nir: allow specifying filter callback in lower_alu_to_scalar
[mesa.git] / src / gallium / drivers / vc4 / vc4_program.c
2019-09-06 Vasily Khoruzhicknir: allow specifying filter callback in lower_alu_to_s...
2019-08-13 Iago Toral Quirogavc4: clamp gl_PointSize to a minimum of 1.0
2019-07-01 Sagar Ghugenir: Add lower_rotate flag and set to true in all drivers
2019-06-05 Kenneth Graunkevc4: Enable NIR's lower_fmod option.
2019-05-24 Jason Ekstrandnir: Drop imov/fmov in favor of one mov instruction
2019-05-10 Jonathan Mareknir: allow specifying a set of opcodes in lower_alu_to_...
2019-05-09 Ian Romanicknir: Initialize lower_flrp_progress everywhere
2019-05-07 Ian Romanicknir: Use the flrp lowering pass instead of nir_opt_alge...
2019-05-07 Christian Gmeinernir: nir_shader_compiler_options: drop native_integers
2019-04-14 Karol Herbstnir: make nir_const_value scalar
2019-04-12 Timothy Arcerinir/i965/freedreno/vc4: add a bindless bool to type...
2019-04-10 Eric Anholtvc4: Upload CS/VS UBO uniforms together.
2019-04-10 Eric Anholtvc4: Split UBO0 and UBO1 address uniform handling.
2019-04-10 Eric Anholtst: Lower uniforms in st in the !PIPE_CAP_PACKED_UNIFOR...
2019-04-09 Jason Ekstrandnir: Get rid of global registers
2019-04-07 Jason Ekstrandvc4: Prefer nir_src_comp_as_uint over nir_src_as_const_...
2019-03-05 Timur Kristóftgsi_to_nir: Produce optimized NIR for a given pipe_screen.
2019-01-19 Karol Herbstnir: rename nir_var_function to nir_var_function_temp
2019-01-08 Karol Herbstnir: rename global/local to private/function memory
2018-12-17 Ian Romanicknir/opt_peephole_select: Don't peephole_select expensiv...
2018-12-17 Ian Romanicknir/opt_peephole_select: Don't try to remove flow contr...
2018-12-16 Jason Ekstrandnir: Add a bool to int32 lowering pass
2018-12-16 Jason Ekstrandnir: Rename Boolean-related opcodes to include 32 in...
2018-12-05 Jason Ekstrandnir: Make boolean conversions sized just like the others
2018-11-19 Kenneth Graunkenir: Make nir_lower_clip_vs optionally work with variables.
2018-10-30 Eric Anholtvc4: Fix unused variable warning.
2018-10-25 Eric Engestromutil: use C99 declaration in the for-loop hash_table_fo...
2018-10-16 Eric Anholtgallium/ttn: Convert inputs and outputs to derefs of...
2018-09-22 Eric Anholtvc4: Remove dead i == 0 code from the cos() implementation.
2018-09-22 Eric Anholtvc4: Fix sin(0.0) and cos(0.0) accuracy to fix SDL...
2018-08-08 Eric Anholtvc4: Ignore samplers for finding uniform offsets.
2018-07-13 Jason Ekstrandvc4: Tell NIR to lower fdiv instructions
2018-06-23 Rob Clarkst,ir3,radeonsi: push lower_deref_instrs back into...
2018-06-23 Jason Ekstrandanv,i965,radv,st,ir3: Call nir_lower_deref_instrs
2018-03-29 Ian Romanickutil: Move util_is_power_of_two to bitscan.h and rename...
2018-03-09 Eric Anholtbroadcom/vc4: Allow binding non-zero constant buffers.
2018-02-27 Timothy Arcerinir: add lower_ldexp to nir compiler options
2018-01-30 Timothy Arcerinir: add lower_all_io_to_temps flag
2017-10-20 Jason Ekstrandnir: Get rid of nir_shader::stage
2017-10-10 Eric Anholtnir: Move vc4's alpha test lowering to core NIR.
2017-09-19 Eric Anholtbroadcom/vc4: Fix use-after-free when deleting a program.
2017-07-31 Nicolai Hähnlest/glsl_to_nir: move nir_lower_io to drivers
2017-07-31 Nicolai Hähnlest/mesa: get rid of st_glsl_types
2017-06-20 Eric Anholtvc4: Clean up release build warnings using MAYBE_UNUSED.
2017-05-09 Jason Ekstrandnir: Embed the shader_info in the nir_shader again
2017-03-14 Jason Ekstrandnir: Rework conversion opcodes
2017-03-08 Eric Anholtvc4: Report to shader-db how many threads a fragment...
2017-03-08 Eric AnholtRevert "vc4: Lazily emit our FS/VS input loads."
2017-03-08 Brian Paulgallium: s/unsigned/enum pipe_shader_type/ for get_comp...
2017-02-25 Eric Anholtvc4: Lazily emit our FS/VS input loads.
2017-02-25 Eric Anholtvc4: Refactor the load_input code out of the intrinsic...
2017-02-25 Eric Anholtvc4: Track the last block we emitted at the top level.
2017-02-10 Eric Anholtvc4: Enable glSampleMask() even when !rasterizer->multi...
2017-02-10 Eric Anholtvc4: Use accurate 1/w in coordinate shader as well...
2017-02-10 Eric Anholtvc4: Avoid emitting small immediates for UBO indirect...
2017-01-29 Eric Anholtvc4: Avoid an extra temporary and mov in ffloor/ffract...
2016-12-30 Jason Ekstrandnir: Rename convert_to_ssa lower_regs_to_ssa
2016-12-29 Eric Anholtvc4: Enable NIR-based loop unrolling.
2016-12-13 Ilia Mirkintreewide: s/comparitor/comparator/
2016-12-01 Eric Anholtvc4: In a loop break/continue, jump if everyone has...
2016-11-29 Eric Anholtvc4: Restructure texture insts as ALU ops with tex_...
2016-11-29 Eric Anholtvc4: Refactor qir_get_op_nsrc(enum qop) to qir_get_nsrc...
2016-11-22 Marek Olšákgallium: fix more occurences of u_hash.h
2016-11-17 Eric Anholtvc4: Try compiling our FSes in multithreaded mode on...
2016-11-13 Eric Anholtvc4: Mark threaded FSes as non-singlethread in the CL.
2016-11-13 Eric Anholtvc4: Flag the last thread switch in the program as...
2016-11-13 Eric Anholtvc4: Add THRSW nodes after each tex sample setup in...
2016-11-09 Eric Anholtvc4: Clamp the shadow comparison value.
2016-11-09 Eric Anholtvc4: Don't abort when a shader compile fails.
2016-11-04 Eric Anholtvc4: Use Newton-Raphson on the 1/W write to fix glmark2...
2016-11-04 Eric Anholtvc4: Make sure that vertex shader texture2D() calls...
2016-10-31 Marek Olšákralloc: use rzalloc where it's necessary
2016-10-26 Timothy Arcerinir/i965/anv/radv/gallium: make shader info a pointer
2016-10-21 Eric Anholtvc4: Avoid making temporaries for assignments to NIR...
2016-10-21 Eric Anholtvc4: Restructure the simulator mode.
2016-10-07 Eric Anholtvc4: Fix live intervals analysis for screening defs...
2016-10-07 Eric Anholtvc4: Fix assertion fails from trying to cast non-ALU...
2016-10-06 Jason Ekstrandnir: Make nir_foo_first/last_cf_node return a block...
2016-09-22 Eric Anholtnir: Allow opt_peephole_sel to be more aggressive in...
2016-09-14 Kenneth Graunkenir: Report progress from nir_lower_phis_to_scalar.
2016-09-14 Kenneth Graunkenir: Report progress from nir_lower_alu_to_scalar.
2016-09-14 Eric Anholtvc4: Move the render job state into a separate structure.
2016-08-29 Eric Anholtvc4: Handle discards while in control flow.
2016-08-26 Eric Anholtvc4: Add support for fddx/fddy
2016-08-22 Eric Anholtvc4: Tell state_tracker that we would prefer NIR.
2016-08-22 Eric Anholtvc4: Use proper type sizes for uniforms.
2016-08-22 Eric Anholtvc4: Add VARYING_SLOT_PNTC support.
2016-08-22 Eric Anholtnir: Define system values for vc4's blending-lowering...
2016-08-19 Eric Anholtvc4: Switch store_output to using nir_lower_io_to_scala...
2016-08-19 Eric Anholtvc4: Use the intrinsic's first_component for vattr...
2016-08-19 Eric Anholtvc4: Convert to using nir_lower_io_scalar for FS inputs.
2016-08-19 Eric Anholtvc4: Switch to using the intrinsic accessors.
2016-08-19 Eric Anholtttn: Make FRAG_RESULT_DEPTH be a float variable to...
2016-08-19 Eric Anholtvc4: Dump the TGSI before trying to convert it to NIR.
2016-08-04 Eric Anholtvc4: Move scalarizing and some lowering to link time.
2016-08-04 Eric Anholtvc4: Avoid VS shader recompiles by keeping a set of...
2016-08-04 Eric Anholtvc4: Don't recompile the CS when the FS changes.
2016-08-04 Eric Anholtvc4: Move FS inputs setup out to a helper function.
2016-08-03 Eric Anholtvc4: Avoid generating a custom shader per level in...
2016-08-03 Eric Anholtvc4: Dump NIR at shader state creation time as well.
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