radeonsi: move nir_shader_compiler_options into si_screen
[mesa.git] / src / gallium / drivers / zink / zink_program.c
2020-08-12 Mike Blumenkrantzzink: handle more draw modes
2020-08-12 Mike Blumenkrantzzink: change pipeline hashes to index based on vk primi...
2020-08-07 Antonio Caggianozink: pre-hash gfx-pipeline-state
2020-08-07 Mike Blumenkrantzzink: rename zink_gfx_program::stages to 'modules'
2020-08-07 Mike Blumenkrantzzink: always compile shaders in pipeline order
2020-08-07 Mike Blumenkrantzzink: start using per-stage flags for new shaders,...
2020-08-07 Mike Blumenkrantzzink: use ZINK_SHADER_COUNT instead of PIPE_SHADER_TYPE...
2020-08-07 Mike Blumenkrantzzink: split up creating zink_shader objects and VkShade...
2020-08-07 Mike Blumenkrantzzink: refcount zink_gfx_program objects
2020-08-07 Mike Blumenkrantzzink: move shader state methods for pipe_context into...
2020-07-18 Mike Blumenkrantzzink: free pipeline cache during program destroy
2020-07-18 Mike Blumenkrantzzink: destroy gfx program when a shader is freed
2020-06-09 Mike Blumenkrantzzink: track program usages for each shader
2019-11-29 Erik Faye-Lundzink: avoid NULL-deref
2019-10-28 Erik Faye-Lundzink: pass screen to zink_create_gfx_pipeline
2019-10-28 Erik Faye-Lundzink: fixup return-value
2019-10-28 Erik Faye-Lundzink: pool descriptors per batch
2019-10-28 Erik Faye-Lundzink: keep a reference to used render-passes
2019-10-28 Erik Faye-Lundzink: pass screen instead of device to program-functions
2019-10-28 Erik Faye-Lundzink: move primitive-topology stuff into program
2019-10-28 Erik Faye-Lundzink: cache those pipelines
2019-10-28 Erik Faye-Lundzink: introduce opengl over vulkan