radeonsi: use shader_info::cs::local_size_variable to clean up some code
[mesa.git] / src / gallium / drivers / v3d / v3dx_state.c
2020-05-13 Marek Olšákgallium: change comments to remove 'state tracker'
2020-04-10 Jose Maria Casanov... v3d: Primitive Counts Feedback needs an extra 32-bit...
2019-12-16 Iago Toral Quirogav3d: fix primitive queries for geometry shaders
2019-12-16 Iago Toral Quirogav3d: emit geometry shader state commands
2019-11-14 Eric Anholtutil: Move gallium's PIPE_FORMAT utils to /util/format/
2019-09-12 Jose Maria Casanov... v3d: flag dirty state when binding compute states
2019-08-08 Iago Toral Quirogav3d: use the GPU to record primitives written to transf...
2019-07-31 Eric Engestromv3d: replace MAYBE_UNUSED with UNUSED
2019-07-26 Iago Toral Quirogav3d: subclass pipe_streamout_output_target to record...
2019-07-16 Iago Toral Quirogav3d: flag dirty state when binding new sampler states
2019-04-05 Eric Anholtv3d: Bump the maximum texture size to 4k for V3D 4.x.
2019-04-04 Marek Olšákgallium: add writable_bitmask parameter into set_shader...
2019-01-27 Eric Anholtv3d: Create separate sampler states for the various...
2019-01-27 Eric Anholtv3d: Move the sampler state to the long-lived state...
2019-01-27 Eric Anholtv3d: Use the symbolic names for wrap modes from the...
2019-01-27 Eric Anholtv3d: Fix stencil sampling from a separate-stencil buffer.
2019-01-27 Eric Anholtv3d: Avoid duplicating limits defines between gallium...
2019-01-27 Eric Anholtv3d: Rename gallium-local limits defines from VC5 to...
2019-01-14 Eric Anholtv3d: Add support for shader_image_load_store.
2019-01-14 Eric Anholtv3d: Add SSBO/atomic counters support.
2018-12-19 Eric Anholtv3d: Don't try to create shadow tiled temporaries for...
2018-12-15 Eric Anholtv3d: Add support for texturing from linear.
2018-12-08 Eric Anholtv3d: Split most of TEXTURE_SHADER_STATE setup out of...
2018-12-08 Eric Anholtv3d: Avoid confusing auto-indenting in TEXTURE_SHADER_S...
2018-12-08 Eric Anholtv3d: Fix handling of texture first_layer offsets for...
2018-12-08 Eric Anholtv3d: Make an array for frag/vert texture state in the...
2018-12-08 Eric Anholtv3d: Put default vertex attribute values into the state...
2018-11-15 Eric Anholtv3d: Fix double-swapping of R/B on V3D 4.1
2018-11-01 Eric Anholtv3d: Use the TLB R/B swapping instead of recompiles...
2018-07-30 Eric Anholtv3d: Rename "configuration" and "config" in the XML...
2018-07-30 Eric Anholtv3d: s/colour/color in the XML.
2018-07-30 Eric Anholtv3d: Add pack header support for f187 values.
2018-07-30 Eric Anholtv3d: Move depth offset packet setup to CSO creation...
2018-07-27 Eric Anholtv3d: Stop using spaces in the names of our buffers.
2018-07-20 Eric Anholtv3d: Respect a sampler view's first_layer field.
2018-07-12 Eric Anholtv3d: Fix MRT blending with independent blending disabled.
2018-07-05 Eric Anholtv3d: Fix leak of the default attributes BOs.
2018-07-05 Eric Anholtv3d: Add proper support for GL_EXT_draw_buffers2's...
2018-06-20 Eric Anholtv3d: Fix min vs mag determination when not doing mip...
2018-06-18 Eric Anholtv3d: Set the SO offsets correctly if we have to re...
2018-06-15 Eric Anholtv3d: Fix polygon offset for Z16 buffers.
2018-06-14 Eric Anholtv3d: Use the right size for v3d 4.x TEXTURE_SHADER_STAT...
2018-06-14 Eric Anholtv3d: Add static asserts for other packed packet sizes.
2018-05-17 Eric Anholtv3d: Add support for glSampleMask / glSampleCoverage.
2018-05-16 Eric Anholtv3d: Rename driver functions from vc5 to v3d.
2018-05-16 Eric Anholtv3d: Rename the driver files from "vc5" to "v3d".