util/ra: spiff out select_reg_callback
[mesa.git] / src / gallium / drivers / vc4 / vc4_context.h
2019-04-10 Eric Anholtvc4: Upload CS/VS UBO uniforms together.
2019-02-14 Eric Engestromdrm-uapi: use local files, not system libdrm
2018-12-20 Eric Anholtvc4: Hook up perf_debug() output to GL_ARB_debug_output...
2018-12-20 Rhys Kiddvc4: Wire up core pipe_debug_callback
2018-11-02 Eric Anholtvc4: Use the normal simulator ioctl path for CL submit...
2018-11-01 Eric Anholtvc4: Drop the winsys_stride relayout in the simluator
2018-05-17 Stefan Schakebroadcom/vc4: Native fence fd support
2018-05-17 Stefan Schakebroadcom/vc4: Store job fence in syncobj
2018-03-09 Eric Anholtbroadcom/vc4: Add an accelerated path to turn raster...
2018-03-09 Eric Anholtbroadcom/vc4: Allow binding non-zero constant buffers.
2018-03-05 Boris Brezillonbroadcom/vc4: Add support for HW perfmon
2017-12-01 Eric Anholtbroadcom/vc4: Skip emitting redundant VC4_PACKET_GEM_HA...
2017-10-10 Eric Anholtbroadcom/vc4: Expose PIPE_CAP_TILE_RASTER_ORDER
2017-09-26 Eric Anholtbroadcom/vc4: Keep pipe_sampler_view->texture matching...
2017-06-30 Eric Anholtvc4: Replace a couple of magic numbers with #define...
2017-06-30 Eric Anholtvc4: Move rasterizer state packing to CSO creation...
2017-05-10 Marek Olšákgallium: remove pipe_index_buffer and set_index_buffer
2017-03-08 Eric AnholtRevert "vc4: Lazily emit our FS/VS input loads."
2017-02-25 Eric Anholtvc4: Lazily emit our FS/VS input loads.
2017-01-06 Eric Anholtvc4: Flush the job early if we're referencing too many...
2016-11-17 Eric Anholtvc4: Try compiling our FSes in multithreaded mode on...
2016-11-17 Eric Anholtvc4: Add support for ETC1 textures if the kernel is...
2016-11-13 Eric Anholtvc4: Mark threaded FSes as non-singlethread in the CL.
2016-11-13 Eric Anholtvc4: Add support for register allocation for threaded...
2016-11-09 Eric Anholtvc4: Don't abort when a shader compile fails.
2016-10-21 Eric Anholtvc4: Move simulator memory management to a u_mm.h heap.
2016-10-21 Eric Anholtvc4: Restructure the simulator mode.
2016-10-07 Eric Anholtvc4: Fix simulator when more than one vc4_screen is...
2016-10-05 Nicolai Hähnlevc4: use the new parent/child pools for transfers
2016-09-14 Eric Anholtvc4: Implement job shuffling
2016-09-14 Eric Anholtvc4: Move the render job state into a separate structure.
2016-09-14 Eric Anholtvc4: Fix incorrect clearing of Z/stencil when cleared...
2016-09-06 Marek Olšákgallium: switch drivers to the slab allocator in src...
2016-08-26 Eric Anholtvc4: Add register allocation support for MUL output...
2016-08-04 Eric Anholtvc4: Avoid VS shader recompiles by keeping a set of...
2016-07-26 Eric Anholtvc4: Disable early Z with computed depth.
2016-07-15 Eric Anholtvc4: Speed up glGenerateMipmaps by avoiding shadow...
2016-07-15 Eric Anholtvc4: Drop VC4_DIRTY_TEXSTATE in favor of the per-stage...
2016-07-15 Eric Anholtvc4: Remove dead dirty_samplers field.
2016-05-18 Eric Anholtvc4: Drop the dead export_linkage array.
2016-04-18 Eric Anholtvc4: Don't flush on read-only access of buffers read...
2015-12-11 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-12-08 Eric Anholtvc4: Add support for drawing in MSAA.
2015-11-03 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-23 Eric Anholtvc4: Convert blending to being done in 4x8 unorm normally.
2015-10-23 Eric Anholtvc4: Add a workaround for HW-2116 (state counter wrap...
2015-10-09 Kristian Høgsberg... Merge ../mesa into vulkan
2015-10-06 Boyan Dingvc4: use nir two-sided-color lowering
2015-10-01 Kristian Høgsberg... Merge branch 'master' of ../mesa into vulkan
2015-09-16 Eric Anholtvc4: convert from tgsi semantic/index to varying-slot
2015-08-26 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-08-26 Marek Olšákgallium: add flags parameter to pipe_screen::context_create
2015-08-26 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-08-21 Eric Anholtvc4: Actually allow math results to allocate into r4.
2015-08-17 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-08-05 Eric Anholtvc4: Make r4-writes implicitly move to a temp, and...
2015-07-29 Eric Anholtvc4: Skip re-emitting the shader_rec if it's unchanged.
2015-07-14 Eric Anholtvc4: Cache the texture p1 for the sampler.
2015-07-14 Eric Anholtvc4: Cache texture p0/p1 setup for the sampler view.
2015-06-26 Connor AbbottMerge branch 'wip/nir-vtn' into vulkan
2015-06-24 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-06-18 Eric Anholtvc4: Move tile state/alloc allocation into the kernel.
2015-06-18 Eric Anholtvc4: Move RCL generation into the kernel.
2015-05-28 Eric Anholtvc4: Just stream out fallback IB contents.
2015-04-15 Eric Anholtvc4: Hook up VC4_DEBUG=perf to some useful printfs.
2015-04-14 Eric Anholtvc4: Move the blit code to a separate file.
2015-04-14 Eric Anholtvc4: Separate out a bit of code for submitting jobs...
2015-03-24 Eric Anholtvc4: Make a new #define for making code conditional...
2015-01-11 Eric Anholtvc4: Fix up statechange management for uncompiled/compi...
2015-01-10 Eric Anholtvc4: Cook up the draw-time VPM setup info during shader...
2014-12-30 Eric Anholtvc4: Only render tiles where the scissor ever intersect...
2014-12-15 Eric Anholtvc4: Fix leak of the compiled shader programs in the...
2014-12-15 Eric Anholtvc4: Switch to using the util/ hash table.
2014-11-20 Eric Anholtvc4: Update for new kernel ABI with async execution...
2014-10-29 Eric Anholtvc4: Add support for ARL and indirect register access...
2014-10-24 Eric Anholtvc4: Refactor flushing before mapping a BO.
2014-10-24 Eric Anholtvc4: Add debug output to match shaderdb info to program...
2014-10-15 Eric Anholtvc4: Add support for user clip plane and gl_ClipVertex.
2014-10-13 Eric Anholtvc4: Match VS outputs to FS inputs.
2014-10-10 Eric Anholtvc4: Don't look up the compiled shaders unless state...
2014-10-09 Eric Anholtvc4: Split the coordinate shader to its own vc4_compile...
2014-10-08 Eric Anholtvc4: Add support for two-sided color.
2014-09-29 Eric Anholtvc4: Add the necessary stubs for occlusion queries.
2014-09-24 Eric Anholtvc4: Actually add support for polygon offset.
2014-09-24 Eric Anholtvc4: Add support for flat shading.
2014-09-23 Eric Anholtvc4: Switch to using Mesa's register allocator.
2014-09-19 Eric Anholtvc4: Add support for stencil operations.
2014-09-16 Eric Anholtvc4: Move register allocation to a separate file.
2014-09-09 Eric Anholtvc4: Fill out the stencil clear field.
2014-09-05 Eric Anholtvc4: Merge qcompile and tgsi_to_qir
2014-08-22 Eric Anholtvc4: Add support for all the texture and FBO formats...
2014-08-22 Eric Anholtvc4: Include stdio/stdlib in headers so I don't have...
2014-08-15 Eric Anholtvc4: Consume the implicit varyings for points and lines.
2014-08-15 Eric Anholtvc4: Move the deref of the color buffer for simulator...
2014-08-11 Eric Anholtvc4: Add support for depth clears and tests within...
2014-08-11 Eric Anholtvc4: Avoid flushing when mapping buffers that aren...
2014-08-11 Eric Anholtvc4: Keep a reference to BOs queued for rendering.
2014-08-11 Eric Anholtvc4: Track clears veresus uncleared draws, and the...
2014-08-11 Eric Anholtvc4: Rewrite the kernel ABI to support texture uniform...
2014-08-11 Eric Anholtvc4: Switch simulator to using kernel validator
next