nir: move to compiler/
[mesa.git] / src / glsl / opt_dead_builtin_varyings.cpp
2016-01-26 Emil Velikovnir: move glsl_types.{cpp,h} to compiler
2015-12-01 Iago Toral Quirogaglsl/dead_builin_varyings: Fix gl_FragData array lowering
2015-10-29 Tapani Pällimesa: add fragdata_arrays list to gl_shader
2015-05-05 Samuel Iglesias... glsl: don't lower fragdata array if the output data...
2015-04-27 Zoë BladeFix a few typos
2014-06-17 Matt Turnerglsl: Remove 'struct' from ir_variable declaration.
2014-05-02 Ian Romanickmesa: Remove support for desktop OpenGL GL_EXT_separate...
2014-01-08 Paul Berrymesa: Use gl_shader::Stage instead of gl_shader::Type...
2013-12-12 Tapani Pälliglsl: move variables in to ir_variable::data, part II
2013-12-12 Tapani Pälliglsl: move variables in to ir_variable::data, part I
2013-10-29 Marek Olšákglsl: fix crash introduced by the previous commit
2013-10-29 Marek Olšákglsl: break the gl_FragData array into separate gl_Frag...
2013-09-23 Eric Anholtglsl: Hide many classes local to individual .cpp files...
2013-09-09 Brian Paulglsl: remove struct keyword from ir_variable declarations
2013-08-18 Marek Olšákglsl: don't eliminate texcoords that can be set by...
2013-07-03 José Fonsecaglsl: Ensure snprintf is defined on MSVC builds.
2013-07-02 Marek Olšákglsl/linker: eliminate unused and set-but-unused built...