radeonsi: remove redundant si_shader_info::images_declared
[mesa.git] / src / gallium / drivers / v3d /
2020-08-26 Alejandro Piñeirov3d: set instance id to 0 at start of tile
2020-08-05 Rob Clarkgallium: replace 16BIT_TEMPS cap with 16BIT_CONSTS
2020-07-29 Jason Ekstrandnir: Add nir_foreach_shader_in/out_variable helpers
2020-07-09 Timothy Arceriv3d: remove redefine of VG(x)
2020-07-08 Marek Olšákgallium: add PIPE_SHADER_CAP_GLSL_16BIT_TEMPS for Lower...
2020-07-06 Neil Robertsv3d: Enable perpendicular line caps when line smoothing
2020-07-06 Neil Robertsv3d: Add a lowering pass for line smoothing
2020-07-06 Neil Robertsv3d: Handle the line width intrinsics
2020-07-06 Jason Ekstrandv3d: Only call nir_lower_io on shader_in/out
2020-06-29 Eric Anholtv3d: Fix -Wmaybe-uninitialized compiler warning in...
2020-06-29 Eric Anholtv3d: Enable PIPE_CAP_TGSI_TEXCOORD.
2020-06-27 Alejandro Piñeirov3d: moving v3d simulator to src/broadcom
2020-06-22 Neil Robertsv3d: Disable PIPE_CAP_PRIMITIVE_RESTART
2020-06-22 Neil Robertsgallium: Add pipe cap for primitive restart with fixed...
2020-06-13 Eric Engestromv3d: add missing unlock() in error path
2020-06-07 Peter Seidererv3d_bufmgr: fix time_t printf
2020-06-03 Timothy Arcerinir: add callback to nir_remove_dead_variables()
2020-06-02 Marek Olšákgallium: add shader caps INT16 and FP16_DERIVATIVES
2020-06-01 Dylan Bakermeson: use gnu_symbol_visibility argument
2020-05-13 Axel Davyttn: Add new allow_disk_cache parameter
2020-05-13 Marek Olšákgallium: change comments to remove 'state tracker'
2020-05-13 Marek Olšákgallium: rename 'state tracker' to 'frontend'
2020-05-07 Jose Maria Casanov... v3d: Include supported DXT formats to enable s3tc/dxt...
2020-05-07 Jose Maria Casanov... v3d: Fix swizzle in DXT3 and DXT5 formats
2020-04-29 Mike Blumenkrantzgallium: add pipe cap for scissored clears and pass...
2020-04-22 Alejandro Piñeirov3d: support for textureQueryLOD
2020-04-10 Jose Maria Casanov... v3d: Primitive Counts Feedback needs an extra 32-bit...
2020-02-26 Marek Olšákgallium/hash_table: remove some function wrappers
2020-02-26 Marek Olšákgallium/hash_table: turn it into a wrapper around util...
2020-02-26 Marek Olšákgallium/hash_table: consolidate hash tables with pointe...
2020-02-25 Jose Maria Casanov... v3d: Sync on last CS when non-compute stage uses resour...
2020-02-24 Eric Anholtv3d: Ask the state tracker to lower image accesses...
2020-01-15 Iago Toral Quirogav3d: fix bug when checking result of syncobj fence...
2019-12-16 Iago Toral Quirogav3d: expose OES_geometry_shader
2019-12-16 Iago Toral Quirogav3d: support precompiling geometry shaders
2019-12-16 Iago Toral Quirogav3d: disable lowering of indirect inputs
2019-12-16 Iago Toral Quirogav3d: fix primitive queries for geometry shaders
2019-12-16 Iago Toral Quirogav3d: handle writes to gl_Layer from geometry shaders
2019-12-16 Iago Toral Quirogav3d: move layer rendering to a separate helper
2019-12-16 Iago Toral Quirogav3d: support rendering to multi-layered framebuffers
2019-12-16 Iago Toral Quirogav3d: do not limit new CL space allocations with branch...
2019-12-16 Iago Toral Quirogav3d: remove obsolete assertion
2019-12-16 Iago Toral Quirogav3d: support transform feedback with geometry shaders
2019-12-16 Iago Toral Quirogav3d: save geometry shader state for blitting
2019-12-16 Iago Toral Quirogav3d: don't try to render if shaders failed to compile
2019-12-16 Iago Toral Quirogav3d: add support for adjacency primitives
2019-12-16 Iago Toral Quirogav3d: compute appropriate VPM memory configuration for...
2019-12-16 Iago Toral Quirogav3d: implement geometry shader instancing
2019-12-16 Iago Toral Quirogav3d: emit geometry shader state commands
2019-12-16 Iago Toral Quirogav3d: add initial compiler plumbing for geometry shaders
2019-12-13 Iago Toral Quirogav3d: actually root the first BO in a command list in...
2019-11-27 Iago Toral Quirogav3d: fix indirect BO allocation for uniforms
2019-11-14 Eric Anholtutil: Move gallium's PIPE_FORMAT utils to /util/format/
2019-10-31 Iago Toral Quirogav3d: rename vertex shader key (num)_fs_inputs fields
2019-10-28 Timothy Arceriutil: rename list_empty() to list_is_empty()
2019-10-23 Erik Faye-LundRevert "v3d: do not report alpha-test as supported"
2019-10-18 Jose Maria Casanov... v3d: Explicitly expose OpenGL ES Shading Language 3.1
2019-10-18 Iago Toral Quirogav3d: request the kernel to flush caches when TMU is...
2019-10-18 Eric Anholtv3d: Add Compute Shader support
2019-10-18 Iago Toral Quirogav3d: add new flag dirty TMU cache at v3d_compiler
2019-10-18 Iago Toral Quirogav3d: trivial update to obsolete comment
2019-10-17 Erik Faye-Lundv3d: do not report alpha-test as supported
2019-10-15 Iago Toralv3d: drop unused shader_rec_count member from context
2019-10-10 Marek Olšákgallium: remove PIPE_SHADER_CAP_SCALAR_ISA
2019-10-10 Alejandro Piñeirov3d: take into account prim_counts_offset
2019-09-13 Iago Toral Quirogav3d: fix TF primitive counts for resume without draw
2019-09-13 Iago Toral Quirogav3d: remove redundant update of queued draw calls
2019-09-13 Iago Toral Quirogav3d: make sure we have enough space in the CL for the...
2019-09-13 Iago Toral Quirogav3d: add missing line break for performance debug message
2019-09-12 Eric Engestrommeson/v3d: replace partial list of nir dep files with...
2019-09-12 Jose Maria Casanov... v3d: flag dirty state when binding compute states
2019-08-30 Dave Stevensonbroadcom/v3d: Allow importing linear BOs with arbitrary...
2019-08-13 Iago Toral Quirogav3d: do not automatically flush current job for SSBOs...
2019-08-13 Iago Toral Quirogav3d: only process glMemoryBarrier() for SSBOs and images
2019-08-13 Iago Toral Quirogav3d: fix flushing of SSBOs and shader images
2019-08-08 Iago Toral Quirogav3d: handle wait requirement when retrieving query...
2019-08-08 Iago Toral Quirogav3d: use the GPU to record primitives written to transf...
2019-08-08 Iago Toral Quirogav3d: be more explicit about the query types supported
2019-08-08 Iago Toral Quirogav3d: generate packet unpack functions
2019-08-01 Jason Ekstrandnir: Stop whacking gl_FrontFacing to a system value
2019-07-31 Eric Engestromv3d: replace MAYBE_UNUSED with UNUSED
2019-07-31 Eric Engestromv3d: drop incorrect MAYBE_UNUSED
2019-07-30 Alejandro Piñeirov3d: take into account separate_stencil when checking...
2019-07-26 Iago Toral Quirogav3d: fix glDrawTransformFeedback{Instanced}()
2019-07-26 Iago Toral Quirogav3d: subclass pipe_streamout_output_target to record...
2019-07-26 Iago Toral Quirogav3d: refactor v3d_tf_statistics_record slightly
2019-07-23 Pierre-Eric Pellou... u_blitter: add a msaa parameter to util_blitter_clear
2019-07-23 Ilia Mirkingallium: switch boolean -> bool at the interface defini...
2019-07-22 Iago Toral Quirogav3d: fill logicop_func in the fragment shader key when...
2019-07-17 Andreas Bergmeierbroadcom: Move v3d_get_device_info to common
2019-07-16 Iago Toral Quirogav3d: flag dirty state when binding new sampler states
2019-07-12 Iago Toral Quirogav3d: acquire scoreboard lock before first tlb read
2019-07-12 Iago Toral Quirogav3d: add color formats and swizzles to the fragment...
2019-07-10 Erik Faye-Lundgallium: get rid of PIPE_CAP_SM3
2019-07-09 Alejandro Piñeirov3d: Early return with handle 0 when getting a bo on...
2019-07-02 Iago Toral Quirogav3d: do not flush jobs that are synced with 'Wait for...
2019-07-02 Iago Toral Quirogav3d: emit 'Wait for transform feedback' commands when...
2019-07-02 Iago Toral Quirogav3d: keep track of resources written by transform feedback
2019-06-21 Iago Toral Quirogav3d: flush jobs writing to vertex buffers used in the...
2019-06-21 Iago Toral Quirogav3d: flush jobs reading from transform feedback output...
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