drm-uapi: use local files, not system libdrm
[mesa.git] / src / gallium / drivers / vc4 / vc4_resource.c
2019-02-14 Eric Engestromdrm-uapi: use local files, not system libdrm
2018-12-20 Eric Anholtvc4: Hook up perf_debug() output to GL_ARB_debug_output...
2018-11-16 Eric Anholtvc4: Don't return a vc4 BO handle on a renderonly screen.
2018-11-16 Eric Anholtvc4: Make sure we make ro scanout resources for create_...
2018-11-01 Eric Anholtvc4: Drop the winsys_stride relayout in the simluator
2018-10-15 Kenneth Graunkegallium/u_transfer_helper: Add support for separate...
2018-08-09 Eric Anholtvc4: Implement texture_subdata() to directly upload...
2018-08-08 Eric Anholtvc4: Handle partial loads/stores of tiled textures.
2018-07-13 Eric Anholtvc4: Switch to using u_transfer_helper for MSAA maps.
2018-07-12 Eric Anholtvc4: Don't automatically reallocate a PERSISTENT-mapped...
2018-05-29 Dave Airliegallium/winsys: rename DRM_API_HANDLE_* to WINSYS_HANDLE_*
2018-03-09 Eric Anholtbroadcom: Remove our defines of DRM_FORMAT_MOD_INVALID.
2018-03-09 Eric Anholtbroadcom: Suppress compiler warnings about enum pipe_te...
2018-02-23 Eric Anholtbroadcom/vc4: Add support for YUV textures using unacce...
2018-02-23 Eric Anholtbroadcom/vc4: Allow importing linear BOs with arbitrary...
2017-09-27 Eric Anholtvc4: Add labels to BOs for debug builds or with VC4_DEB...
2017-09-26 Eric Anholtbroadcom/vc4: Keep pipe_sampler_view->texture matching...
2017-07-19 Lucas Stachrenderonly/etnaviv: stop importing resource from renderonly
2017-07-12 Eric Anholtvc4: Set shareable BOs as T tiled if possible
2017-07-12 Eric Anholtvc4: Use vc4_setup_slices for resource import
2017-07-12 Eric Anholtvc4: Make the miptree debug code available under VC4_DE...
2017-07-12 Eric Anholtvc4: Remove a stale comment.
2017-06-15 Eric Anholtgallium: Add renderonly-based support for pl111+vc4.
2017-05-22 Rhys Kiddvc4: Remove dead code in vc4_dump_surface_msaa()
2017-05-17 Eric Anholtvc4: Don't allocate new BOs to avoid synchronization...
2017-05-17 Eric Anholtvc4: Drop pointless indirections around BO import/export.
2017-05-17 Eric Anholtvc4: Drop the u_resource_vtbl no-op layer.
2017-05-10 Marek Olšákgallium: remove pipe_index_buffer and set_index_buffer
2016-11-04 Eric Anholtvc4: Add miptree/texture state support for ETC1 compres...
2016-10-13 Eric Anholtvc4: Avoid loading from the texture during non-utile...
2016-10-07 Eric Anholtvc4: Fix fallback to quad clears of depth in GLX.
2016-10-07 Eric Anholtvc4: Add the format name in miptree_debug.
2016-10-05 Nicolai Hähnlevc4: use the new parent/child pools for transfers
2016-09-14 Eric Anholtvc4: Implement job shuffling
2016-09-14 Eric Anholtvc4: Simplify the DISCARD_RANGE handling
2016-09-06 Marek Olšákgallium: switch drivers to the slab allocator in src...
2016-07-23 Marek Olšákgallium: split transfer_inline_write into buffer and...
2016-07-15 Eric Anholtvc4: Speed up glGenerateMipmaps by avoiding shadow...
2016-07-12 Eric Engestromvc4: fix memory leak
2016-06-15 Rob Herringvc4: fix vc4_resource_from_handle() stride calculation
2016-05-19 Eric Anholtvc4: Size transfer temporary mappings appropriately...
2016-04-18 Eric Anholtvc4: Add support for rendering to cube map surfaces.
2016-04-18 Eric Anholtvc4: Don't flush on read-only access of buffers read...
2016-04-18 Eric Anholtvc4: Sanity check strides for imported BOs.
2016-03-15 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-09 Marek Olšákgallium: add external usage flags to resource_from...
2016-01-21 Kristian Høgsberg... Merge remote-tracking branch 'jekstrand/wip/i965-unifor...
2016-01-09 Kristian Høgsberg... Merge ../mesa into vulkan
2016-01-03 Eric Anholtvc4: Fix build from upload changes.
2016-01-02 Marek Olšáku_upload_mgr: pass alignment to u_upload_alloc manually
2015-12-28 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-12-15 Eric Anholtvc4: Don't consider nr_samples==1 surfaces to be MSAA.
2015-12-11 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-12-08 Eric Anholtvc4: Add support for mapping of MSAA resources.
2015-12-04 Eric Anholtvc4: Add debug dumping of MSAA surfaces.
2015-12-04 Eric Anholtvc4: Add support for laying out MSAA resources.
2015-11-14 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-11-10 Eric Anholtvc4: Return GL_OUT_OF_MEMORY when buffer allocation...
2015-11-10 Eric Anholtvc4: Fix a compiler warning.
2015-11-03 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-30 Eric Anholtvc4: Allow user index buffers, to avoid slow readback...
2015-08-17 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-07-29 Eric Anholtvc4: Skip re-emitting the shader_rec if it's unchanged.
2015-06-26 Connor AbbottMerge branch 'wip/nir-vtn' into vulkan
2015-06-24 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-06-20 Eric Anholtvc4: Fix write-only texsubimage when we had to align.
2015-05-28 Eric Anholtvc4: Just stream out fallback IB contents.
2015-04-15 Eric Anholtvc4: Update the shadow texture for public textures...
2015-04-15 Eric Anholtvc4: Hook up VC4_DEBUG=perf to some useful printfs.
2015-04-14 Eric Anholtvc4: Move the blit code to a separate file.
2015-04-13 Eric Anholtvc4: Use the blit interface for updating shadow textures.
2015-03-24 Eric Anholtvc4: Add a dump-the-surface-contents routine.
2015-03-24 Eric Anholtvc4: Fix pitch alignment of linear textures.
2015-03-24 Eric Anholtvc4: Fix use of a bool as an enum.
2015-03-24 Eric Anholtvc4: Decide the HW's format before laying out the miptree.
2015-03-24 Eric Anholtvc4: Make a new #define for making code conditional...
2015-03-24 Eric Anholtvc4: Add some useful debug printfs for miptrees.
2014-12-30 Eric Anholtvc4: Drop the content of vc4_flush_resource().
2014-12-18 Eric Anholtvc4: Drop a weird argument in the BOs-from-handles...
2014-11-20 Eric Anholtvc4: Update for new kernel ABI with async execution...
2014-10-24 Eric Anholtvc4: When asked to discard-map a whole resource, discar...
2014-10-24 Eric Anholtvc4: Refactor flushing before mapping a BO.
2014-10-19 Eric Anholtvc4: Translate 4-byte index buffers to 2 bytes.
2014-10-19 Eric Anholtvc4: Add support for rebasing texture levels so firstle...
2014-10-09 Eric Anholtvc4: Mostly fix offset calculation for NPOT mipmap...
2014-09-29 Eric Anholtvc4: Add support for texture cube maps.
2014-09-29 Eric Anholtvc4: Rename the slice's size0.
2014-09-02 Eric Anholtvc4: Handle a couple of the transfer map flags.
2014-08-23 Eric Anholtvc4: Fix save/restore of the VS/FS in the blitter.
2014-08-22 Eric Anholtvc4: Add support for all the texture and FBO formats...
2014-08-22 Eric Anholtvc4: Add support for texture tiling.
2014-08-22 Eric Anholtvc4: Include stdio/stdlib in headers so I don't have...
2014-08-18 Eric Anholtvc4: Don't forget to set up the offset for render targets.
2014-08-18 Eric Anholtvc4: Fix multi-level texture setup.
2014-08-11 Eric Anholtvc4: Store the (currently always linear) tiling format...
2014-08-11 Eric Anholtvc4: Avoid flushing when mapping buffers that aren...
2014-08-11 Eric Anholtvc4: Drop the flush at the end of the draw
2014-08-09 Eric Anholtvc4: Initial skeleton driver import.