Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / gallium / drivers / vc4 / vc4_draw.c
2020-04-29 Mike Blumenkrantzgallium: add pipe cap for scissored clears and pass...
2019-12-14 Erico Nunesvc4: move the draw splitting routine to shared code
2019-11-14 Eric Anholtutil: Move gallium's PIPE_FORMAT utils to /util/format/
2019-07-23 Pierre-Eric Pellou... u_blitter: add a msaa parameter to util_blitter_clear
2019-04-10 Eric Anholtvc4: Upload CS/VS UBO uniforms together.
2018-08-07 Eric Anholtvc4: Fix a leak of the no-vertex-elements workaround BO.
2017-12-01 Eric Anholtbroadcom/vc4: Decompose single QUADs to a TRIANGLE_FAN.
2017-12-01 Eric Anholtbroadcom/vc4: Skip emitting redundant VC4_PACKET_GEM_HA...
2017-12-01 Eric Anholtbroadcom/vc4: Simplify the relocation handling for...
2017-12-01 Eric Anholtbroadcom/vc4: Fix handling of GFXH-515 workaround with...
2017-12-01 Eric Anholtbroadcom/vc4: Fix the scaling factor for the GFXH-515...
2017-10-10 Eric Anholtbroadcom/vc4: Expose PIPE_CAP_TILE_RASTER_ORDER
2017-09-26 Eric Anholtbroadcom/vc4: Keep pipe_sampler_view->texture matching...
2017-09-18 Eric Anholtbroadcom/vc4: Fix crashes since the gallium blitter...
2017-09-18 Eric Anholtbroadcom/vc4: Fix use-after-free trying to mix a quad...
2017-06-30 Eric Anholtvc4: Convert the driver to emitting the shader record...
2017-06-30 Eric Anholtvc4: Simplify pack header usage
2017-06-30 Eric Anholtvc4: Start using the pack header.
2017-05-10 Marek Olšákgallium: remove pipe_index_buffer and set_index_buffer
2017-05-10 Marek Olšákgallium: decrease the size of pipe_vertex_buffer -...
2017-04-20 Marek Olšákgallium: fold u_trim_pipe_prim call from st/mesa to...
2017-03-08 Eric AnholtRevert "vc4: Lazily emit our FS/VS input loads."
2017-02-25 Eric Anholtvc4: Lazily emit our FS/VS input loads.
2017-01-06 Eric Anholtvc4: Flush the job early if we're referencing too many...
2016-11-13 Eric Anholtvc4: Mark threaded FSes as non-singlethread in the CL.
2016-11-09 Eric Anholtvc4: Don't abort when a shader compile fails.
2016-10-16 Eric Anholtvc4: Fix fast clear color packing for 565.
2016-10-07 Eric Anholtvc4: Don't worry about partial Z/S clear if the other...
2016-10-07 Eric Anholtvc4: Try to fix the HW-2116 workaround.
2016-10-07 Eric Anholtvc4: Drop dead argument from vc4_start_draw().
2016-10-07 Eric Anholtvc4: Fix fallback to quad clears of depth in GLX.
2016-10-07 Eric Anholtvc4: Fix perf debug formatting on partial Z/S clear.
2016-09-28 Eric Anholtvc4: Emit perf debug when we fall back to quad clears.
2016-09-14 Eric Anholtvc4: Implement job shuffling
2016-09-14 Eric Anholtvc4: Move the render job state into a separate structure.
2016-09-14 Eric Anholtvc4: Fix incorrect clearing of Z/stencil when cleared...
2016-08-09 Marek Olšákgallium: add render_condition_enable param to clear_ren...
2016-04-18 Eric Anholtvc4: Sanity check that flushes don't happen between...
2016-04-14 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-13 Eric Anholtvc4: Work around hardware limits on the number of verts...
2016-01-21 Kristian Høgsberg... Merge remote-tracking branch 'jekstrand/wip/i965-unifor...
2016-01-09 Kristian Høgsberg... Merge ../mesa into vulkan
2016-01-02 Marek Olšáku_upload_mgr: pass alignment to u_upload_data manually
2015-12-11 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-12-08 Eric Anholtvc4: Add support for drawing in MSAA.
2015-11-03 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-30 Eric Anholtvc4: Allow user index buffers, to avoid slow readback...
2015-10-23 Eric Anholtvc4: Add a workaround for HW-2116 (state counter wrap...
2015-10-23 Eric Anholtvc4: Fix missing \n in a perf_debug().
2015-08-17 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-07-30 Eric Anholtvc4: Mark our shaders as single-threaded.
2015-07-29 Eric Anholtvc4: Skip re-emitting the shader_rec if it's unchanged.
2015-07-29 Eric Anholtvc4: Drop unused vpm_offset value.
2015-07-28 Eric Anholtvc4: Add support for ARB_draw_elements_base_vertex.
2015-07-14 Eric Anholtvc4: Rework cl handling to be friendlier to the compiler.
2015-06-26 Connor AbbottMerge branch 'wip/nir-vtn' into vulkan
2015-06-24 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-06-18 Eric Anholtvc4: Move tile state/alloc allocation into the kernel.
2015-06-18 Eric Anholtvc4: Move RCL generation into the kernel.
2015-05-28 Eric Anholtvc4: Just stream out fallback IB contents.
2015-04-15 Eric Anholtvc4: Update the shadow texture for public textures...
2015-04-15 Eric Anholtvc4: Hook up VC4_DEBUG=perf to some useful printfs.
2015-01-11 Eric Anholtvc4: Fix clear color setup for RGB565.
2015-01-10 Eric Anholtvc4: Cook up the draw-time VPM setup info during shader...
2015-01-10 Eric Anholtvc4: Fix miscalculation of the VPM space.
2015-01-10 Eric Anholtvc4: Pack VPM attr contents according to just the size...
2014-12-30 Eric Anholtvc4: Only render tiles where the scissor ever intersect...
2014-12-24 Eric Anholtvc4: Optimize CL emits by doing size checks up front.
2014-12-12 Eric Anholtvc4: Drop redundant index size setting.
2014-11-24 Eric Anholtvc4: Add a note about a piece of errata I've learned...
2014-10-19 Eric Anholtvc4: Translate 4-byte index buffers to 2 bytes.
2014-10-17 Eric Anholtvc4: Set the primitive list format at the start of...
2014-10-17 Eric Anholtvc4: Add some comments about state management.
2014-10-14 Eric Anholtvc4: Add support for having 0 vertex elements used.
2014-10-10 Eric Anholtvc4: Don't look up the compiled shaders unless state...
2014-10-10 Eric Anholtvc4: Actually clear the context's dirty flags.
2014-10-09 Eric Anholtvc4: Split the coordinate shader to its own vc4_compile...
2014-09-25 Eric Anholtvc4: Compute max_index instead of trusting the rest...
2014-09-25 Eric Anholtvc4: Move shader record setup before the draw call.
2014-09-24 Eric Anholtvc4: Add support for point size setting.
2014-09-19 Eric Anholtvc4: Add support for stencil operations.
2014-09-09 Eric Anholtvc4: Fill out the stencil clear field.
2014-09-09 Eric Anholtvc4: Flip around the depth/stencil fields.
2014-09-09 Eric Anholtvc4: Add a debug flag for flushing after every draw.
2014-08-22 Eric Anholtvc4: Include stdio/stdlib in headers so I don't have...
2014-08-15 Eric Anholtvc4: Consume the implicit varyings for points and lines.
2014-08-11 Eric Anholtvc4: Clean up the tile alloc buffer size.
2014-08-11 Eric Anholtvc4: Clarify some values implicitly chosen for binning...
2014-08-11 Eric Anholtvc4: Drop VC4_PACKET_PRIMITIVE_LIST_FORMAT.
2014-08-11 Eric Anholtvc4: Add support for depth clears and tests within...
2014-08-11 Eric Anholtvc4: Drop the flush at the end of the draw
2014-08-11 Eric Anholtvc4: Track clears veresus uncleared draws, and the...
2014-08-11 Eric Anholtvc4: Move the rest of RCL setup to flush time.
2014-08-11 Eric Anholtvc4: Move render command list calls to vc4_flush()
2014-08-11 Eric Anholtvc4: Move bin command list ending commands to vc4_flush()
2014-08-11 Eric Anholtvc4: Rewrite the kernel ABI to support texture uniform...
2014-08-11 Eric Anholtvc4: Switch simulator to using kernel validator
2014-08-11 Eric Anholtvc4: Add support for texturing (under simulation)
2014-08-09 Eric Anholtvc4: Add support for swizzles of 32 bit float vertex...
2014-08-09 Eric Anholtvc4: Crank up the tile allocation BO size
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