v3d: Use the new lower_to_scratch implementation for indirects on temps.
[mesa.git] / src / gallium / drivers / v3d / v3d_screen.c
2019-04-12 Eric Anholtv3d: Use the new lower_to_scratch implementation for...
2019-04-12 Eric Anholtv3d: Detect the correct number of QPUs and use it to...
2019-04-12 Eric Anholtv3d: Add Compute Shader compilation support.
2019-04-12 Eric Anholtv3d: Drop a note for the future about PIPE_CAP_PACKED_U...
2019-04-05 Eric Anholtv3d: Bump the maximum texture size to 4k for V3D 4.x.
2019-03-21 Eric Anholtv3d: Move constant offsets to UBO addresses into the...
2019-03-19 Eric Anholtv3d: Expose the dma-buf modifiers query.
2019-03-12 Eric Anholtv3d: Fix leak of the renderonly struct on screen destru...
2019-03-12 Eric Anholtv3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER.
2019-02-08 Karol Herbstgallium: add PIPE_CAP_MAX_VARYINGS
2019-01-27 Eric Anholtv3d: Avoid duplicating limits defines between gallium...
2019-01-27 Eric Anholtv3d: Rename gallium-local limits defines from VC5 to...
2019-01-14 Eric Anholtv3d: Add support for shader_image_load_store.
2019-01-14 Eric Anholtv3d: Add SSBO/atomic counters support.
2019-01-14 Eric Anholtv3d: Drop the GLSL version level.
2019-01-14 Eric Anholtv3d: Add support for GL_ARB_framebuffer_no_attachments.
2019-01-08 Eric Anholtv3d: Enable GL_ARB_texture_gather on V3D 4.x.
2018-12-15 Eric Anholtv3d: Add support for draw indirect for GLES3.1.
2018-12-08 Eric Anholttfu
2018-12-08 Eric Anholtv3d: Fix a leak of the transfer helper on screen destroy.
2018-12-08 Eric Anholtv3d: Use the TFU to do generatemipmap.
2018-12-08 Eric Anholtv3d: Add missing OES_half_float_linear support.
2018-11-27 Eric Anholtv3d: Add renderonly support.
2018-10-30 Dylan Bakerutil: Move os_misc to util
2018-10-16 Eric Anholtv3d: Add support for hardware pack/unpack of half floats.
2018-09-07 Eric Anholtv3d: Fix setup of the VCM cache size.
2018-09-04 Eric Anholtv3d: Drop a bunch of duplicated gallium PIPE_CAP defaul...
2018-09-04 Eric Anholtgallium: Add a helper for implementing PIPE_CAP_* defau...
2018-08-25 Kenneth Graunkegallium: Split out PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE.
2018-08-23 Marek Olšákgallium: add PIPE_CAP_MAX_SHADER_BUFFER_SIZE
2018-08-23 Marek Olšákgallium: add PIPE_CAP_MAX_GS_INVOCATIONS
2018-08-06 Eric Anholtv3d: Emit the VCM_CACHE_SIZE packet.
2018-08-06 Eric Anholtv3d: Drop "VC5" from the renderer string.
2018-07-31 Marek Olšákgallium: add storage_sample_count parameter into is_for...
2018-07-31 Marek Olšákgallium: add PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS
2018-07-02 Eric Anholtv3d: Claim PIPE_CAP_TGSI_CAN_READ_OUTPUTS.
2018-06-29 Marek Olšákgallium/util: remove dummy function util_format_is_supp...
2018-06-20 Christian Gmeinergallium: add scalar isa shader cap
2018-06-15 Rhys Perrygallium: add support for programmable sample locations
2018-06-14 Eric Anholtv3d: Use our #define for max attributes in shader caps.
2018-05-30 Marek Olšákgallium: add PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
2018-05-16 Eric Anholtv3d: Rename driver functions from vc5 to v3d.
2018-05-16 Eric Anholtv3d: Rename the driver files from "vc5" to "v3d".