zink: split up creating zink_shader objects and VkShaderModule objects
[mesa.git] / src / gallium / drivers / zink / zink_program.h
2020-08-07 Mike Blumenkrantzzink: split up creating zink_shader objects and VkShade...
2020-08-07 Mike Blumenkrantzzink: refcount zink_gfx_program objects
2020-08-07 Mike Blumenkrantzzink: move shader state methods for pipe_context into...
2020-07-18 Mike Blumenkrantzzink: destroy gfx program when a shader is freed
2020-06-09 Mike Blumenkrantzzink: track program usages for each shader
2019-10-28 Erik Faye-Lundzink: pool descriptors per batch
2019-10-28 Erik Faye-Lundzink: keep a reference to used render-passes
2019-10-28 Erik Faye-Lundzink: pass screen instead of device to program-functions
2019-10-28 Erik Faye-Lundzink: move primitive-topology stuff into program
2019-10-28 Erik Faye-Lundzink: cache those pipelines
2019-10-28 Erik Faye-Lundzink: introduce opengl over vulkan