v3d: don't emit point coordinates varyings if the FS doesn't read them
[mesa.git] / src / gallium / drivers / v3d / v3dx_draw.c
2019-06-07 Iago Toral Quirogav3d: don't emit point coordinates varyings if the FS...
2019-04-26 Eric Anholtv3d: Don't try to update the shadow texture for separat...
2019-04-26 Eric Anholtv3d: Apply the GFXH-930 workaround to the case where...
2019-04-26 Eric Anholtv3d: Fill in the ignored segment size fields to appease...
2019-04-12 Eric Anholtv3d: Add Compute Shader compilation support.
2019-04-05 Eric Anholtv3d: Bump the maximum texture size to 4k for V3D 4.x.
2019-02-19 Eric Anholtv3d: Stop tracking num_inputs for VPM loads.
2019-02-19 Eric Anholtv3d: Use the early_fragment_tests flag for the shader...
2019-02-19 Eric Anholtv3d: Sync indirect draws on the last rendering.
2019-01-27 Eric Anholtv3d: Avoid duplicating limits defines between gallium...
2019-01-27 Eric Anholtv3d: Rename gallium-local limits defines from VC5 to...
2019-01-14 Eric Anholtv3d: Add support for shader_image_load_store.
2019-01-14 Eric Anholtv3d: Add SSBO/atomic counters support.
2018-12-15 Eric Anholtv3d: Drop in a bunch of notes about performance improve...
2018-12-15 Eric Anholtv3d: Add support for draw indirect for GLES3.1.
2018-12-15 Eric Anholtv3d: Add support for texturing from linear.
2018-12-08 Eric Anholtv3d: Don't forget to flush writes to UBOs.
2018-12-08 Eric Anholtv3d: Make an array for frag/vert texture state in the...
2018-12-08 Eric Anholtv3d: Put default vertex attribute values into the state...
2018-12-08 Eric Anholtv3d: Create a state uploader for packing our shaders...
2018-12-08 Eric Anholtv3d: Use combined input/output segments.
2018-08-06 Eric Anholtv3d: Emit the VCM_CACHE_SIZE packet.
2018-07-30 Eric Anholtv3d: Rename "configuration" and "config" in the XML...
2018-07-30 Eric Anholtv3d: Rename primitives to prims in the XML to match...
2018-07-30 Eric Anholtv3d: Block bin on render when doing vertex texturing.
2018-07-27 Eric Anholtv3d: Stop using spaces in the names of our buffers.
2018-07-26 Eric Anholtv3d: Avoid the GFXH-1461 workaround if we have only...
2018-07-26 Eric Anholtv3d: Rework the ordering of how we clear things.
2018-07-26 Eric Anholtv3d: Only store buffers that have been written to.
2018-07-26 Eric Anholtv3d: Track the buffers being loaded separately.
2018-07-26 Eric Anholtv3d: Rename cleared/resolve to clear/store.
2018-07-13 Eric Anholtv3d: Work around GFXH-1461 bug losing our Z/S clears.
2018-07-02 Eric Anholtv3d: Emit a TF flush after each draw using TF.
2018-06-27 Eric Anholtv3d: Convert a bunch of our "minus one" fields over...
2018-06-20 Eric Anholtv3d: Add missing reference to the separate stencil...
2018-06-18 Eric Anholtv3d: Set the SO offsets correctly if we have to re...
2018-06-15 Eric Anholtv3d: Fix shaders using pixel center W but no varyings.
2018-06-14 Eric Anholtv3d: Don't set the first_ez_state to DISABLED if after...
2018-06-14 Eric Anholtv3d: Add static asserts for other packed packet sizes.
2018-05-17 Eric Anholtv3d: Enable NaN propagation in the VS and CS as well.
2018-05-16 Eric Anholtv3d: Rename driver functions from vc5 to v3d.
2018-05-16 Eric Anholtv3d: Rename the driver files from "vc5" to "v3d".