute Shader compilation support.
2019-04-12 Timothy Arcerinir/i965/freedreno/vc4: add a bindless bool to type...
2019-04-10 Eric Anholtst: Lower uniforms in st in the !PIPE_CAP_PACKED_UNIFOR...
2019-04-09 Jason Ekstrandnir: Get rid of global registers
2019-03-05 Timur Kristóftgsi_to_nir: Produce optimized NIR for a given pipe_screen.
2019-02-19 Eric Anholtv3d: Stop tracking num_inputs for VPM loads.
2019-02-05 Eric Anholtv3d: Store the actual mask of color buffers present...
2019-02-05 Eric Anholtv3d: Fix precompile of FRAG_RESULT_DATA1 and higher...
2019-02-05 Eric Anholtnir: Move V3D's "the shader was TGSI, ignore FS output...
2019-01-27 Eric Anholtv3d: Rename gallium-local limits defines from VC5 to...
2019-01-19 Karol Herbstnir: rename nir_var_function to nir_var_function_temp
2019-01-08 Karol Herbstnir: rename global/local to private/function memory
2019-01-04 Eric Anholtv3d: Fix up VS output setup during precompiles.
2019-01-02 Eric Anholtv3d: Refactor compiler entrypoints.
2019-01-02 Eric Anholtv3d: Don't forget to include RT writes in precompiles.
2019-01-02 Eric Anholtv3d: Fix segfault when failing to compile a program.
2018-12-30 Eric Anholtv3d: Hook up some shader-db output to GL_ARB_debug_output.
2018-12-29 Eric Anholtv3d: Add a "precompile" debug flag for shader-db.
2018-12-20 Eric Anholtv3d: Drop shadow comparison state from shader variant...
2018-12-08 Eric Anholtv3d: Make an array for frag/vert texture state in the...
2018-12-08 Eric Anholtv3d: Create a state uploader for packing our shaders...
2018-10-30 Eric Anholtv3d: Use nir_remove_unused_io_vars to handle binner...
2018-10-30 Eric Anholtv3d: Use nir_lower_io_to_scalar_early to DCE unused...
2018-10-25 Eric Engestromutil: use C99 declaration in the for-loop hash_table_fo...
2018-10-16 Eric Anholtgallium/ttn: Convert inputs and outputs to derefs of...
2018-07-09 Eric Anholtv3d: Implement noperspective varyings on V3D 4.x.
2018-07-05 Eric Anholtv3d: Fix leak of the spill BO on context destruction.
2018-07-05 Eric Anholtv3d: Add proper support for GL_EXT_draw_buffers2's...
2018-06-27 Eric Anholtv3d: Convert a bunch of our "minus one" fields over...
2018-06-23 Rob Clarkst,ir3,radeonsi: push lower_deref_instrs back into...
2018-06-23 Jason Ekstrandanv,i965,radv,st,ir3: Call nir_lower_deref_instrs
2018-06-18 Eric Anholtv3d: Set the SO offsets correctly if we have to re...
2018-05-17 Eric Anholtv3d: Add support for glSampleMask / glSampleCoverage.
2018-05-16 Eric Anholtv3d: Rename driver functions from vc5 to v3d.
2018-05-16 Eric Anholtv3d: Rename the driver files from "vc5" to "v3d".