Merge remote-tracking branch 'origin/master' into pipe-video
[mesa.git] / src / glsl / ir_variable.cpp
2011-05-07 Christian KönigMerge remote-tracking branch 'origin/master' into pipe...
2011-05-03 Marek Olšákmesa: implement AMD_shader_stencil_export
2011-04-23 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-03-29 Ian Romanickglsl: Calcluate Mesa state slots in front-end instead...
2011-03-29 Ian Romanickglsl: Move _mesa_builtin_uniform_desc from uniforms...
2011-03-25 Ian Romanickglsl: Make add_variable, add_uniform, et. al. have...
2011-02-24 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-01-31 Kenneth Graunkeglsl: Introduce a new "const_in" variable mode.
2011-01-20 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-01-15 Brian PaulMerge branch 'draw-instanced'
2011-01-10 Christian KönigMerge remote branch 'vdpau/pipe-video' into pipe-video
2010-12-19 Christoph BumillerMerge remote branch 'origin/master' into nvc0-new
2010-12-11 Christian KönigMerge remote branch 'origin/master' into pipe-video
2010-12-09 Brian Paulglsl: add support for system values and GL_ARB_draw_ins...
2010-11-30 Eric Anholtglsl: Make the symbol table's add_variable just use...
2010-10-28 Christian KönigMerge branch 'master' of ssh://git.freedesktop.org...
2010-10-26 Thomas Balling Sør... Merge branch 'pipe-video' of git://anongit.freedesktop...
2010-10-26 Thomas Balling Sør... Merge branch 'master' into pipe-video
2010-10-20 Kenneth Graunkeglsl: Remove useless ir_shader enumeration value.
2010-10-20 Keith WhitwellMerge branch 'llvm-cliptest-viewport'
2010-10-18 Keith WhitwellMerge remote branch 'origin/master' into lp-setup-llvm
2010-10-12 Dave Airlieglsl: add support for shader stencil export
2010-10-12 Christian KönigMerge branch 'master' of ssh://git.freedesktop.org...
2010-10-08 Ian Romanickglsl: Add linker support for explicit attribute locations
2010-10-05 Thomas Balling Sør... Merge branch 'master' into pipe-video
2010-09-21 Eric Anholtglsl: Add definition of gl_TextureMatrix inverse/transp...
2010-09-15 Christoph BumillerMerge remote branch 'origin/nv50-compiler'
2010-09-08 Kenneth Graunkeglsl: Add built-in variables for GLSL ES 1.00.
2010-09-02 Christoph BumillerMerge remote branch 'origin/master' into nv50-compiler
2010-08-24 Chia-I Wuglsl: Include main/core.h.
2010-08-17 Ian RomanickMerge branch 'glsl2'
2010-08-14 Ian RomanickMerge branch 'master' into glsl2
2010-08-12 Ian Romanickglsl2: Use Elements from main/compiler.h instead of...
2010-08-09 Kenneth Graunkeglsl2: Use gl_DepthRange's proper name.
2010-08-05 Eric Anholtglsl2: Remove the shader_in/shader_out tracking separat...
2010-07-28 Eric Anholtglsl2: Add the remaining builtin uniforms.
2010-07-28 Eric Anholtglsl2: Size builtin arrays according to the context...
2010-07-27 Eric AnholtMerge remote branch 'origin/master' into glsl2
2010-07-21 Ian Romanickglsl2: glsl_type has its own talloc context, don't...
2010-07-21 Ian Romanickglsl2: Add and use new variable mode ir_var_temporary
2010-07-20 Eric Anholtglsl2: Add definitions of the builtin constants present...
2010-07-08 Eric Anholtglsl2: Add support for gl_PointCoord in 1.20.
2010-07-01 Ian Romanickglsl2: Add gl_MaxTextureCoords
2010-07-01 Ian Romanickglsl2: Default delcaration of gl_TexCoord is unsized
2010-06-29 Ian Romanickglsl2: Make gl_MaxDrawBuffers available in the vertex...
2010-06-29 Ian Romanickglsl2: Make gl_MaxDrawBuffers available in the fragment...
2010-06-29 Ian Romanickglsl2: Make gl_FragData be available in GLSL 1.10 too
2010-06-29 Ian Romanickglsl2: Pass MaxDrawBuffers from core Mesa into the...
2010-06-24 Eric AnholtMerge branch 'glsl2-head' into glsl2
2010-06-24 Eric Anholtglsl2: Move the compiler to the subdirectory it will...