Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / gallium / drivers / vc4 / vc4_simulator_validate.h
2018-11-02 Eric Anholtvc4: Maintain a separate GEM mapping of BOs in the...
2016-10-21 Eric Anholtvc4: Move simulator memory management to a u_mm.h heap.
2016-07-13 Eric Anholtvc4: Add a bitmap of branch targets in kernel validation.
2016-01-21 Kristian Høgsberg... Merge remote-tracking branch 'jekstrand/wip/i965-unifor...
2015-12-28 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-12-15 Eric Anholtvc4: Fix min() wrapper definition for the simulator...
2015-12-11 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-12-05 Eric Anholtvc4: Bring over cleanups from submitting to the kernel.
2015-08-17 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-07-29 Eric Anholtvc4: Keep the validated shader around for the simulator...
2015-06-26 Connor AbbottMerge branch 'wip/nir-vtn' into vulkan
2015-06-24 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-06-18 Eric Anholtvc4: Move tile state/alloc allocation into the kernel.
2015-06-16 Eric Anholtvc4: Handle refcounting the exec BO like we do in the...
2015-06-09 Eric Anholtvc4: Update to current kernel validation code.
2015-02-24 Eric Anholtvc4: Update to current kernel sources.
2014-10-09 Eric Anholtvc4: Move the mirrored kernel code to a kernel/ directory.
2014-08-11 Eric Anholtvc4: Add validation of raster-format textures.
2014-08-11 Eric Anholtvc4: Add validation that vertex indices don't overflow...
2014-08-11 Eric Anholtvc4: Add a bunch of validation of render mode configura...
2014-08-11 Eric Anholtvc4: Add a bunch of validation of the binning mode...
2014-08-11 Eric Anholtvc4: Validate that the same BO doesn't get reused for...
2014-08-11 Eric Anholtvc4: Align following shader recs to 16 bytes.
2014-08-11 Eric Anholtvc4: Fix things to validate more than one shader state...
2014-08-11 Eric Anholtvc4: Rewrite the kernel ABI to support texture uniform...
2014-08-11 Eric Anholtvc4: Switch simulator to using kernel validator