gallium: split CAP_INSTANCE_DRAWING into INSTANCEID and INSTANCE_DIVISOR
[mesa.git] / src / gallium / drivers /
2011-03-05 Marek Olšákgallium: split CAP_INSTANCE_DRAWING into INSTANCEID...
2011-03-05 Marek Olšákr300g: cleanup parameters of draw functions
2011-03-05 Christoph Bumillernv50: support the InstanceID system value
2011-03-05 Christian Königr600g: simplify instance addr calculation
2011-03-05 Vinson Leenvc0: Update SConscript.
2011-03-05 Vinson Leenv50: Update SConscript.
2011-03-05 Christian Königr600g: fix fragment shader size calculation
2011-03-04 Christoph Bumillernv50,nvc0: get format desc for TIC entry from sampler...
2011-03-04 Christoph Bumillernv50,nvc0: share sampler state creation
2011-03-04 Christoph Bumillernv50,nvc0: update the format tables
2011-03-04 Christoph Bumillernvc0: use m2mf for resource_copy_region if formats...
2011-03-04 Christoph Bumillernv50,nvc0: fix texture layer issues
2011-03-04 Jakob Bornecrantzi915g: Use tgsi_info from fragment shader instead
2011-03-04 Daniel Vetteri915g: use passthough shader for empty fragment programs
2011-03-04 Marek Olšákr300g: preliminary implementation of clamping controls
2011-03-04 Marek Olšákr300g: implement FP16 alpha test
2011-03-04 Marek Olšákr300g: implement blending for some of non-RGBA8 formats
2011-03-04 Christoph BumillerMerge remote branch 'origin/nvc0'
2011-03-03 Dave Airlier600g: disable tiling by default again.
2011-03-03 Jakob Bornecrantzrbug: Fix depth stencil surface not being sent to the...
2011-03-03 Christoph Bumillernv50: check grclass instead of chipset for 3D caps
2011-03-03 Christoph Bumillernv50: increase size of shader code bo
2011-03-03 Ben Skeggsnouveau: allow pipe driver to define which buffers...
2011-03-02 Christian Königr600g: correct mega_fetch_count in fetch shader
2011-03-02 Christoph Bumillernv50: fix IB index buffer path
2011-03-02 Christoph Bumillernv50: fix POINT_COORD_REPLACE_MAP method size
2011-03-02 Christoph Bumillernv50: primitive restart trick for vertex data through...
2011-03-02 Christoph Bumillernv50: fix depth clamp for disabled primitive clipping
2011-03-02 Christoph Bumillernv50: implement independent blend functions for nva3...
2011-03-02 Christoph Bumillernv50: fix tile size calculations
2011-03-02 Christoph Bumillernv50: fix point sprite state validation
2011-03-02 Christoph Bumillernv50: allow accidentally disabled IB index buffers...
2011-03-02 Christoph Bumillernv50: apply relocations to shader code
2011-03-02 Christoph Bumillernv50: fix wrong miptree tile flags taken over from...
2011-03-02 Marek Olšákr300g: require DRM 2.3.0 (kernel 2.6.34)
2011-03-02 Vinson Leer300g: Silence 'control reaches end of non-void functio...
2011-03-02 Dave Airliesoftpipe: enable RGTC now that we have u_format support.
2011-03-02 Brian Paulsvga: reduce MAX_DMA_SIZE to 4MB
2011-03-02 Brian Pauli915g: remove extra semicolon
2011-03-01 Marek Olšákr300g: accelerate resoure_copy_region for rgtc
2011-03-01 Dave Airlier600g: change the cross over point for 2d->1d
2011-03-01 Daniel Vetteri915g: kill relocs accouting
2011-03-01 Daniel Vetteri915g: switch to the exact batch space reservation...
2011-03-01 Daniel Vetteri915g: split up hw state emission into small atoms
2011-03-01 Daniel Vetteri915g: fix i915_winsys_batchbuffer_write
2011-03-01 Marek Olšákr300g: initialize some r500 PS3 regs
2011-03-01 Marek Olšákr300g: document some more DRM 2.8.0 features
2011-03-01 Ben Skeggsnouveau: remove nouveau_stateobj.h
2011-03-01 Ben Skeggsnvc0: fix a crash on context destruction
2011-03-01 Ben Skeggsnouveau: ensure vbo_dirty is set when buffer write...
2011-03-01 Ben Skeggsnouveau: fix leak of nouveau_mman structs
2011-03-01 Ben Skeggsnvc0: port to common fence/mm/buffer code
2011-03-01 Dave Airlier600g: add NV_conditional_render support.
2011-03-01 Dave Airlier600g: start using drm minor version to enable things.
2011-03-01 Ben Skeggsnv50: multiply polygon offset units by 2
2011-03-01 Ben Skeggsnv50: sync textures with render targets ourselves
2011-03-01 Ben Skeggsnv50: move onto common linear buffer manager
2011-03-01 Ben Skeggsnouveau: common linear buffer manager, ported from...
2011-03-01 Ben Skeggsnouveau: create linear gart/vram mman in common screen...
2011-03-01 Ben Skeggsnouveau: fix fence_ref() where fence and *ref are the...
2011-03-01 Ben Skeggsnouveau: fix compiler complaint
2011-03-01 Ben Skeggsnv50: make mm available as common code
2011-03-01 Ben Skeggsnv50: move onto shared fence code
2011-03-01 Ben Skeggsnouveau: move nv50/nvc0 fencing to common location...
2011-03-01 Ben Skeggsnv50-nvc0: set cur_ctx during init if none currently...
2011-03-01 Marek Olšákr300g: fix RGTC2_SNORM
2011-03-01 Marek Olšákr300g: reorder parts of translate_texformat
2011-03-01 Alex Deucherr600g: truncate point sampled texture coordinates
2011-03-01 Marek Olšákr300g: fix RGTC1_UNORM and RGTC2_UNORM
2011-03-01 Brian Paulsoftpipe: remove redundant draw_flush() call
2011-03-01 Brian Paulsvga: add assertions in svga_shader_type()
2011-03-01 Marek Olšákr300g: set the correct HiZ clear value
2011-02-28 Marek Olšákr300g: update derived state before uploading vertex...
2011-02-28 Marek Olšákr300g: fix printing whether Z compression is enabled
2011-02-28 Marek Olšákr300g: disable HiZ permanently if the the depth functio...
2011-02-28 Marek Olšákr300g: fix HiZ memory size computation and deciding...
2011-02-28 Alex Deucherr600g: add missing evergreen INT_TO_FLT to r600_bc_get_...
2011-02-28 Jerome Glisser600g: indentation fixes
2011-02-28 Marek Olšákr300g: initialize SC_SCREENDOOR
2011-02-28 Christoph Bumillernv50: replace most of it with nvc0 driver ported to...
2011-02-28 Marek Olšákr300g: disable hyper-z on rs6xx+
2011-02-28 Dave Airliergtc: llvmpipe/softpipe refuse RGTC until u_format...
2011-02-28 Dave Airlier300g: force swizzles for RGTC
2011-02-28 Christian Königr600g: implement instanced drawing support
2011-02-28 Dave AirlieRevert "r600g: Don't negate result of ABS instruction"
2011-02-27 Fabian Bielerr600g: Process TRUNC with tgis_op2
2011-02-27 Fabian Bielerr600g: Don't negate result of ABS instruction
2011-02-27 Daniel Vetteri915g: implement cache flushing
2011-02-27 Daniel Vetteri915g: buffer validation for blitter
2011-02-27 Daniel Vetteri915g: buffer validation for render state
2011-02-27 Daniel Vetteri915g/winsys: buffer validation support
2011-02-27 Daniel Vetteri915g: cleanup static state calculation, part 2
2011-02-27 Daniel Vetteri915g: cleanup static state calculation, part 1
2011-02-26 Daniel Vetteri915g: make dynamic state emission actually lazy
2011-02-26 Jakob Bornecrantzi915g: Handle null constants properly
2011-02-26 Daniel Vetteri915g: fix null deref in draw_rect emission
2011-02-26 Daniel Vetteri915g: simplify math in constants emission
2011-02-26 Alan HourihaneCheck for out of memory when creating fence
2011-02-24 Dave Airlier600g: explicity set sign bits for RGTC
2011-02-24 Dave Airlier600g: bc 4/5 or rgtc textures need to be tiled as...
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