glsl: Fix write mask in matrix-from-matrix constructors.
[mesa.git] / src / glsl / linker.cpp
2010-08-30 Ian Romanicklinker: Handle varying arrays, matrices, and arrays...
2010-08-30 Ian Romanicklinker: Treat sized and unsized array types as the...
2010-08-26 Kenneth Graunkeglsl: Move is_built_in flag from ir_function_signature...
2010-08-25 Eric Anholtir_to_mesa: Convert this code to using linker.cpp's...
2010-08-25 Eric Anholtglsl: Make uniform linking generate separate uniforms...
2010-08-24 Chia-I Wuglsl: Include main/core.h.
2010-08-23 Eric Anholtglsl: Count function call outvals as writing to variabl...
2010-08-23 Eric Anholtglsl: Trim the size of uniform arrays to the maximum...
2010-08-19 Eric Anholtglsl: Also strdup the names of uniform list entries...
2010-08-18 Eric Anholtmesa: Free old linked shaders when relinking new shaders.
2010-08-17 Ian Romanicklinker: Demote user-defined varyings in the VS-only...
2010-08-17 Ian RomanickMerge branch 'glsl2'
2010-08-16 Ian Romanicklinker: Include compiler.h to avoid spurious warnings...
2010-08-14 Ian RomanickMerge branch 'master' into glsl2
2010-08-14 Eric Anholtglsl2: Move the common optimization passes to a helper...
2010-08-13 Ian Romanicklinker: Assign attrib location 0 if gl_Vertex is not...
2010-08-10 Eric Anholtglsl2: Add a pass to transform ir_binop_sub to add...
2010-08-10 Eric Anholtglsl2: Add constant propagation.
2010-08-06 Eric Anholtglsl2: Don't assert in a couple of places when encounte...
2010-08-05 Eric Anholtglsl2: Add a pass to convert exp and log to exp2 and...
2010-08-05 Eric Anholtir_structure_splitting: New pass to chop structures...
2010-08-05 Eric Anholtglsl2: Add a pass for removing unused functions.
2010-08-05 Eric Anholtglsl2: Remove the shader_in/shader_out tracking separat...
2010-08-05 Eric Anholtglsl2: Use linked ir_constant_variable after linking...
2010-08-04 Eric Anholtglsl2: Don't try to assign locations for samplers durin...
2010-08-04 Eric Anholtglsl2: Make the clone() method take a talloc context.
2010-08-02 Aras Pranckeviciusglsl2: Give the path within src/mesa/ for headers inste...
2010-07-31 Eric Anholtglsl2: Do algebraic optimizations after linking as...
2010-07-31 Eric Anholtglsl2: Add new tree grafting optimization pass.
2010-07-29 Eric Anholtglsl2: Fix spelling of "sentinel."
2010-07-28 Eric Anholtglsl2: Fail linking where the FS reads a varying that...
2010-07-28 Eric Anholtglsl2: Unmark unwritten varyings as varying.
2010-07-27 Eric Anholtglsl2: Actually use the linked dead code eliminator.
2010-07-27 Eric Anholtglsl2: Use ir_dead_code's linked version after linking.
2010-07-27 Eric AnholtMerge remote branch 'origin/master' into glsl2
2010-07-21 Ian Romanicklinker: Link built-in functions instead of including...
2010-07-21 Ian Romanicklinker: Do post-link lowering and optimization
2010-07-21 Ian Romanickglsl2: Add and use new variable mode ir_var_temporary
2010-07-19 Ian Romanicklinker: Remove the FINISHME comment for intrastage...
2010-07-19 Ian Romanicklinker: Remove redundant check for 'main' in shaders
2010-07-19 Ian Romanicklinker: Track and validate GLSL versions used in shaders
2010-07-19 Ian Romanicklinker: Add comment about bug in initializer handling
2010-07-19 Ian Romanicklinker: First bits of intrastage, intershader function...
2010-07-19 Ian Romanicklinker: Remove some unnecessary includes
2010-07-19 Ian Romanicklinker: Use foreach_list_safe in move_non_declarations
2010-07-19 Ian Romanicklinker: Move global instructions from the linked shader...
2010-07-13 Eric Anholtglsl2: When linking makes a variable not a varying...
2010-07-13 Ian Romanickglsl2: Remove unnecessary casts of clone return values
2010-07-13 Ian Romanicklinker: Merge global-scope instructions into main
2010-07-13 Ian Romanicklinker: Detect the shader that contains "main" during...
2010-07-13 Ian Romanicklinker: Implement first bits of intrastage linking
2010-07-13 Ian Romanicklinker: Refactor cross_validate_uniforms into cross_val...
2010-07-12 Ian Romanicklinker: Stub-out intrastage linker
2010-07-07 Ian Romanicklinker: Use bit-0 instead of VERT_BIT_GENERIC0
2010-06-30 Eric Anholtglsl2: Allow a fragment shader to not write a color.
2010-06-30 Ian Romanicklinker: Don't dynamically allocate slots for linked...
2010-06-30 Ian Romanicklinker: Don't automatically allocate VERT_ATTRIB_GENERIC0
2010-06-30 Eric Anholtglsl2: Use Mesa's gl_shader_program instead of our...
2010-06-30 Eric Anholtglsl2: Move our data from a glsl_shader* on the side...
2010-06-25 Eric Anholtglsl2: Wrap includes of C interfaces with extern "C".
2010-06-24 Eric AnholtMerge branch 'glsl2-head' into glsl2
2010-06-24 Eric Anholtglsl2: Move the compiler to the subdirectory it will...