Merge branch 'draw-instanced'
[mesa.git] / src / glsl / ir_variable.cpp
2011-01-15 Brian PaulMerge branch 'draw-instanced'
2010-12-19 Christoph BumillerMerge remote branch 'origin/master' into nvc0-new
2010-12-09 Brian Paulglsl: add support for system values and GL_ARB_draw_ins...
2010-11-30 Eric Anholtglsl: Make the symbol table's add_variable just use...
2010-10-20 Kenneth Graunkeglsl: Remove useless ir_shader enumeration value.
2010-10-20 Keith WhitwellMerge branch 'llvm-cliptest-viewport'
2010-10-18 Keith WhitwellMerge remote branch 'origin/master' into lp-setup-llvm
2010-10-12 Dave Airlieglsl: add support for shader stencil export
2010-10-08 Ian Romanickglsl: Add linker support for explicit attribute locations
2010-09-21 Eric Anholtglsl: Add definition of gl_TextureMatrix inverse/transp...
2010-09-15 Christoph BumillerMerge remote branch 'origin/nv50-compiler'
2010-09-08 Kenneth Graunkeglsl: Add built-in variables for GLSL ES 1.00.
2010-09-02 Christoph BumillerMerge remote branch 'origin/master' into nv50-compiler
2010-08-24 Chia-I Wuglsl: Include main/core.h.
2010-08-17 Ian RomanickMerge branch 'glsl2'
2010-08-14 Ian RomanickMerge branch 'master' into glsl2
2010-08-12 Ian Romanickglsl2: Use Elements from main/compiler.h instead of...
2010-08-09 Kenneth Graunkeglsl2: Use gl_DepthRange's proper name.
2010-08-05 Eric Anholtglsl2: Remove the shader_in/shader_out tracking separat...
2010-07-28 Eric Anholtglsl2: Add the remaining builtin uniforms.
2010-07-28 Eric Anholtglsl2: Size builtin arrays according to the context...
2010-07-27 Eric AnholtMerge remote branch 'origin/master' into glsl2
2010-07-21 Ian Romanickglsl2: glsl_type has its own talloc context, don't...
2010-07-21 Ian Romanickglsl2: Add and use new variable mode ir_var_temporary
2010-07-20 Eric Anholtglsl2: Add definitions of the builtin constants present...
2010-07-08 Eric Anholtglsl2: Add support for gl_PointCoord in 1.20.
2010-07-01 Ian Romanickglsl2: Add gl_MaxTextureCoords
2010-07-01 Ian Romanickglsl2: Default delcaration of gl_TexCoord is unsized
2010-06-29 Ian Romanickglsl2: Make gl_MaxDrawBuffers available in the vertex...
2010-06-29 Ian Romanickglsl2: Make gl_MaxDrawBuffers available in the fragment...
2010-06-29 Ian Romanickglsl2: Make gl_FragData be available in GLSL 1.10 too
2010-06-29 Ian Romanickglsl2: Pass MaxDrawBuffers from core Mesa into the...
2010-06-24 Eric AnholtMerge branch 'glsl2-head' into glsl2
2010-06-24 Eric Anholtglsl2: Move the compiler to the subdirectory it will...