Merge branch 'master' of ssh://git.freedesktop.org/git/mesa/mesa into pipe-video
[mesa.git] / src / gallium /
2010-10-12 Christian KönigMerge branch 'master' of ssh://git.freedesktop.org...
2010-10-08 Vinson Leer600g: Silence uninitialized variable warning.
2010-10-08 Vinson Leer600g: Silence uninitialized variable warning.
2010-10-08 Vinson Leer600g: Silence uninitialized variable warning.
2010-10-08 Vinson Leegallivm: Remove unnecessary header.
2010-10-08 José Fonsecagallivm: Help for combined extraction and broadcasting.
2010-10-08 José Fonsecallvmpipe: First minify the texture size, then broadcast.
2010-10-08 José Fonsecagallivm: Move into the as much of the second level...
2010-10-08 José Fonsecagallivm: Warn when doing inefficient integer comparisons.
2010-10-08 José Fonsecagallivm: Avoid control flow for two-sided stencil test.
2010-10-08 Keith Whitwellllvmpipe: fix off-by-one in tri_16
2010-10-08 Keith Whitwellllvmpipe: add rast_tri_4_16 for small lines and points
2010-10-08 Keith Whitwellllvmpipe: clean up setup_tri a little
2010-10-08 Keith Whitwellgallivm: round rather than truncate in new 4x4f->1x16ub...
2010-10-08 José Fonsecagallivm: Use the wrappers for SSE pack intrinsics.
2010-10-08 Keith Whitwellgallivm: special case conversion 4x4f to 1x16ub
2010-10-08 Keith Whitwellllvmpipe: avoid overflow in triangle culling
2010-10-08 Keith Whitwellllvmpipe: fail gracefully on oom in scene creation
2010-10-08 José Fonsecagallivm: Implement brilinear filtering.
2010-10-08 José Fonsecagallivm: Fix copy'n'paste typo in previous commit.
2010-10-08 José Fonsecagallivm: Clamp mipmap level and zero mip weight simulta...
2010-10-08 José Fonsecagallivm: Use lp_build_ifloor_fract for lod computation.
2010-10-08 José Fonsecagallivm: Don't compute the second mipmap level when...
2010-10-08 José Fonsecagallivm: Simplify lp_build_mipmap_level_sizes' interface.
2010-10-08 José Fonsecagallivm: Do not do mipfiltering when magnifying.
2010-10-08 Vinson Leer600g: Remove unnecessary header.
2010-10-08 Dave Airlier600g: drop width/height per level storage.
2010-10-07 Dave Airlier600g: add some RG texture format support.
2010-10-07 José Fonsecagallivm: Vectorize the rho computation.
2010-10-07 Dave Airlier600g: fix Z export enable bits.
2010-10-07 Dave Airlier600g: use format from the sampler view not from the...
2010-10-07 Andre Maasikasr600g: fix evergreen interpolation setup
2010-10-07 Chia-I Wust/vega: Fix version check in context creation.
2010-10-07 Chia-I Wutargets/egl: Fix linking with libdrm.
2010-10-06 José Fonsecallvmpipe: Cleanup depth-stencil clears.
2010-10-06 José Fonsecautil: Cleanup util_pack_z_stencil and friends.
2010-10-06 José Fonsecagallivm: Compute lod as integer whenever possible.
2010-10-06 José Fonsecagallivm: Only apply min/max_lod when necessary.
2010-10-06 Keith Whitwellgallivm: don't apply zero lod_bias
2010-10-06 José Fonsecagallivm: Combined ifloor & fract helper.
2010-10-06 José Fonsecagallivm: Fast implementation of iround(log2(x))
2010-10-06 José Fonsecagallivm: Use a faster (and less accurate) log2 in lod...
2010-10-06 José Fonsecagallivm: Take the type signedness in consideration...
2010-10-06 Jerome Glisser600g: fix dirty state handling
2010-10-06 Jerome Glisser600g: avoid segfault due to unintialized list pointer
2010-10-06 José Fonsecallvmpipe: Fix sprite coord perspective interpolation...
2010-10-06 José Fonsecallvmpipe: Fix perspective interpolation for point sprites.
2010-10-06 José Fonsecallvmpipe: Dump a few missing shader key flags.
2010-10-06 Keith Whitwellllvmpipe: make debug_fs_variant respect variant->nr_sam...
2010-10-06 José Fonsecaretrace: Handle clear_render_target and clear_depth_ste...
2010-10-05 Dave Airlier600g: add evergreen stencil support.
2010-10-05 Jerome Glisser600g: userspace fence to avoid kernel call for testing...
2010-10-05 Jerome Glisser600g: simplify block relocation
2010-10-05 Bas Nieuwenhuizenr600g: use dirty list to track dirty blocks
2010-10-05 Nicolas Kaisernv50: fix always true conditional in shader optimization
2010-10-05 Jerome Glisser600g: improve bo flushing
2010-10-05 Jerome Glisser600g: store reloc information in bo structure
2010-10-05 Dave Airliepb: fix numDelayed accounting
2010-10-05 Dave Airlier600g: avoid unneeded bo wait
2010-10-05 Dave Airlier600g: drop use_mem_constant.
2010-10-05 Dave Airlier600g: drop mman allocator
2010-10-05 Dave Airlier600g: add bo busy backoff.
2010-10-05 Dave Airliepb: don't keep checking buffers after first busy
2010-10-05 Dave Airlier600g: add bo fenced list.
2010-10-05 Marek Olšákr300g: fix microtiling for 16-bits-per-channel formats
2010-10-04 Vinson Leer600g: Fix SCons build.
2010-10-04 Jerome Glisser600g: remove dead label & fix indentation
2010-10-04 Jerome Glisser600g: rename radeon_ws_bo to r600_bo
2010-10-04 Jerome Glisser600g: use r600_bo for relocation argument, simplify...
2010-10-04 Jerome Glisser600g: allow r600_bo to be a sub allocation of a big bo
2010-10-04 Jerome Glisser600g: rename radeon_ws_bo to r600_bo
2010-10-04 Krzysztof Smiechowicznvfx: Pair os_malloc_aligned() with os_free_aligned().
2010-10-04 Dave Airlier600g: TODO domain management
2010-10-04 Dave Airlier600g: fix wwarning in bo_map function
2010-10-04 Dave Airlier600g: the code to check whether a new vertex shader...
2010-10-04 Dave Airlier600g: break out of search for reloc bo after finding it.
2010-10-02 Marek Olšákr300g: add support for L8A8 colorbuffers
2010-10-02 Marek Olšákr300g: add support for R8G8 colorbuffers
2010-10-02 Vinson Leer600g: Remove unnecessary headers.
2010-10-02 Vinson Leer600g: Remove unused variable.
2010-10-01 Nicolas Kaiseri965g: use Elements macro instead of manual sizeofs
2010-10-01 Jerome Glisser600g: indentation fixes
2010-10-01 Dave Airlier600g: setup basic loop consts on r600 + evergreen.
2010-10-01 Dave Airlier600g: only set the Z export if shader exports it.
2010-10-01 Dave Airlier600g: flush SH cache on constant change on evergreen
2010-10-01 Dave Airlier600g: fix evergreen draw-buffers
2010-10-01 Dave Airlier600g: add cb flushing for extra buffers + depth buffer...
2010-10-01 Dave Airlier600g: sync vertex/texture cache on resources on evergreen
2010-10-01 Dave Airlier600g: fixup vertex format picking.
2010-10-01 Dave Airlier600g: add assembler support for other vtx fetch fields.
2010-10-01 Dave Airlier600g: realign evergreen code with r600 code.
2010-10-01 Dave Airlier600g: add reloc for evergreen color attrib
2010-10-01 Dave Airlier600g: drop depth quirk on evergreen
2010-10-01 Dave Airlier600g: add winsys support for CTL constants.
2010-10-01 Dave Airlier600g: fix evergreen depth flushing.
2010-10-01 Dave Airlier600g: use Elements macro instead of manual sizeofs
2010-09-30 Brian Pauldraw: check for null sampler pointers
2010-09-30 Brian Paulgallivm: added some comments
2010-09-30 John Doer600g: keep a mapping around for each bo
2010-09-30 John Doer600g: don't double count dirty block
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