v3d: add new flag dirty TMU cache at v3d_compiler
[mesa.git] / src / gallium /
2019-10-18 Iago Toral Quirogav3d: add new flag dirty TMU cache at v3d_compiler
2019-10-18 Iago Toral Quirogav3d: trivial update to obsolete comment
2019-10-18 Lucas Stachrbug: remove superfluous NULL check
2019-10-18 Lucas Stachrbug: implement resource creation with modifier
2019-10-18 Lucas Stachrbug: forward can_create_resource to pipe driver
2019-10-18 Lucas Stachrbug: forward texture_barrier to pipe driver
2019-10-18 Lucas Stachrbug: implement missing explicit sync related fence...
2019-10-18 Lucas Stachrbug: move flush_resource initialization
2019-10-18 Lucas Stachrbug: unwrap index buffer resource
2019-10-18 Lucas Stachrbug: fix transmitted texture sizes
2019-10-18 Lucas Stachgallium/util: don't depend on implementation defined...
2019-10-18 Daniel Stonepanfrost: Respect offset for imported resources
2019-10-18 Jordan Justeniris/resource: Use isl surface alignment during bo...
2019-10-17 Jordan Justeniris: Let isl decide the supported tiling in more situa...
2019-10-17 Kristian H. Kristensenfreedreno/a6xx: Turn on geometry shaders
2019-10-17 Kristian H. Kristensenfreedreno/a6xx: Implement PIPE_QUERY_PRIMITIVES_GENERAT...
2019-10-17 Kristian H. Kristensenfreedreno/blitter: Save GS state
2019-10-17 Kristian H. Kristensenfreedreno/a6xx: Support layered render targets
2019-10-17 Kristian H. Kristensenfreedreno/a6xx: Emit program state for GS
2019-10-17 Kristian H. Kristensenfreedreno/ir3: Implement primitive layout intrinsics
2019-10-17 Kristian H. Kristensenfreedreno/ir3: Add has_gs flag to shader key
2019-10-17 Kristian H. Kristensenfreedreno/a6xx: Add missing adjacency primitives to...
2019-10-17 Kristian H. Kristensenfreedreno/a6xx: Trim a few regs from fd6_emit_restore()
2019-10-17 Kristian H. Kristensenfreedreno/registers: Update with GS, HS and DS registers
2019-10-17 Marek Olšákgallium/u_blitter: remove an unused variable
2019-10-17 Marek Olšákradeonsi: recreate aux_context after a GPU reset
2019-10-17 Marek Olšákradeonsi: call the reset callback if get_device_reset_s...
2019-10-17 Roland Scheideggergallivm: Fix saturated signed psub/padd intrinsics...
2019-10-17 Tomeu Vizosopanfrost: Keep track of active BOs
2019-10-17 Karol Herbstnv50/ir: remove DUMMY edge type
2019-10-17 James Xionggallium: do not increase ref count of the new throttle...
2019-10-17 Erik Faye-Lundv3d: do not report alpha-test as supported
2019-10-17 Erik Faye-Lundvc4: do not report alpha-test as supported
2019-10-17 Erik Faye-Lundpanfrost: do not report alpha-test as supported
2019-10-17 Erik Faye-Lundmesa/st: support lowering user-clip-planes automatically
2019-10-17 Erik Faye-Lundnir: support feeding state to nir_lower_clip_[vg]s
2019-10-17 Erik Faye-Lundnir: support lowering clipdist to arrays
2019-10-17 Erik Faye-Lundmesa/gallium: automatically lower two-sided lighting
2019-10-17 Erik Faye-Lundmesa/gallium: automatically lower point-size
2019-10-17 Erik Faye-Lundmesa/gallium: automatically lower alpha-testing
2019-10-17 Erik Faye-Lundnir: allow passing alpha-ref state to lowering-code
2019-10-17 Dave Airliegallium: add flatshade lowering capability
2019-10-17 Erik Faye-Lundgallium/u_blitter: set a more sane viewport-state
2019-10-16 Andreas Baierllima: Fix crash when there are no vertex shader attributes
2019-10-16 Andreas Baierllima: Fix compiler warning in standalone compiler
2019-10-16 Alyssa Rosenzweigpan/midgard: Allow COMPUTE jobs in panfrost_bo_access_f...
2019-10-16 Alyssa Rosenzweigpanfrost: Disable frame throttling
2019-10-16 Marek Olšákradeonsi/nir: simplify si_lower_nir signature
2019-10-15 James Xiongiris: finish aux import on get_param
2019-10-15 Lionel Landwerlinetnaviv: remove variable from global namespace
2019-10-15 Adam Jacksongallium/xlib: Fix xmesa drawable creation
2019-10-15 Iago Toralv3d: drop unused shader_rec_count member from context
2019-10-14 Jonathan Marekfreedreno/ir3: remove input ncomp field
2019-10-14 Lucas Stachetnaviv: fix vertex buffer state emission for single...
2019-10-14 Dave Airliegallivm/draw/swr: make the gs_iface not depend on tgsi.
2019-10-14 Kenneth Graunkeiris: Implement the Gen < 9 tessellation quads workaround
2019-10-14 James Xionggallium: rename PIPE_CAP_MAX_FRAMES_IN_FLIGHT to PIPE_C...
2019-10-14 James Xionggallium: simplify throttle implementation
2019-10-13 Boris Brezillonpanfrost: Fix support for packed 24-bit formats
2019-10-11 Jonathan Mareketnaviv: rework etna_resource_create tiling choice
2019-10-11 Jonathan Mareketnaviv: rework compatible render base
2019-10-11 Jonathan Mareketnaviv: get addressing mode from tiling layout
2019-10-11 Jonathan Mareketnaviv: clear texture cache and flush ts when texture...
2019-10-11 Christian Gmeineretnaviv: output the same shader-db format as freedreno...
2019-10-11 Christian Gmeineretnaviv: nir: start to make use of compile_error(..)
2019-10-11 Dave Airliegallivm: fix coroutines on aarch64 with llvm 8
2019-10-11 Dave Airliellvmpipe: add support for tg4 component selection.
2019-10-11 Dave Airliegallium: add a a new cap for changing the TGSI TG4...
2019-10-11 Dave Airliegallivm/sample: add gather component selection to the...
2019-10-10 Roland Scheideggerllvmpipe: increase max texture size to 2GB
2019-10-10 Dylan Bakermeson: add msvc compat args to swr
2019-10-10 Dylan Bakermeson: disable graw tests on mingw
2019-10-10 Dylan Bakermeson: don't build gallium trivial tests on windows
2019-10-10 Dylan Bakermeson: Set visibility and compat args for graw
2019-10-10 Dylan Bakermeson: add switches for SWR with MSVC
2019-10-10 Dylan Bakermeson: fix pipe-loader compilation for windows
2019-10-10 Dylan Bakermeson: fix gallium-osmesa to build for windows
2019-10-10 Dylan Bakermeson: build graw-gdi target
2019-10-10 Dylan Bakermeson: build libgl-gdi target
2019-10-10 Dylan Bakermeson: build wgl state tracker
2019-10-10 Dylan Bakermeson: build gallium gdi winsys
2019-10-10 Marek Olšákclover: fix the nir_serialize build failure
2019-10-10 Dave Airliellvmpipe/draw: handle UBOs that are < 16 bytes.
2019-10-10 Dave Airliellvmpipe/draw: fix image sizes for vertex/geometry...
2019-10-10 Dave Airliellvmpipe: make texture buffer offset alignment == 16
2019-10-10 Eric EngestromGL: drop symbols mangling support
2019-10-10 Marek Olšákgallium: remove PIPE_SHADER_CAP_SCALAR_ISA
2019-10-10 Marek Olšáktgsi_to_nir: use nir_shader_compiler_options::lower_to_...
2019-10-10 Marek Olšáknir: add nir_shader_compiler_options::lower_to_scalar
2019-10-10 Marek Olšáktgsi_to_nir: add #ifdef header guards
2019-10-10 Marek Olšáknir: add a strip parameter to nir_serialize
2019-10-10 Alejandro Piñeirov3d: take into account prim_counts_offset
2019-10-09 Matt Turnerclover: Remove unused code
2019-10-09 Greg Vclover: use iterator_range in get_kernel_nodes
2019-10-09 Marek Olšákradeonsi: enable MSAA shader images
2019-10-09 Marek Olšákradeonsi: expand FMASK before MSAA image stores are...
2019-10-09 Marek Olšákradeonsi: apply FMASK to MSAA image loads
2019-10-09 Marek Olšákradeonsi: clean up image_fetch_rsrc
2019-10-09 Marek Olšákradeonsi: add FMASK slots for shader images (for MSAA...
2019-10-09 Marek Olšákradeonsi: set the sample index for shader images correctly
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