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vc4: Don't bother masking out the low 24 bits for integer multiplies
[mesa.git]
/
src
/
gallium
/
drivers
/
vc4
/
vc4_program.c
2015-03-30
Eric Anholt
vc4: Don't bother masking out the low 24 bits for integ...
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2015-03-30
Eric Anholt
vc4: Make integer multiply use 24 bits for the low...
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2015-02-20
Eric Anholt
vc4: Move qir_uniform() and the constant-value versions...
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2015-02-20
Eric Anholt
vc4: Enforce one-uniform-per-instruction after optimiza...
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2015-02-20
Eric Anholt
vc4: Rename add_uniform() to qir_uniform().
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2015-02-13
Eric Anholt
vc4: Make SF be a flag on the QIR instructions.
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2015-01-29
Eric Anholt
vc4: Fix point size handling when it's the first output.
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2015-01-15
Eric Anholt
vc4: Fix texture type masking.
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2015-01-15
Eric Anholt
vc4: Colormask should apply after all other fragment...
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2015-01-11
Eric Anholt
vc4: Clamp the inputs to the blend equation to [0, 1].
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2015-01-11
Eric Anholt
vc4: Add a little helper for clamping to [0,1].
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2015-01-11
Eric Anholt
vc4: Fix up statechange management for uncompiled/compi...
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2015-01-10
Eric Anholt
vc4: Cook up the draw-time VPM setup info during shader...
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2015-01-10
Eric Anholt
vc4: Redo VPM reads as a read file.
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2015-01-10
Eric Anholt
vc4: Pack VPM attr contents according to just the size...
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2015-01-10
Eric Anholt
vc4: Restructure color packing as a series of channel...
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2015-01-07
Eric Anholt
vc4: Fix scaling W projection of the Z coordinate when...
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2015-01-06
Eric Anholt
vc4: Fix deletion from the program cache.
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2014-12-26
Eric Anholt
vc4: Handle unaligned accesses in CL emits.
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2014-12-24
Eric Anholt
vc4: Optimize CL emits by doing size checks up front.
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2014-12-15
Eric Anholt
vc4: Add support for 32-bit signed norm/scaled vertex...
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2014-12-15
Eric Anholt
vc4: Add support for 16-bit signed/unsigned norm/scaled...
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2014-12-15
Eric Anholt
vc4: Add support for 8-bit unnormalized vertex attrs.
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2014-12-15
Eric Anholt
vc4: Refactor vertex attribute conversions a bit.
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2014-12-15
Eric Anholt
vc4: Rename UNPACK_8* to UNPACK_8*_F.
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2014-12-15
Eric Anholt
vc4: Add support for UMAD.
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2014-12-15
Eric Anholt
vc4: Fix leaks of the compiled shaders' keys.
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2014-12-15
Eric Anholt
vc4: Fix leak of the compiled shader programs in the...
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2014-12-15
Eric Anholt
vc4: Switch to using the util/ hash table.
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2014-12-12
Eric Anholt
vc4: Consider FS backface color loads as color inputs...
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2014-12-09
Eric Anholt
vc4: Add support for GL 1.0 logic ops.
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2014-12-09
Eric Anholt
vc4: Add support for TGSI_OPCODE_UCMP.
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2014-11-18
Eric Anholt
vc4: Mark a big array as const.
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2014-11-13
Eric Anholt
vc4: Avoid reusing a pointer from c->outputs[] after...
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2014-11-13
Eric Anholt
vc4: Fix assumption of TGSI OUT[0] being POSITION in...
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2014-10-29
Eric Anholt
vc4: Add support for ARL and indirect register access...
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2014-10-24
Eric Anholt
vc4: Reuse uniform_data/contents indices when making...
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2014-10-24
Eric Anholt
vc4: Allow dead code elimination of unused varyings.
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2014-10-24
Eric Anholt
vc4: Add debug output to match shaderdb info to program...
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2014-10-21
Eric Anholt
vc4: Fix SRC_ALPHA_SATURATE blending.
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2014-10-19
Eric Anholt
vc4: Add support for rebasing texture levels so firstle...
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2014-10-18
Eric Anholt
vc4: Apply a Newton-Raphson step to improve RSQ
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2014-10-18
Eric Anholt
vc4: Apply a Newton-Raphson step to improve RCP.
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2014-10-15
Eric Anholt
vc4: Fix the uniform debug output.
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2014-10-15
Eric Anholt
vc4: Add support for user clip plane and gl_ClipVertex.
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2014-10-15
Eric Anholt
vc4: Move the output semantics setup to a helper.
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2014-10-14
Eric Anholt
vc4: Add support for having 0 vertex elements used.
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2014-10-13
Eric Anholt
vc4: Add support for the TXL opcode.
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2014-10-13
Eric Anholt
vc4: Improve the accuracy of SIN and COS.
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2014-10-13
Eric Anholt
vc4: Match VS outputs to FS inputs.
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2014-10-13
Eric Anholt
vc4: Add support for the CEIL opcode.
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2014-10-13
Eric Anholt
vc4: Add support for the SSG opcode.
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2014-10-10
Eric Anholt
vc4: Use the fnv1 hash function instead of gallium...
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2014-10-10
Eric Anholt
vc4: Don't look up the compiled shaders unless state...
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2014-10-09
Eric Anholt
vc4: Split the coordinate shader to its own vc4_compile...
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2014-10-09
Eric Anholt
vc4: Add #defines for the texture uniform fields.
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2014-10-09
Eric Anholt
vc4: Initialize undefined temporaries to 0.
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2014-10-08
Eric Anholt
vc4: Enable LIT lowering in TGSI instead of our own...
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2014-10-08
Eric Anholt
vc4: Fix scalar math opcodes to replicate their result...
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2014-10-08
Eric Anholt
vc4: Add support for two-sided color.
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2014-10-08
Eric Anholt
vc4: Enable POW lowering in TGSI instead of our own...
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2014-10-08
Eric Anholt
vc4: Enable DP lowering in TGSI instead of our own...
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2014-10-08
Eric Anholt
vc4: Start using tgsi_lowering for opcodes we haven...
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2014-10-03
Eric Anholt
vc4: Add support for framebuffer sRGB encoding.
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2014-10-03
Eric Anholt
vc4: Add support for sampling from sRGB.
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2014-10-02
Eric Anholt
vc4: Fix the mapping of the minification filter to...
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2014-10-02
Eric Anholt
vc4: Make the last static array in vc4_program.c dynami...
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2014-10-02
Eric Anholt
vc4: Fix some broken indentation.
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2014-10-02
Eric Anholt
vc4: Add support for the FACE semantic.
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2014-10-02
Eric Anholt
vc4: Add support for TGSI_OPCODE_CLAMP.
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2014-09-30
Eric Anholt
vc4: Shove some depth comparison bits down to where...
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2014-09-29
Eric Anholt
vc4: Add support for GL 1.1's stupid CLAMP mode.
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2014-09-29
Eric Anholt
vc4: Add support for texture border color.
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2014-09-29
Eric Anholt
vc4: Add support for texture cube maps.
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2014-09-29
Eric Anholt
vc4: Stop trying to reuse temporaries that store unifor...
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2014-09-24
Eric Anholt
vc4: Add support for gl_PointCoord.
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2014-09-24
Eric Anholt
vc4: Add support for point size setting.
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2014-09-24
Eric Anholt
vc4: Add support for alpha test.
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2014-09-24
Eric Anholt
vc4: Add support for flat shading.
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2014-09-24
Eric Anholt
vc4: Drop stale comment.
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2014-09-23
Eric Anholt
vc4: Add support for 8-bit unorm/snorm vertex inputs.
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2014-09-23
Eric Anholt
vc4: Switch to using Mesa's register allocator.
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2014-09-19
Eric Anholt
vc4: Fix perspective interpolation.
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2014-09-19
Eric Anholt
vc4: Use the same method as for FRAG_Z to handle fragco...
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2014-09-19
Eric Anholt
vc4: Add support for stencil operations.
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2014-09-17
Eric Anholt
vc4: Add support for reordering the uniform stream...
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2014-09-17
Eric Anholt
vc4: Initialize the various qreg arrays when allocating...
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2014-09-16
Eric Anholt
vc4: Add support for computed depth writes.
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2014-09-16
Eric Anholt
vc4: Restructure depth input/output in fragment shaders.
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2014-09-15
Eric Anholt
vc4: Dynamically allocate the TGSI-to-qreg arrays.
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2014-09-15
Eric Anholt
vc4: Fix memory leaks of some vc4_compile contents.
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2014-09-10
Eric Anholt
vc4: Add support for shadow samplers.
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2014-09-10
Eric Anholt
vc4: Add support for texture swizzles.
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2014-09-10
Eric Anholt
vc4: Move the texture format into a struct.
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2014-09-10
Eric Anholt
vc4: Add support for depth texturing.
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2014-09-10
Eric Anholt
vc4: Expose r4 to register allocation.
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2014-09-05
Eric Anholt
vc4: Merge qcompile and tgsi_to_qir
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2014-09-04
Eric Anholt
vc4: Switch to using native integers.
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2014-09-04
Eric Anholt
vc4: Expose compares at a lower level in QIR.
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2014-08-22
Eric Anholt
vc4: Add support for fragment discards.
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