Merge branch '7.8'
[mesa.git] / src / gallium /
2010-04-16 Brian Paulgallivm/llvmpipe: move lp_bld_depth.[ch] to llvmpipe...
2010-04-16 Brian Paulgallivm/llvmpipe: move lp_bld_interp.c to llvmpipe...
2010-04-16 Brian Paulllvmpipe: rename vars, update comments for texture...
2010-04-16 Brian Paulgallivm: init some vars to silence warnings
2010-04-16 Brian Paulllvmpipe: plug in draw's polygon stipple stage
2010-04-16 Brian Paulllvmpipe: check for dirty context state in lp_setup_upd...
2010-04-16 Brian Paulllvmpipe: flush upon PIPE_FLUSH_TEXTURE_CACHE too
2010-04-16 Brian Paulllvmpipe: make sure state is up to date before getting...
2010-04-16 Brian Paulllvmpipe: additional texture assertion
2010-04-16 Brian Paulllvmpipe: print_triangle() func (disabled)
2010-04-16 Brian Paulsoftpipe: rename vars, update comments, etc
2010-04-16 Brian Paulsoftpipe: s/template/templat/ to avoid potential C...
2010-04-16 Brian PaulMerge the lp-surface-tiling branch into master.
2010-04-16 Brian Paulgallium: comments and whitespace fixes
2010-04-16 Brian Paulsoftpipe: formatting fixes and comments
2010-04-16 Brian Paulgallivm: remove some old stuff
2010-04-16 Jakob Bornecrantzst/drisw: Stop pretending to be drm_api
2010-04-16 Jakob Bornecrantzst/dri: Refactor init code a bit
2010-04-16 Vinson Leest/egl: Remove unnecessary header.
2010-04-16 Vinson Leest/dri: Remove unnecessary header.
2010-04-16 Marek Olšákr300/compiler: fix repeat wrap mode for TXP and NPOTs
2010-04-15 Jakob Bornecrantzi915g: Create a special 2D layout helper
2010-04-15 Jakob Bornecrantzi915g: Fix 2D layouts
2010-04-15 Jakob Bornecrantzi915g: Remove unused args
2010-04-15 Marek Olšákr300/compiler: kill off RC_WRAP_CLAMP
2010-04-15 Marek Olšákr300g: mask out the mirrored bit correctly in the registers
2010-04-15 Marek Olšákr300g: fix the MIRROR_CLAMP_TO_BORDER wrap mode
2010-04-15 Marek Olšákr300g: add missing r300_state.h
2010-04-15 Marek Olšákr300g: disable the REPEAT NPOT fallback until it works
2010-04-15 Marek Olšákr300g: do not use NPOT fallback for CLAMP wrap modes
2010-04-15 Marek Olšákr300g: pick a new fragment shader when either a sampler...
2010-04-15 Xavier Chantrynvfx: dont swizzle stuff into GART
2010-04-15 Luca Barbierinouveau: replace vtxbuf/idxbuf caps with BO_ flags...
2010-04-15 Vinson Leei915g: Remove unnecessary header.
2010-04-15 Dave Airlier300g: fix regression in texdepth.
2010-04-15 Vinson Leegallium/tests: Add test case for pipe_barrier.
2010-04-14 Jakob Bornecrantzswrastg: Fix defines to be able to load more then one...
2010-04-14 Brian Paulllvmpipe: comments for fence functions
2010-04-14 Arpad Borsossoftpipe: Fix division by zero
2010-04-14 Marek Olšákr300g: fix possible crash when shader compilation fails
2010-04-14 Marek Olšákr300g: simplify get_shader_constant to be rc-constant...
2010-04-14 Vinson Leeprogs/gallium: Fix relative path in Makefile.
2010-04-14 Corbin Simpsonu_blitter: Coords are normalized.
2010-04-14 Marek Olšákr300g: remove the CS compenstation for non-atomized...
2010-04-14 Marek Olšákr300g: remove always_dirty flag and correct leftovers
2010-04-14 Marek Olšákr300g: atomize beginning occlusion query
2010-04-14 Marek Olšákr300g: atomize VS constant buffer
2010-04-14 Marek Olšákr300g: emit VS immediates along with VS code
2010-04-14 Marek Olšákr300g: make setting up fragment depth output less hackish
2010-04-14 Marek Olšákr300g: kill off r300_fragment_shader::shadow_samplers...
2010-04-14 José Fonsecaretrace: Update for recent interface changes.
2010-04-14 José Fonsecatrace: Ignore transfer_flush_region too.
2010-04-14 Vinson Leei915g: Fix winsys SCons build.
2010-04-13 Jakob Bornecrantzi915g: Whitespace & formating
2010-04-13 Jakob Bornecrantzi915g: Mark shared layouts more clearly
2010-04-13 Jesse BarnesMerge branch '7.8'
2010-04-13 Alan Hourihanellvmpipe: disable half float formats
2010-04-13 Chia-I Wugallium: Remove pipe_screen::update_buffer.
2010-04-13 Alan Hourihanegallium: disable tests when using embedded build
2010-04-13 Michal Krolutil: Fix util_dynarray_trim().
2010-04-13 Luca Barbierinvfx: use dynamically sized rotating BO pool for fragme...
2010-04-13 Vinson Leedraw llvm: Initialize variable.
2010-04-13 Vinson Leer300g: Silence uninitialized variable warning.
2010-04-13 Chia-I Wust/vega: Drop st_public support.
2010-04-13 Chia-I Wust/vega: Do not rely on st_resize_framebuffer.
2010-04-13 Luca Barbierinvfx: fix for 64-bit systems
2010-04-13 Luca Barbierigallium/auxiliary: make util_dynarray_trim do nothing...
2010-04-13 Luca Barbierigallium/auxiliary: add util_dynarray_resize
2010-04-13 Luca Barbierigallium/auxiliary: fix util_dynarray_trim to 0 to free...
2010-04-13 Luca Barbieriutil: implement Jose Fonseca's suggestions for u_buffer...
2010-04-12 Dave Airlieffvertex: don't touch tex coords if coord replace is...
2010-04-12 Marek Olšákr300g: add generating texture coordinates for point...
2010-04-12 José Fonsecaprogs/gallium: Move into src/gallium/tests
2010-04-12 Luca Barbierigallium/auxiliary: add dynamically sized buffer/array...
2010-04-12 Luca Barbierinvfx: add LRP in vertprog
2010-04-12 Luca Barbierinvfx: add SIN and COS in vertprog
2010-04-12 Luca Barbierinvfx: add missing vertprog setcond instructions
2010-04-12 Luca Barbierinvfx: allocate a bigger block for queries
2010-04-12 Luca Barbierinvfx: support an unlimited number of occlusion queries
2010-04-12 Vinson Leer300g: Move declaration before code.
2010-04-12 Luca Barbierinvfx: fix TXL opcode value
2010-04-12 Luca Barbierinvfx: Add support for two sided color
2010-04-12 Luca Barbierinvfx: fix compile error
2010-04-12 Luca Barbierinvfx: don't use hw index buffers on nv3x and nv44
2010-04-12 Luca Barbierinvfx: expose PIPE_FORMAT_B8G8R8X8_UNORM support
2010-04-12 Luca Barbierinvfx: add support for ARB_half_float_vertex
2010-04-12 Luca Barbierinvfx: allocate buffers in GART if !NOUVEAU_SWTNL
2010-04-12 Luca Barbierinvfx: move check for NOUVEAU_SWTNL
2010-04-12 Luca Barbierinvfx: remove #include "nouveau_stateobj.h"
2010-04-12 Luca Barbierinvfx: rework validation logic to use code and avoid...
2010-04-12 Luca Barbierinvfx: add NVFX_NEW_{FRAG,VERT}CONST
2010-04-12 Luca Barbierinvfx: so->RING_3D: vertprog
2010-04-12 Luca Barbierinvfx: so->RING_3D: sr
2010-04-12 Luca Barbierinvfx: so->sb: blend
2010-04-12 Luca Barbierinvfx: so->sb: zsa
2010-04-12 Luca Barbierinvfx: so->sb: rasterizer
2010-04-12 Luca Barbierinvfx: so->RING_3D: screen
2010-04-12 Luca Barbierinvfx: so->RING_3D: viewport
2010-04-12 Luca Barbierinvfx: so->RING_3D: stipple
2010-04-12 Luca Barbierinvfx: so->RING_3D: scissor
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