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v3d: Use the new lower_to_scratch implementation for indirects on temps.
[mesa.git]
/
src
/
gallium
/
drivers
/
v3d
/
v3d_screen.c
2019-04-12
Eric Anholt
v3d: Use the new lower_to_scratch implementation for...
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2019-04-12
Eric Anholt
v3d: Detect the correct number of QPUs and use it to...
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2019-04-12
Eric Anholt
v3d: Add Compute Shader compilation support.
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2019-04-12
Eric Anholt
v3d: Drop a note for the future about PIPE_CAP_PACKED_U...
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2019-04-05
Eric Anholt
v3d: Bump the maximum texture size to 4k for V3D 4.x.
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2019-03-21
Eric Anholt
v3d: Move constant offsets to UBO addresses into the...
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2019-03-19
Eric Anholt
v3d: Expose the dma-buf modifiers query.
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2019-03-12
Eric Anholt
v3d: Fix leak of the renderonly struct on screen destru...
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2019-03-12
Eric Anholt
v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER.
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2019-02-08
Karol Herbst
gallium: add PIPE_CAP_MAX_VARYINGS
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2019-01-27
Eric Anholt
v3d: Avoid duplicating limits defines between gallium...
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2019-01-27
Eric Anholt
v3d: Rename gallium-local limits defines from VC5 to...
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2019-01-14
Eric Anholt
v3d: Add support for shader_image_load_store.
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2019-01-14
Eric Anholt
v3d: Add SSBO/atomic counters support.
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2019-01-14
Eric Anholt
v3d: Drop the GLSL version level.
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2019-01-14
Eric Anholt
v3d: Add support for GL_ARB_framebuffer_no_attachments.
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2019-01-08
Eric Anholt
v3d: Enable GL_ARB_texture_gather on V3D 4.x.
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2018-12-15
Eric Anholt
v3d: Add support for draw indirect for GLES3.1.
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2018-12-08
Eric Anholt
tfu
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2018-12-08
Eric Anholt
v3d: Fix a leak of the transfer helper on screen destroy.
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2018-12-08
Eric Anholt
v3d: Use the TFU to do generatemipmap.
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2018-12-08
Eric Anholt
v3d: Add missing OES_half_float_linear support.
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2018-11-27
Eric Anholt
v3d: Add renderonly support.
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2018-10-30
Dylan Baker
util: Move os_misc to util
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2018-10-16
Eric Anholt
v3d: Add support for hardware pack/unpack of half floats.
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2018-09-07
Eric Anholt
v3d: Fix setup of the VCM cache size.
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2018-09-04
Eric Anholt
v3d: Drop a bunch of duplicated gallium PIPE_CAP defaul...
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2018-09-04
Eric Anholt
gallium: Add a helper for implementing PIPE_CAP_* defau...
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2018-08-25
Kenneth Graunke
gallium: Split out PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE.
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2018-08-23
Marek Olšák
gallium: add PIPE_CAP_MAX_SHADER_BUFFER_SIZE
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2018-08-23
Marek Olšák
gallium: add PIPE_CAP_MAX_GS_INVOCATIONS
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2018-08-06
Eric Anholt
v3d: Emit the VCM_CACHE_SIZE packet.
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2018-08-06
Eric Anholt
v3d: Drop "VC5" from the renderer string.
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2018-07-31
Marek Olšák
gallium: add storage_sample_count parameter into is_for...
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2018-07-31
Marek Olšák
gallium: add PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS
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2018-07-02
Eric Anholt
v3d: Claim PIPE_CAP_TGSI_CAN_READ_OUTPUTS.
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2018-06-29
Marek Olšák
gallium/util: remove dummy function util_format_is_supp...
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2018-06-20
Christian Gmeiner
gallium: add scalar isa shader cap
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2018-06-15
Rhys Perry
gallium: add support for programmable sample locations
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2018-06-14
Eric Anholt
v3d: Use our #define for max attributes in shader caps.
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2018-05-30
Marek Olšák
gallium: add PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
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2018-05-16
Eric Anholt
v3d: Rename driver functions from vc5 to v3d.
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2018-05-16
Eric Anholt
v3d: Rename the driver files from "vc5" to "v3d".
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