zink: start using per-stage flags for new shaders, refcount shader modules
[mesa.git] / src / gallium / drivers / zink / zink_context.h
2020-08-07 Mike Blumenkrantzzink: start using per-stage flags for new shaders,...
2020-08-07 Mike Blumenkrantzzink: use ZINK_SHADER_COUNT instead of PIPE_SHADER_TYPE...
2020-07-14 Mike Blumenkrantzzink: try to handle multisampled null buffers
2020-07-14 Mike Blumenkrantzzink: handle empty attachments
2020-07-13 Mike Blumenkrantzzink: rework query handling
2020-06-17 Mike Blumenkrantzzink: implement transform feedback support to finish...
2020-04-27 Mike Blumenkrantzzink: remove framebuffer cache
2020-02-10 Erik Faye-Lundzink: replace unset buffer with a dummy-buffer
2019-11-29 Erik Faye-Lundzink: fix crash when restoring sampler-states
2019-11-13 Erik Faye-Lundzink: move drawing separate source
2019-11-13 Erik Faye-Lundzink: move blitting to separate source
2019-10-30 Erik Faye-Lundzink: use bitfield for dirty flagging
2019-10-30 Erik Faye-Lundzink: use dynamic state for line-width
2019-10-28 Erik Faye-Lundzink: fixup scissoring
2019-10-28 Erik Faye-LundHACK: zink: suspend / resume queries on batch-boundaries
2019-10-28 Erik Faye-Lundzink: save original scissor and viewport
2019-10-28 Erik Faye-Lundzink: store sampler and image_view counts
2019-10-28 Erik Faye-Lundzink: use pipe_stencil_ref instead of uint32_t-array
2019-10-28 Erik Faye-Lundzink: pool descriptors per batch
2019-10-28 Erik Faye-Lundzink: clean up render-pass management
2019-10-28 Erik Faye-Lundzink: cache framebuffers
2019-10-28 Erik Faye-Lundzink: cache render-passes
2019-10-28 Erik Faye-Lundzink: implement batching
2019-10-28 Erik Faye-Lundzink: tweak state handling
2019-10-28 Erik Faye-Lundzink: add curr_cmdbuf-helper
2019-10-28 Erik Faye-Lundzink: move renderpass inside gfx pipeline state
2019-10-28 Erik Faye-Lundzink: cache programs
2019-10-28 Erik Faye-Lundzink: prepare for multiple cmdbufs
2019-10-28 Erik Faye-Lundzink: do not leak image-views
2019-10-28 Dave Airliezink: query support (v2)
2019-10-28 Erik Faye-Lundzink: introduce opengl over vulkan