util: Move util_is_power_of_two to bitscan.h and rename to util_is_power_of_two_or_zero
[mesa.git] / src / gallium / drivers / vc4 / vc4_program.c
2018-03-29 Ian Romanickutil: Move util_is_power_of_two to bitscan.h and rename...
2018-03-09 Eric Anholtbroadcom/vc4: Allow binding non-zero constant buffers.
2018-02-27 Timothy Arcerinir: add lower_ldexp to nir compiler options
2018-01-30 Timothy Arcerinir: add lower_all_io_to_temps flag
2017-10-20 Jason Ekstrandnir: Get rid of nir_shader::stage
2017-10-10 Eric Anholtnir: Move vc4's alpha test lowering to core NIR.
2017-09-19 Eric Anholtbroadcom/vc4: Fix use-after-free when deleting a program.
2017-07-31 Nicolai Hähnlest/glsl_to_nir: move nir_lower_io to drivers
2017-07-31 Nicolai Hähnlest/mesa: get rid of st_glsl_types
2017-06-20 Eric Anholtvc4: Clean up release build warnings using MAYBE_UNUSED.
2017-05-09 Jason Ekstrandnir: Embed the shader_info in the nir_shader again
2017-03-14 Jason Ekstrandnir: Rework conversion opcodes
2017-03-08 Eric Anholtvc4: Report to shader-db how many threads a fragment...
2017-03-08 Eric AnholtRevert "vc4: Lazily emit our FS/VS input loads."
2017-03-08 Brian Paulgallium: s/unsigned/enum pipe_shader_type/ for get_comp...
2017-02-25 Eric Anholtvc4: Lazily emit our FS/VS input loads.
2017-02-25 Eric Anholtvc4: Refactor the load_input code out of the intrinsic...
2017-02-25 Eric Anholtvc4: Track the last block we emitted at the top level.
2017-02-10 Eric Anholtvc4: Enable glSampleMask() even when !rasterizer->multi...
2017-02-10 Eric Anholtvc4: Use accurate 1/w in coordinate shader as well...
2017-02-10 Eric Anholtvc4: Avoid emitting small immediates for UBO indirect...
2017-01-29 Eric Anholtvc4: Avoid an extra temporary and mov in ffloor/ffract...
2016-12-30 Jason Ekstrandnir: Rename convert_to_ssa lower_regs_to_ssa
2016-12-29 Eric Anholtvc4: Enable NIR-based loop unrolling.
2016-12-13 Ilia Mirkintreewide: s/comparitor/comparator/
2016-12-01 Eric Anholtvc4: In a loop break/continue, jump if everyone has...
2016-11-29 Eric Anholtvc4: Restructure texture insts as ALU ops with tex_...
2016-11-29 Eric Anholtvc4: Refactor qir_get_op_nsrc(enum qop) to qir_get_nsrc...
2016-11-22 Marek Olšákgallium: fix more occurences of u_hash.h
2016-11-17 Eric Anholtvc4: Try compiling our FSes in multithreaded mode on...
2016-11-13 Eric Anholtvc4: Mark threaded FSes as non-singlethread in the CL.
2016-11-13 Eric Anholtvc4: Flag the last thread switch in the program as...
2016-11-13 Eric Anholtvc4: Add THRSW nodes after each tex sample setup in...
2016-11-09 Eric Anholtvc4: Clamp the shadow comparison value.
2016-11-09 Eric Anholtvc4: Don't abort when a shader compile fails.
2016-11-04 Eric Anholtvc4: Use Newton-Raphson on the 1/W write to fix glmark2...
2016-11-04 Eric Anholtvc4: Make sure that vertex shader texture2D() calls...
2016-10-31 Marek Olšákralloc: use rzalloc where it's necessary
2016-10-26 Timothy Arcerinir/i965/anv/radv/gallium: make shader info a pointer
2016-10-21 Eric Anholtvc4: Avoid making temporaries for assignments to NIR...
2016-10-21 Eric Anholtvc4: Restructure the simulator mode.
2016-10-07 Eric Anholtvc4: Fix live intervals analysis for screening defs...
2016-10-07 Eric Anholtvc4: Fix assertion fails from trying to cast non-ALU...
2016-10-06 Jason Ekstrandnir: Make nir_foo_first/last_cf_node return a block...
2016-09-22 Eric Anholtnir: Allow opt_peephole_sel to be more aggressive in...
2016-09-14 Kenneth Graunkenir: Report progress from nir_lower_phis_to_scalar.
2016-09-14 Kenneth Graunkenir: Report progress from nir_lower_alu_to_scalar.
2016-09-14 Eric Anholtvc4: Move the render job state into a separate structure.
2016-08-29 Eric Anholtvc4: Handle discards while in control flow.
2016-08-26 Eric Anholtvc4: Add support for fddx/fddy
2016-08-22 Eric Anholtvc4: Tell state_tracker that we would prefer NIR.
2016-08-22 Eric Anholtvc4: Use proper type sizes for uniforms.
2016-08-22 Eric Anholtvc4: Add VARYING_SLOT_PNTC support.
2016-08-22 Eric Anholtnir: Define system values for vc4's blending-lowering...
2016-08-19 Eric Anholtvc4: Switch store_output to using nir_lower_io_to_scala...
2016-08-19 Eric Anholtvc4: Use the intrinsic's first_component for vattr...
2016-08-19 Eric Anholtvc4: Convert to using nir_lower_io_scalar for FS inputs.
2016-08-19 Eric Anholtvc4: Switch to using the intrinsic accessors.
2016-08-19 Eric Anholtttn: Make FRAG_RESULT_DEPTH be a float variable to...
2016-08-19 Eric Anholtvc4: Dump the TGSI before trying to convert it to NIR.
2016-08-04 Eric Anholtvc4: Move scalarizing and some lowering to link time.
2016-08-04 Eric Anholtvc4: Avoid VS shader recompiles by keeping a set of...
2016-08-04 Eric Anholtvc4: Don't recompile the CS when the FS changes.
2016-08-04 Eric Anholtvc4: Move FS inputs setup out to a helper function.
2016-08-03 Eric Anholtvc4: Avoid generating a custom shader per level in...
2016-08-03 Eric Anholtvc4: Dump NIR at shader state creation time as well.
2016-07-26 Eric Anholtvc4: Disable early Z with computed depth.
2016-07-15 Eric Anholtvc4: Speed up glGenerateMipmaps by avoiding shadow...
2016-07-15 Eric Anholtvc4: Drop VC4_DIRTY_TEXSTATE in favor of the per-stage...
2016-07-14 Eric Anholtvc4: Emit resets of the uniform stream at the starts...
2016-07-13 Eric Anholtvc4: Add support for NIR loops and break/continue.
2016-07-13 Eric Anholtvc4: Add support for emitting NIR IF nodes.
2016-07-13 Eric Anholtvc4: Add support for storing to NIR registers in a...
2016-07-13 Eric Anholtvc4: Add a flag in the screen to track control flow...
2016-07-12 Eric Anholtvc4: Add a "qir_for_each_inst_inorder" macro and use...
2016-07-12 Eric Anholtvc4: Also enable phi elimination.
2016-07-04 Eric Anholtvc4: Enable dead CF elimination.
2016-05-18 Eric Anholtvc4: Add support for vertex color clamping in the raste...
2016-05-18 Eric Anholtvc4: Move tgsi_to_nir to precompile time.
2016-05-18 Eric Anholtvc4: Enable sharing shaders across contexts.
2016-05-18 Eric Anholtvc4: Switch to using nir_load_front_face.
2016-05-05 Connor Abbottvc4: fixup for new nir_foreach_block()
2016-05-02 Eric Anholtvc4: Use NIR lowering for sRGB decode.
2016-05-02 Eric Anholtvc4: Just use NIR lowering for texture projection.
2016-05-02 Eric Anholtvc4: Scalarize phi nodes as well.
2016-05-02 Eric Anholtvc4: Add whitespace after each program stage dump.
2016-05-02 Eric Anholtvc4: Use the NIR cubemap normalization instead of our...
2016-04-28 Jason Ekstrandnir: Switch the arguments to nir_foreach_function
2016-04-28 Jason Ekstrandnir: Switch the arguments to nir_foreach_instr
2016-04-28 Samuel Iglesias... nir: rename lower_flrp to lower_flrp32
2016-04-22 Eric Anholtvc4: Make sure we recompile when sample_mask changes.
2016-04-22 Eric Anholtvc4: Only do MSAA FB operations if the FB is MSAA.
2016-04-21 Marek Olšákgallium: merge PIPE_SWIZZLE_* and UTIL_FORMAT_SWIZZLE_*
2016-04-20 Connor Abbottnir: rename nir_foreach_block*() to nir_foreach_block...
2016-04-14 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-13 Jason Ekstrandnir/dead_variables: Configurably work with any variable...
2016-04-09 Eric Anholtvc4: Move FRAG_X/Y/REV_FLAG to a QFILE like VPM or...
2016-04-09 Eric Anholtvc4: Allow TLB Z/color/stencil writes from any ALU...
2016-04-09 Eric Anholtvc4: Add a helper function for the construction of...
2016-04-09 Eric Anholtvc4: Switch to using NIR_PASS macros.
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