v3d: compute appropriate VPM memory configuration for geometry shader workloads
[mesa.git] / src / gallium / drivers / v3d / v3dx_format_table.c
2019-11-14 Eric Anholtutil: Move gallium's PIPE_FORMAT utils to /util/format/
2019-01-27 Eric Anholtv3d: Fix stencil sampling from a separate-stencil buffer.
2019-01-27 Eric Anholtv3d: Fix stencil sampling from packed depth/stencil.
2018-12-08 Eric Anholtv3d: Use the TFU to do generatemipmap.
2018-12-08 Eric Anholtv3d: Add support for RGBA_SRGB along with BGRA_SRGB.
2018-06-15 Eric Anholtv3d: Use the proper depth texture type for sampling.
2018-05-16 Eric Anholtv3d: Rename driver functions from vc5 to v3d.
2018-05-16 Eric Anholtv3d: Rename the driver files from "vc5" to "v3d".