radeonsi: use shader_info::cs::local_size_variable to clean up some code
[mesa.git] / src / gallium / drivers / v3d / v3d_uniforms.c
2020-07-06 Neil Robertsv3d: Add a lowering pass for line smoothing
2020-07-06 Neil Robertsv3d: Handle the line width intrinsics
2019-12-16 Iago Toral Quirogav3d: handle writes to gl_Layer from geometry shaders
2019-12-16 Iago Toral Quirogav3d: emit geometry shader state commands
2019-11-27 Iago Toral Quirogav3d: fix indirect BO allocation for uniforms
2019-10-18 Eric Anholtv3d: Add Compute Shader support
2019-09-12 Jose Maria Casanov... v3d: flag dirty state when binding compute states
2019-04-12 Eric Anholtv3d: Add Compute Shader compilation support.
2019-03-21 Eric Anholtv3d: Upload all of UBO[0] if any indirect load occurs.
2019-03-21 Eric Anholtv3d: Move constant offsets to UBO addresses into the...
2019-03-21 Eric Anholtv3d: Rename v3d_tmu_config_data to v3d_unit_data.
2019-01-27 Eric Anholtv3d: Create separate sampler states for the various...
2019-01-27 Eric Anholtv3d: Move the sampler state to the long-lived state...
2019-01-14 Eric Anholtv3d: Add support for shader_image_load_store.
2019-01-14 Eric Anholtv3d: Add SSBO/atomic counters support.
2018-12-15 Eric Anholtv3d: Use the uniform pretty-printer in v3d_write_unifor...
2018-12-15 Eric Anholtv3d: Move uinfo->data[] dereference to the top of v3d_w...
2018-12-15 Eric Anholtv3d: Add support for texturing from linear.
2018-12-08 Eric Anholtv3d: Add VIR dumping of TMU config p0/p1.
2018-12-08 Eric Anholtv3d: Garbage collect unused uniforms code.
2018-12-08 Eric Anholtv3d: Return the right gl_SampleMaskIn[] value.
2018-12-08 Eric Anholtv3d: Make an array for frag/vert texture state in the...
2018-06-14 Eric Anholtv3d: Remove unused QUNIFORM_STENCIL left over from...
2018-05-17 Eric Anholtv3d: Add support for glSampleMask / glSampleCoverage.
2018-05-16 Eric Anholtv3d: Rename driver functions from vc5 to v3d.
2018-05-16 Eric Anholtv3d: Rename the driver files from "vc5" to "v3d".