Introduce .editorconfig
[mesa.git] / src / gallium / drivers / vc4 / vc4_uniforms.c
2016-08-03 Eric Anholtvc4: Avoid generating a custom shader per level in...
2016-08-03 Eric Anholtvc4: Fix handling of UBO range offsets.
2016-07-15 Eric Anholtvc4: Drop VC4_DIRTY_TEXSTATE in favor of the per-stage...
2016-07-14 Eric Anholtvc4: Emit resets of the uniform stream at the starts...
2016-04-21 Marek Olšákgallium: merge PIPE_SWIZZLE_* and UTIL_FORMAT_SWIZZLE_*
2015-12-11 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-12-08 Eric Anholtvc4: Add support for texel fetches from MSAA resources.
2015-12-04 Eric Anholtvc4: Add support for loading sample mask.
2015-11-03 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-23 Eric Anholtvc4: Convert blending to being done in 4x8 unorm normally.
2015-08-17 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-08-14 Eric Anholtvc4: Move all of our fixed function fragment color...
2015-07-30 Eric Anholtvc4: Avoid leaking indirect array access UBOs.
2015-07-29 Eric Anholtvc4: Skip re-emitting the shader_rec if it's unchanged.
2015-07-14 Eric Anholtvc4: Cache the texture p1 for the sampler.
2015-07-14 Eric Anholtvc4: Cache texture p0/p1 setup for the sampler view.
2015-07-14 Eric Anholtvc4: Move uniforms handling to a separate file.