vc4: Don't bother masking out the low 24 bits for integer multiplies
[mesa.git] / src / gallium / drivers / vc4 / vc4_program.c
2015-03-30 Eric Anholtvc4: Don't bother masking out the low 24 bits for integ...
2015-03-30 Eric Anholtvc4: Make integer multiply use 24 bits for the low...
2015-02-20 Eric Anholtvc4: Move qir_uniform() and the constant-value versions...
2015-02-20 Eric Anholtvc4: Enforce one-uniform-per-instruction after optimiza...
2015-02-20 Eric Anholtvc4: Rename add_uniform() to qir_uniform().
2015-02-13 Eric Anholtvc4: Make SF be a flag on the QIR instructions.
2015-01-29 Eric Anholtvc4: Fix point size handling when it's the first output.
2015-01-15 Eric Anholtvc4: Fix texture type masking.
2015-01-15 Eric Anholtvc4: Colormask should apply after all other fragment...
2015-01-11 Eric Anholtvc4: Clamp the inputs to the blend equation to [0, 1].
2015-01-11 Eric Anholtvc4: Add a little helper for clamping to [0,1].
2015-01-11 Eric Anholtvc4: Fix up statechange management for uncompiled/compi...
2015-01-10 Eric Anholtvc4: Cook up the draw-time VPM setup info during shader...
2015-01-10 Eric Anholtvc4: Redo VPM reads as a read file.
2015-01-10 Eric Anholtvc4: Pack VPM attr contents according to just the size...
2015-01-10 Eric Anholtvc4: Restructure color packing as a series of channel...
2015-01-07 Eric Anholtvc4: Fix scaling W projection of the Z coordinate when...
2015-01-06 Eric Anholtvc4: Fix deletion from the program cache.
2014-12-26 Eric Anholtvc4: Handle unaligned accesses in CL emits.
2014-12-24 Eric Anholtvc4: Optimize CL emits by doing size checks up front.
2014-12-15 Eric Anholtvc4: Add support for 32-bit signed norm/scaled vertex...
2014-12-15 Eric Anholtvc4: Add support for 16-bit signed/unsigned norm/scaled...
2014-12-15 Eric Anholtvc4: Add support for 8-bit unnormalized vertex attrs.
2014-12-15 Eric Anholtvc4: Refactor vertex attribute conversions a bit.
2014-12-15 Eric Anholtvc4: Rename UNPACK_8* to UNPACK_8*_F.
2014-12-15 Eric Anholtvc4: Add support for UMAD.
2014-12-15 Eric Anholtvc4: Fix leaks of the compiled shaders' keys.
2014-12-15 Eric Anholtvc4: Fix leak of the compiled shader programs in the...
2014-12-15 Eric Anholtvc4: Switch to using the util/ hash table.
2014-12-12 Eric Anholtvc4: Consider FS backface color loads as color inputs...
2014-12-09 Eric Anholtvc4: Add support for GL 1.0 logic ops.
2014-12-09 Eric Anholtvc4: Add support for TGSI_OPCODE_UCMP.
2014-11-18 Eric Anholtvc4: Mark a big array as const.
2014-11-13 Eric Anholtvc4: Avoid reusing a pointer from c->outputs[] after...
2014-11-13 Eric Anholtvc4: Fix assumption of TGSI OUT[0] being POSITION in...
2014-10-29 Eric Anholtvc4: Add support for ARL and indirect register access...
2014-10-24 Eric Anholtvc4: Reuse uniform_data/contents indices when making...
2014-10-24 Eric Anholtvc4: Allow dead code elimination of unused varyings.
2014-10-24 Eric Anholtvc4: Add debug output to match shaderdb info to program...
2014-10-21 Eric Anholtvc4: Fix SRC_ALPHA_SATURATE blending.
2014-10-19 Eric Anholtvc4: Add support for rebasing texture levels so firstle...
2014-10-18 Eric Anholtvc4: Apply a Newton-Raphson step to improve RSQ
2014-10-18 Eric Anholtvc4: Apply a Newton-Raphson step to improve RCP.
2014-10-15 Eric Anholtvc4: Fix the uniform debug output.
2014-10-15 Eric Anholtvc4: Add support for user clip plane and gl_ClipVertex.
2014-10-15 Eric Anholtvc4: Move the output semantics setup to a helper.
2014-10-14 Eric Anholtvc4: Add support for having 0 vertex elements used.
2014-10-13 Eric Anholtvc4: Add support for the TXL opcode.
2014-10-13 Eric Anholtvc4: Improve the accuracy of SIN and COS.
2014-10-13 Eric Anholtvc4: Match VS outputs to FS inputs.
2014-10-13 Eric Anholtvc4: Add support for the CEIL opcode.
2014-10-13 Eric Anholtvc4: Add support for the SSG opcode.
2014-10-10 Eric Anholtvc4: Use the fnv1 hash function instead of gallium...
2014-10-10 Eric Anholtvc4: Don't look up the compiled shaders unless state...
2014-10-09 Eric Anholtvc4: Split the coordinate shader to its own vc4_compile...
2014-10-09 Eric Anholtvc4: Add #defines for the texture uniform fields.
2014-10-09 Eric Anholtvc4: Initialize undefined temporaries to 0.
2014-10-08 Eric Anholtvc4: Enable LIT lowering in TGSI instead of our own...
2014-10-08 Eric Anholtvc4: Fix scalar math opcodes to replicate their result...
2014-10-08 Eric Anholtvc4: Add support for two-sided color.
2014-10-08 Eric Anholtvc4: Enable POW lowering in TGSI instead of our own...
2014-10-08 Eric Anholtvc4: Enable DP lowering in TGSI instead of our own...
2014-10-08 Eric Anholtvc4: Start using tgsi_lowering for opcodes we haven...
2014-10-03 Eric Anholtvc4: Add support for framebuffer sRGB encoding.
2014-10-03 Eric Anholtvc4: Add support for sampling from sRGB.
2014-10-02 Eric Anholtvc4: Fix the mapping of the minification filter to...
2014-10-02 Eric Anholtvc4: Make the last static array in vc4_program.c dynami...
2014-10-02 Eric Anholtvc4: Fix some broken indentation.
2014-10-02 Eric Anholtvc4: Add support for the FACE semantic.
2014-10-02 Eric Anholtvc4: Add support for TGSI_OPCODE_CLAMP.
2014-09-30 Eric Anholtvc4: Shove some depth comparison bits down to where...
2014-09-29 Eric Anholtvc4: Add support for GL 1.1's stupid CLAMP mode.
2014-09-29 Eric Anholtvc4: Add support for texture border color.
2014-09-29 Eric Anholtvc4: Add support for texture cube maps.
2014-09-29 Eric Anholtvc4: Stop trying to reuse temporaries that store unifor...
2014-09-24 Eric Anholtvc4: Add support for gl_PointCoord.
2014-09-24 Eric Anholtvc4: Add support for point size setting.
2014-09-24 Eric Anholtvc4: Add support for alpha test.
2014-09-24 Eric Anholtvc4: Add support for flat shading.
2014-09-24 Eric Anholtvc4: Drop stale comment.
2014-09-23 Eric Anholtvc4: Add support for 8-bit unorm/snorm vertex inputs.
2014-09-23 Eric Anholtvc4: Switch to using Mesa's register allocator.
2014-09-19 Eric Anholtvc4: Fix perspective interpolation.
2014-09-19 Eric Anholtvc4: Use the same method as for FRAG_Z to handle fragco...
2014-09-19 Eric Anholtvc4: Add support for stencil operations.
2014-09-17 Eric Anholtvc4: Add support for reordering the uniform stream...
2014-09-17 Eric Anholtvc4: Initialize the various qreg arrays when allocating...
2014-09-16 Eric Anholtvc4: Add support for computed depth writes.
2014-09-16 Eric Anholtvc4: Restructure depth input/output in fragment shaders.
2014-09-15 Eric Anholtvc4: Dynamically allocate the TGSI-to-qreg arrays.
2014-09-15 Eric Anholtvc4: Fix memory leaks of some vc4_compile contents.
2014-09-10 Eric Anholtvc4: Add support for shadow samplers.
2014-09-10 Eric Anholtvc4: Add support for texture swizzles.
2014-09-10 Eric Anholtvc4: Move the texture format into a struct.
2014-09-10 Eric Anholtvc4: Add support for depth texturing.
2014-09-10 Eric Anholtvc4: Expose r4 to register allocation.
2014-09-05 Eric Anholtvc4: Merge qcompile and tgsi_to_qir
2014-09-04 Eric Anholtvc4: Switch to using native integers.
2014-09-04 Eric Anholtvc4: Expose compares at a lower level in QIR.
2014-08-22 Eric Anholtvc4: Add support for fragment discards.
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